Description:











Right-click the Titan Soul Shrine with a Fallen Titan Meteor Core in hand to begin an Ancient Titan Trial. Defeat the summoned Titan Champion and its guardians to earn Titan Souls, more Shards, and rare legendary souls.
Hold any Titan Soul in your hand to feel its passive aura, then start experimenting with combat controls (see below).
Titan Souls Mod adds 14 powerful item-bound combat relics called Titan Souls. Each soul is a unique charged weapon with its own passive aura, visual effects, and escalating abilities. As you use a soul in combat it earns XP, advancing through five mastery levels that unlock stronger moves and visible upgrades. The core gameplay loop is: gather Shards → craft the Shrine and Meteor Cores → run Ancient Titan Trials → collect and master every soul.
| Soul | Soul | Soul | Soul |
|---|---|---|---|
| Dragon | Storm | Void | Frost |
| Beast | Celestial | Phoenix | Nature |
| Blood | Mind | Earth | Air |
| Lava | Cosmic |
Each soul is a non-stackable item with unique visuals, particle effects, and a full ability kit.
| Name | Purpose |
|---|---|
| Titan Soul Shard | Crafting ingredient for the Shrine and Meteor Core |
| Fallen Titan Meteor Core | Offering item — triggers an Ancient Titan Trial when used at the Shrine (stacks to 16) |
| Titan Soul Shrine | Placeable block that hosts replayable Ancient Titan Trials |
All abilities activate while the Titan Soul is held in your main hand:
| Input | Action |
|---|---|
| Right-click | Primary ability |
| Sneak + Right-click | Secondary ability |
| Left-click | Combo attack / charge attack |
| Sprint + Sneak + Right-click | Full-charge Ultimate (requires Mastery Level 3+) |
Each ability type has its own independent cooldown. Watch the HUD indicators for current XP, charge level, and cooldown timers before committing to an ultimate.
Simply holding a Titan Soul in your hand activates its passive aura. You do not need to do anything extra — effects apply automatically at a regular interval while the item is held. Auras work in PvP as well.
Use the recipes above (Quickstart) to craft Shards, the Shrine, and Meteor Cores. Titan Souls themselves are not crafted — they are earned as drops from Ancient Titan Trials. Rare legendary souls may drop pre-charged, giving you a head start on mastery.
Every Titan Soul maintains an internal charge value shown on the HUD. Charge builds as you use primary and secondary abilities. The Ultimate requires a full charge and Mastery Level 3 or higher to fire. The HUD always shows your current charge and cooldown state.
All Titan Soul abilities — primary, secondary, combo, and ultimate — are effective against other players, making these relics viable in PvP scenarios.
The Voidstorm Plasma Cannon is a handheld energy weapon you hold in first or third person and fire with a right-click; it consumes one Amethyst Shard per shot in Survival/Adventure (Creative exempt) and has a 5-second cooldown. Firing launches a large, smooth circular purple-white plasma orb that drifts forward, anchors on impact, pulls in nearby entities and blocks with a 5-second vortex, then detonates in a catastrophic explosion that deals massive damage, flings mobs outward, and sends absorbed blocks flying as debris. The cannon’s in-hand model has been polished with refined details and glowing crystal accents, while the hotbar displays a flat, front-facing 2D-like icon for a classic look.
This mod replaces the vanilla CreativeMode stub with an open-ended, Oblivion-style mastery and leveling system that persistently tracks XP for individual skills and for specific blocks, items, foods, entities, damage types, and actions, with no level cap and progressively increasing XP requirements — almost every action (mining, using items, eating, dealing/taking damage, moving, sprinting, jumping, etc.) grants XP so you just play normally to begin earning mastery. Mastery levels grant permanent, server-side attribute modifiers that scale movement speed, jump strength, safe-fall distance, block break speed, attack damage, armor, and armor toughness without the old amplifier caps, and bonuses begin applying immediately from the first level rather than waiting for unlock thresholds. You get action-bar XP, concise level-up notifications, persistent progress across reloads, and inspection commands like /mastery, /mastery top, and /mastery skill <name>; athletics/acrobatics scale safe-fall alongside jump boosts and fall damage reduction is capped at 85% so very large falls can still harm you.
Hundredfold Arsenal adds 100 new weapons created by combining ten elemental aspects—Ember, Frost, Storm, Shadow, Verdant, Crystal, Tidal, Solar, Void, and Echo—with ten weapon forms, each with unique on-hit effects and a cooldowned right-click special that can cost durability and produce particles, buffs, movement effects, area damage, crowd control, or healing so you can build melee, ranged, support, or utility loadouts. Every one of the 100 weapons is craftable in survival: ten new ores spawn in the Overworld and are mineable with a pickaxe, and each weapon is made with a simple shapeless recipe that pairs the matching elemental ore with a weapon-form core; the Hundredfold Arsenal creative tab (now including the ores) keeps testing and planning easy. For creative testing and convenience the built-in commands /hundredfoldarsenal give_all and /hundredfoldarsenal give_number remain available, and the mod is updated to version 5.0.0.

This mod adds a Mahito-inspired cursed-technique combat system centered on the Mahito Technique Focus: pick it up, craft it, or spawn one with /mahito give; hold the Focus to see a HUD showing cursed energy, mastery level and the selected ability (sneak + right-click to cycle) while your skin swaps to a Mahito-style texture. Right-click to cast a variety of powers—Idle Transfiguration, Soul Multiplicity Spikes, Body Repel, Self‑Morph Healing, a devastating Domain Expansion and unlockables like Soul Needle Burst, Morphing Blade, Polymorphic Soul Isomer, Soul Stitch and Perfect Body Awakening—each with energy costs, cooldowns, temporary overcharge effects, and mastery progression (absorb Transfigured Souls by right-clicking for energy, every three absorbed souls increase mastery; souls in your inventory can be burned as emergency fuel). New in this version: holding the Focus now grants periodic passive buffs (speed, night vision, resistance, strength and regeneration that scale with mastery and overcharge, plus an emergency blood‑soul regen when low on health), all offensive and healing abilities produce rich blood-themed particles, trails and veiny visuals and have more realistic, cinematic rings, spirals and arcs, abilities broadcast short themed chat lines to nearby players, and the Focus tooltip, voice line, art and Russian localization have been updated.
Orbital Nexus Station v25 gives each player a personal, upgradeable orbital station with a stronger sci‑fi aesthetic: the main hub has been refurbished with illuminated runway floors, tier‑colored trim, glass data panels, expanded ceiling lighting and console accents, and every room type (Oxygen Control, Power Core, Observatory, Recycler, Botany/Hydroponics, Storage, Workshop, Crew, Medbay, Armory, Engineering, Galley, Enchanting, Smeltery, Archive, ME storage/controller, tiny mob farm and template rooms) now features light grids, glass panels and technical wall accents while preserving all original functionality and protected environment rules. Use the Space Station Builder by right‑clicking to bind it to your account and start the warp countdown to create or teleport to your station; open the Station Terminal and Room Configuration Terminal to add rooms, manage upgrades, maintenance and per‑player permissions, and sneak‑right‑click the builder with experience to queue repairs — all mod blocks and items appear in the Orbital Nexus Station creative tab. The UI auto‑fits and supports dragging and resize handles for easier configuration, server operators get admin commands (/spacestation remove, rename, tp, list, reset, reload, wipe with preview/confirm/force) with confirmation safeguards and audit logging, and the mod now reports version 25.0.0.
This mod is licensed under the CreativeMode Mods License.