Description:
The Donut is a massive half-torus mountain — imagine a donut shape sliced in half and planted into the ground. It is composed of stone, dirt, gravel, grass, and snow, shaped into sweeping curves with natural-feeling ledges and overhangs. Sparse vegetation dots its surface, and a single extraordinary tree grows upside-down from the inner apex at the top of the arc. The structure rises dramatically toward the upper sky limit, making it one of the tallest landmarks a world can contain.
The Donut places itself automatically the very first time any player spawns in a new world. It always appears at the same fixed location and never places itself a second time in the same world.
| Content | Description |
|---|---|
| The Donut (structure) | Colossal half-torus mountain made of stone, dirt, gravel, grass, and snow |
| Donut block | A placeable block that manually triggers The Donut's formation |
| Glaze Log | A custom log block found in the Glaze tree at the inner apex; choppable with an axe |
| Glaze Leaves | Custom leaf block forming the canopy of the Glaze tree; removable with a hoe; flammable |
Nothing is required from the player. The moment the first player spawns in a newly created world, the structure is placed at X: 0, Y: 0, Z: 0 in the Overworld. A world flag ensures this happens only once per world — it will never overwrite itself or repeat.
The Donut block appears in the Construction category of the creative inventory. Place it anywhere in the world and step back — a 20-second countdown will appear on the action bar for all nearby players:
The Donut forms in 20… 19… 18…
When the countdown ends, the Donut block is replaced and the full structure spawns centered on where the block was placed. The message "The Donut has formed!" confirms success.
Tip: Place the Donut block in open terrain with plenty of sky above it and space around it — the structure is enormous.
At the inner apex — the highest point of the hollow inner curve — a single tree grows upside-down, hanging from the ceiling of the arch. It is made entirely of Glaze Log and Glaze Leaves.
Download the mod and follow the step-by-step installation guide.

Teldrassil — was SUPPOSED to be an exact, large-scale replica of the World of Warcraft World Tree. A single colossal tree built to reach 360 blocks tall ... it looks nothing like Teldrassil, but it is really cool and if you use it you should place it in the ocean and at least 36 blocks down for maximum aesthetic effect.

A single, decorative mega-landmark: the Sword of Sargeras Monument. The colossal sword from WoW now in Minecraft Bedrock towering from the ground to well above the clouds. It works best when placed 20 - 30 blocks below ground. That way you can cover the point with dirt and make it look like it is actually stuck in the ground.

World Shaper is a full in-game world-edit tool: use the item to open its menu and click blocks to set Position 1/2, paste selections, and perform operations like fill, replace, hollow boxes, spheres, and other shape-based edits. Only players with the Admin tag can open the menu or interact with blocks using the tool; non-admins are blocked and see the message "[WorldEdit] You must have the Admin tag to use this tool." Grant access with /tag playerName add Admin (for example /tag @s add Admin) and revoke with /tag playerName remove Admin — the tag name is case-sensitive.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Woodsman Wade is here! The Woodsman adds a craftable Woodsman's Lodge Marker block that, when placed, clears and levels a 35×35 area (up to 20 blocks tall), reinforces the subsoil, lays grass and constructs a ready-to-use rustic 7×9 lumberjack hut with a stocked chest filled with diamond axes, interior and exterior lanterns, a stone-brick apron and walkway, and an oak-fence perimeter with a birch gate. Five seconds after placement Woodsman Wade appears on the front walkway with a diamond axe and follows a fixed clockwise circuit two blocks beyond his spawn, running a repeating three-pass routine that plants a fixed sequence of saplings, bone-meals them to full trees, then fells and collects wood, 5% of leaf blocks, sticks and apples and deposits his haul into the exterior chests, idling if all chests are full. Wade is non-hostile, completely immune to all sources of damage (including fire and knockback) and is ignored by other mobs, so he will never be hurt or targeted while continuing his planting, growing and harvesting cycle; simply craft and place the marker to start.
This mod is licensed under the CreativeMode Mods License.