Description:
Testing tip: In Creative mode, find the Sword In The Stone Test Spawner block in the Construction tab of the inventory. Place it down and interact with it to spawn a fresh monument for testing purposes.
Sword In The Stone adds a single, rare legendary monument to every new world. It is a one-time event — once the sword is claimed, the monument becomes an Emptied Ancient Stone and the beacon deactivates. The reward is a full legendary gear set, fully enchanted and effectively indestructible, making it a powerful early-game prize for whoever finds it first.
A small stone pedestal structure built from mossy cobblestone and mossy stone bricks, placed on natural terrain. At its heart sits the Sword in the Stone center block, with the Legendary Sword Handle protruding visibly from the top. A buried vanilla beacon beneath the monument emits a warm yellow/orange beam — the beam starts several blocks above the hilt so the handle remains clearly visible.
| Item | Description |
|---|---|
| Long Silver Sword | Massive base damage (one-shots normal mobs), effectively indestructible |
| Golden Shield | Blocks all damage types, effectively indestructible, usable in the off-hand |
| Legendary Golden Helm | High protection, effectively indestructible |
| Legendary Golden Chestplate | High protection, effectively indestructible |
| Legendary Golden Leggings | High protection, effectively indestructible |
| Legendary Golden Boots | High protection, effectively indestructible |
The Sword In The Stone Test Spawner is a special block available in the Construction tab. Placing and interacting with it spawns a new monument nearby, useful for Creative-mode testing or demonstration.
| Enchantment | Level |
|---|---|
| Sharpness | V |
| Looting | III |
| Fire Aspect | II |
| Knockback | II |
| Unbreaking | III |
| Mending | I |
| Enchantment | Level |
|---|---|
| Unbreaking | III |
| Mending | I |
| Enchantment | Level |
|---|---|
| Protection | IV |
| Fire Protection | IV |
| Blast Protection | IV |
| Projectile Protection | IV |
| Thorns | III |
| Respiration | III |
| Aqua Affinity | I |
| Unbreaking | III |
| Mending | I |
| Enchantment | Level |
|---|---|
| Protection | IV |
| Fire Protection | IV |
| Blast Protection | IV |
| Projectile Protection | IV |
| Thorns | III |
| Unbreaking | III |
| Mending | I |
| Enchantment | Level |
|---|---|
| Protection | IV |
| Fire Protection | IV |
| Blast Protection | IV |
| Projectile Protection | IV |
| Thorns | III |
| Swift Sneak | III |
| Unbreaking | III |
| Mending | I |
| Enchantment | Level |
|---|---|
| Protection | IV |
| Fire Protection | IV |
| Blast Protection | IV |
| Projectile Protection | IV |
| Thorns | III |
| Feather Falling | IV |
| Depth Strider | III |
| Frost Walker | II |
| Soul Speed | III |
| Unbreaking | III |
| Mending | I |
All legendary items have effectively infinite durability — they cannot lose durability under normal conditions. Combined with Mending, they will never break.
Download the mod and follow the step-by-step installation guide.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (an offhand Totem will be consumed instead of death); the Teleport Rod launches you up to 300 blocks and then breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves and the Cleanup rod removes them. The Orbital Remote is handheld — right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and hitting a target in Stab mode locks them for the next strike; all special activations share a short 0.5‑second cooldown. The Orbital Railgun is used like a bow (hold and release) to fire its tightly stacked high‑speed volley, but now requires a full stack of 64 arrows to activate (it will not fire without one) and causes a fatal backlash to the user unless you have two Totems in your offhand, in which case both are consumed and you survive.

Spellstorm Grimoire is a mystical book that gives you a huge arsenal of castable spells — lightning, fireball (and huge fireball), water surge, a visible black hole vortex, earth pillar, deflect, light, heavy, time stop, gravity, a floating sword attack, high velocity, heal, shield, teleport (recharging charges), freeze, an instant explosion, Domain Expansion, Zoltraak, and six devastating ultimates including Atomic, Meteor Swarm, Annihilation Halo, Time Erasure, Divine Chains, and World Rend. Controls are simple: Sneak + Use opens the spell picker (sorted by power), Use fires or shoots the selected spell at range (or places/aims terrain-targeted effects when used on a block), and self-only spells (Deflect, High Velocity, Heal, Domain Expansion and ultimates) activate immediately; Teleport recharges automatically and Domain Expansion creates a sealed arena that traps and damages foes. The Atomic ultimate has been made far more cinematic and destructive — selecting Atomic from the picker and using it while standing clear starts a brief camera zoom and purple charge beam, then detonates in a much larger purple blast with expanding shock-rings (now reaching roughly 48 blocks), a stronger bedrock-scouring core, and a taller, longer-lasting purple pillar; it has a 5 Minecraft day cooldown and will display “Atomic is recharging…” if used too soon.
This mod is licensed under the CreativeMode Mods License.