Description:

The FNAF 6 Token is a collectible item themed after Five Nights at Freddy's: Pizzeria Simulator that features a mysterious glowing enchantment effect. Right-click while holding the token to activate 30 seconds of Night Vision, accompanied by a spooky FNAF-themed sound effect. The token is consumed upon use in survival mode and stacks up to 64, allowing you to collect multiple tokens for exploring dark environments.
Fetch is a placeable skull that answers questions about the world, letting you locate nearby entities, blocks, ores, biomes, structures, and a new Items category that finds nearby dropped item stacks of normal, player‑interactable items. Power Fetch by right‑clicking the placed skull while holding a Diamond (adds 20 questions), Gold Ingot (adds 10), or Emerald (adds 1) — each gem is consumed; with questions available, right‑click with an empty hand to open the selection screen, browse or search categories, pick an entry and click LOCATE to reveal the nearest match’s coordinates in chat (consumes one question). The Structures list has been fixed to prevent crashes and will fall back to a safe vanilla list when needed, and the Items list filters out technical/internal items so only things you’d normally use are shown.

The Bottomless Feast Fork (SCP-248-DE, Object Class: Safe) is an anomalous utensil capable of consuming any material as food. Right-click on any block to devour it entirely, restoring your hunger in the process -- tougher materials like obsidian and iron blocks are far more satisfying than humble dirt or sand. While held, the fork will also automatically absorb any nearby dropped swords or shovels within arm's reach, causing them to vanish in a puff of smoke.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
The Cluster Slimeball is a throwable item you right-click to hurl (consumed on use, stacks to 16, short cooldown). Wherever it lands it creates a circular patch of slime blocks on the surface layer, replacing surface-level soft terrain like grass, dirt, sand, and snow rather than forming one block lower. A direct hit deals about 1 heart and launches the target upward and along the orb’s travel direction instead of pushing them backward, and this bounce ignores armor and shield blocking so it will still knock targets while they are defending.
This mod is licensed under the CreativeMode Mods License.