Description:
IRON or 92).This mod adds two dwarf-like scholar characters — Charles-Ivan and his smaller twin Henri-Viktor — who roam the world posing trivia challenges to any player who gets close. Engage with them to earn rare loot, build a friendship over time for extraordinary rewards, or face their wrath if you answer incorrectly. The mod also adds several powerful craftable items, a special block, and a comedic but dangerous suite of poop-themed equipment.
| Name | Description |
|---|---|
| Charles-Ivan | Tall dwarf-like scholar. Spawns everywhere. Main quiz-giver and friendship companion. |
| Henri-Viktor | Smaller twin of Charles-Ivan. Identical quiz and friendship behaviour, smaller scale. |
| Item | Description |
|---|---|
| Charles-Ivan Spawn Egg | Spawns Charles-Ivan. Emits enchant particles when held; plays a page-turn sound on use. |
| Henri-Viktor Spawn Egg | Spawns Henri-Viktor. |
| Charles-Ivan's Glasses | Wearable headgear. Grants night vision, highlights nearby ores with particles, and reports the coordinates of the nearest ore in your action bar every 2 seconds. |
| Charles-Ivan Sword | Legendary melee weapon. On hit: deals 250 bonus damage, spawns electric and sonic-boom particles, and plays a thunder sound. Has an enchant glint. |
| Charles-Ivan Wand | Ranged magic weapon. Right-click to fire a fireball and deal 35 magic damage to the nearest enemy in a 32-block line of sight. 5-second cooldown. Emits enchant particles while held. |
| GRATITUDE | Upgraded Totem of Undying. When held in either hand, saves you from death: restores 1 HP, clears all effects, then applies Regeneration II, Absorption II, and Fire Resistance. Also emits happy-villager and electric-spark particles while held. |
| THE BOOK | Reference guide. Right-click to read a full in-game summary of all mod mechanics in chat. |
| POOP | Throwable projectile. Right-click to launch it. Deals 15 damage on hit and applies Poison and Nausea. 1-second cooldown. Consumed on use (free in Creative). |
| Poop Helmet / Chestplate / Leggings / Boots | An extremely rare full armor set with 10× netherite-like strength, massive durability, knockback resistance, and a retaliatory effect that launches poop projectiles, poison clouds, and Slowness at attackers. All pieces have an enchant glint. |
| Block | Description |
|---|---|
| IVAN BUTTON | Place on any solid block and right-click. After 3 seconds it triggers an ore-reveal shockwave that strips all non-ore blocks in a 150×150-block area around it, exposing every ore deposit. |
When you step within 5 blocks of either brother, he stops walking and sends a trivia question to your chat. Questions span six categories:
There are over 50 questions at three difficulty tiers: Easy, Medium, and Hard. Simply type the answer into chat. Answers are case-insensitive in practice but displayed in uppercase in the book (e.g. GLUON, D20, QUENYA).
Correct answer: The brother celebrates, and you receive reward items dropped on the ground. Harder questions greatly improve the odds of receiving Netherite Blocks, Dragon Eggs, the Charles-Ivan Sword, or the Charles-Ivan Wand.
Wrong answer: The brother transforms with a scream and a special sound effect, becomes fully hostile, and pursues you at high speed wielding a sword. He remains hostile until either you or he is killed.
A quiz cooldown prevents the brothers from quizzing you continuously.
While a brother is in his peaceful state, drop any item on the ground near him. He will pick it up and award you +1 permanent friendship point (tracked per player per world).
When your friendship points reach the threshold shown in THE BOOK:
After the reward is given your friendship points reset to zero, so the cycle can be repeated.
Craft the glasses (see below), then right-click while holding them to automatically equip them in your helmet slot (your current helmet, if any, swaps into your hand). While worn:
Place the IVAN BUTTON block on top of any solid block, then right-click it. Your action bar will show a countdown message. After 3 seconds, every non-ore block in a massive 150×150 area is cleared away, instantly revealing all ore veins. Use with caution — this is permanent and irreversible.
No recipe shortcodes are available for automatic display; all recipes are shaped crafting table recipes.
Yellow Wool | Book | Yellow Wool
Emerald | Egg | Emerald
(empty) | Blue Dye | (empty)
Iron Bars | Glass | Iron Bars
End Rod | Nether Star | End Rod
(empty) | Iron Bars | (empty)
Gold Ingot | Lapis Lazuli | Gold Ingot
Lapis Lazuli | Wooden Sword | Lapis Lazuli
(empty) | Stick | (empty)
(empty) | Amethyst Shard | (empty)
Lapis Lazuli | Blaze Rod | Lapis Lazuli
(empty) | Stick | (empty)
Gold Block | Golden Apple | Gold Block
Emerald Block | Totem of Undying | Emerald Block
(empty) | Blue Dye | (empty)
(empty) | Emerald | (empty)
Lapis Lazuli | Book | Lapis Lazuli
(empty) | Emerald | (empty)
Poop Armor and POOP item are obtained exclusively as rewards from the brothers — through quiz victories and the friendship system — and cannot be crafted.
IVAN BUTTON is found in the CHARLES-IVAN creative tab and can also be placed in the world from there; survival crafting details are in the creative inventory.
Deals your normal melee damage plus 250 bonus damage on every hit. Each strike spawns Electric Spark, Sonic Boom, and Enchant particles and plays a thunderclap. The sword loses one durability per hit.
Right-click fires a Small Fireball in your look direction. Simultaneously, the nearest living entity within 32 blocks in your line of sight receives 35 magic damage with Flame and Soul Fire Flame particles. The wand has a 5-second cooldown per use.
Functions as a super-charged Totem of Undying. Hold it in your main hand or off-hand. On fatal damage: you survive at 1 HP, all current status effects are cleared, and you gain Regeneration II (45 s), Absorption II (5 s), and Fire Resistance (40 s). The totem is consumed on use.
Thrown like a snowball. On contact with a living entity it deals 15 damage, applies Poison (6 s) and Nausea (8 s), and explodes into brown terracotta block particles.
An extraordinarily rare reward with stats far exceeding Netherite. The full set carries massive durability, high protection values, and knockback resistance. Wearing the full set causes the armour to retaliate against attackers by launching poop projectiles, poison clouds, and Slowness — all pieces glow with an enchant glint.

This mod adds the Six Seven Golem, a unique variant of the Iron Golem that constantly repeats the phrase "SIX SEVEN" at least 10 times in succession every few seconds. The golem looks identical to a regular Iron Golem and behaves the same way, defending villages and attacking hostile mobs with the same strength and abilities. The only difference is its distinctive vocal quirk that makes it impossible to ignore as it endlessly announces "SIX SEVEN" wherever it goes.

The Lucky Lode Slots adds a mystical gambling machine that accepts valuable items like diamonds, gold, emeralds, and netherite blocks in exchange for randomized rewards. Place the slot machine block in your world and right-click to open its interface, then insert your valuable items into the input slot and click the "SPIN!" button to try your luck. Match three identical symbols for big payouts, two symbols for smaller rewards, or get nothing if luck isn't on your side - the higher the value of your input item, the better your potential winnings.
You begin in ROOM 0’s compact starter base — bed, chest of Almond Water variants, a VHS‑tape TV and a hazmat suit whose headlamp toggles with F — then step out to explore layered Backrooms levels while managing sanity, blackout darkness and scarce consumables; the built‑in VHS overlay has been removed so external shaders work while the in‑world VHS tape player remains as your diegetic menu. Creature behavior and level design are tuned for tense, light‑focused play (Smilers on Level 1, loud Bacteria on Level 0 that can join Level 4 chases, Lost and Bacteria move faster, Skin Dogs hunt but vanish under flashlight/UV), with Levels 2 and 3 darker and flickery and Level 4 as a long hospital run that now opens into a luxury Grand Hall and elevator. Level 5 is a procedural abandoned hotel where you first arrive into a 30×30 reception lobby with a 60‑second safe window, must collect five unique glowing Hotel Master Keys (Reception Manager Office, Ballroom Security Room, Kitchen Storage, Presidential Suite, Maintenance Control Room) that persist through death, insert them in the Grand Elevator Hall to trigger ACCESS GRANTED and power the elevator, then ride a locked descent cinematic full of machinery and haunted audio to be transferred to the next destination.
This mod is licensed under the CreativeMode Mods License.