Description:
Excalibur is a legendary sword of immense power, surpassing even netherite in raw strength. It always shimmers with an enchanted glint, marking it as a weapon of myth. When you swing it, it instantly destroys up to 20 nearby mobs within a 10-block radius, making it devastating against hordes of enemies.
The Super Warden Mace is a warden/sculk‑themed all‑in‑one tool and weapon you spawn with (or receive on respawn) that massively raises your max health, keeps your hunger full, and grants creative‑mode flight and Speed 10 while carried. Press the Control (sprint) key while on the ground to perform a single super jump that launches you roughly 99 blocks upward with no fall damage (one jump per key press); left‑click performs a heavy mace smash with strong knockback, bonus airborne damage, tree‑felling and 3×3 stone/ore mining (including breaking bedrock where applicable), and right‑click dashes you forward — the dash has no cooldown so you can spam it by repeatedly right‑clicking. The mace returns to your inventory on death and gives a brief Speed and Jump burst to help you rejoin fights; the mod also includes the Galaxy Titan Sword for powerful melee and a craftable Bedrock Crossbow that you charge with right‑click and release to fire infinite Bedrock Sword projectiles. World features: small shelter houses with basic supplies (food and torches) are generated around players when they join or respawn, and rare large bedrock temples can generate in the Overworld — these temples are built from bedrock/obsidian and contain dispenser arrow/bow traps, lava/magma/TNT traps, and a final loot chest with Bedrock Crossbows, Bedrock Swords, bedrock, enchanted golden apples, netherite, diamond blocks, and totems.
The Blackstorm Greatsword is a massive two-handed blade that deals heavy damage and extreme knockback — swing it (left-click) to attack and build charge with each hit; after about 50 swings the blade will glow to show it’s charged. When charged, press R to unleash a devastating 360-degree whirlwind that strikes all enemies within ~5 blocks for high damage and sends them flying; the special now respects weapon enchantments (Sharpness boosts damage, Knockback increases the shove, Fire Aspect and other on-hit enchantments apply), then the charge resets. The special plays a spinning player-and-sword animation with visible slashing-trail and sweep/enchanted particles, the sword is enchantable like other weapons and uses durability normally, and its model and textures have been refreshed for proper display and animation.
The Divine Tenfold Sword is an incredibly powerful divine weapon that combines devastating melee damage with ten unique abilities. Eight abilities activate automatically when you strike enemies: Blazing Strike sets foes ablaze, Lightning Caller summons lightning bolts, Wither Touch inflicts withering decay, Life Steal heals you for 2 hearts per hit, Frost Bite applies severe slowness, Venomous Edge poisons targets, Sky Launch sends enemies flying upward, and Shadow Strike blinds your foes. The sword also features two active abilities: right-click to unleash Shockwave, dealing massive damage to all enemies within 8 blocks and knocking them back, or sneak and right-click to activate Divine Dash, instantly teleporting you up to 10 blocks forward in the direction you're facing.

The Skyfall Bellblade is a powerful sword that combines a protective bell with a devastating blade. Right-clicking rings the bell, summoning a protective sprite that orbits around you as a glowing orb and absorbs the next hit you take, completely negating the damage. You can stack up to 10 sprites at once (with a short cooldown between rings), and your current sprite count is always shown above your hotbar. When you strike an enemy with the blade, they are instantly launched high into the sky and set ablaze, sending them plummeting back down in flames. Be warned that your sprites are lost on death and must be re-summoned after respawning.
This mod is licensed under the CreativeMode Mods License.