Description:
/finalstand start to kick off your first session./finalstand stop to end early or /finalstand status to check progress.Final Stand Arena is a solo survival minigame built around ten escalating waves of hostile mobs. Each wave spawns a specific set of enemies at your location. Defeat every mob in a wave to advance to the next. Survive all ten and claim a powerful reward package. The arena tracks every spawned mob automatically, so cleanup is handled for you whether you finish the run or bail out early.
Commands
| Command | What it does |
|---|---|
/finalstand start | Begins a new arena session and gives you your starter kit |
/finalstand stop | Ends the current session and cleans up all arena mobs |
/finalstand status | Reports the current wave and session state |
Starter Kit — granted automatically on /finalstand start
| Item | Details |
|---|---|
| Netherite Sword | Sharpness V, Fire Aspect II, Unbreaking III |
| Golden Apples | ×10 |
| Bread | ×64 |
| Health Boost | Level 10 effect (maximum HP greatly increased, healed to full) |
Run /finalstand start and immediately equip or hot-bar the netherite sword. Waves spawn near you, so pick a defensible spot before starting. Use golden apples when your health drops critically low and bread for steady regeneration between skirmishes. Monitor the wave number with /finalstand status at any time.
If you die or want to reset, use /finalstand stop — all arena enemies despawn cleanly. You can then run /finalstand start again for a fresh attempt.
Health Boost — At session start you receive Health Boost 10, roughly doubling your maximum health pool and filling it completely. This is your main survivability buffer; protect it.
Mob Armor (Sun Protection) — Arena skeletons and zombies spawn wearing leather caps so they do not burn in daylight. Do not rely on sunlight to thin the herd.
Wave Cleanup — The arena tracks every mob it spawns. /finalstand stop removes them all instantly, preventing leftover enemies from roaming your world after a session ends.
| Wave | Enemies |
|---|---|
| 1 | Zombies |
| 2 | Skeletons |
| 3 | Spiders |
| 4 | Netherite-armored Zombies |
| 5 | Netherite-armored Skeletons |
| 6 | Spider Jockeys |
| 7 | Baby Zombies (leather helmet only) |
| 8 | The Wither |
| 9 | The Warden |
| 10 | Every vanilla hostile mob (no bosses) |
Tips by stage
Completion Reward — Finishing all ten waves grants an overpowered reward package. The exact contents are a surprise — consider it your prize for surviving the Final Stand.
This mod is licensed under the CreativeMode Mods License.