Description
Ever wanted to cause constant agony to the world AND the mobs in it? Now you can!
Mod Wiki
Doom Moon Ray
Quickstart
- Craft the Doom Ray first — it is the base ingredient for all other rays. See the recipe below.
- Hold the Doom Ray in your hand, aim where you want the disaster to strike, and tap Use / right-click.
- Watch the action-bar for feedback confirming the event has started.
- Once you have the Doom Ray, craft any of the three advanced rays (each uses the Doom Ray as a core component).



Overview
Doom Moon Ray adds four hand-held catastrophe devices — the Doom Ray, Plasma Sun Ray, BlackHole Ray, and ThunderStorm Ray. All four are craftable in survival from late-game materials and found in the Equipment tab of your inventory. Each one is a single-stack item you aim and activate to trigger a persistent, world-altering event with unique visuals, sounds, and terrain effects. No commands needed.
What It Adds
| Item | Effect Summary |
|---|---|
| Doom Ray | Purple beam + crater + magma-meteor storm, locks time to midnight |
| Plasma Sun Ray | Forces noon, converts ground to netherrack, ignites fires, burns mobs |
| BlackHole Ray | Sky singularity that pulls in mobs and destroys nearby blocks |
| ThunderStorm Ray | Endless thunderstorm with knockback gusts and block-destroying lightning |
How To Use
- Hold any ray item and Use it (right-click on Java-style controls, or tap the Use button on touch/controller).
- The ray fires toward the location roughly 48 blocks in front of you at the moment of activation.
- A confirmation message appears in your chat and the event begins immediately.
- Each ray has a 30-second cooldown after activation before you can fire it again.
- Effects are persistent — they continue ticking on their own after you fire. Be ready for serious terrain and mob damage around the target area.
Crafting And Obtaining
All rays are crafted at a Crafting Table. The Doom Ray unlocks first; the other three each require a Doom Ray as their central ingredient.
Doom Ray


Plasma Sun Ray



BlackHole Ray



ThunderStorm Ray
Abilities And Mechanics
Doom Ray
- On activation, the daylight cycle stops and time rapidly advances toward midnight.
- Once midnight is reached, a massive purple beam descends on the target point with dragon-breath particles and spinning smoke rings.
- Every 20 ticks the beam carves a bounded crater — it stops eating blocks once the crater reaches its limit, so it will not hollow out the world infinitely.
- After the crater phase ends, a destructive magma-meteor storm rains down on the area.
- Looping doom music plays throughout. An action-bar message announces when the beam stabilizes and stops.
Plasma Sun Ray
- Locks time to noon and freezes the daylight cycle.
- Continuously converts nearby ground blocks to netherrack and ignites fires in the area.
- Non-player mobs in range catch fire and burn.
- The effect persists and spreads outward from the target anchor as long as the session runs.
BlackHole Ray
- Spawns a sky singularity above the target, visualised with portal and dragon-breath particles.
- Steadily pulls nearby mobs upward toward the singularity.
- Destroys blocks in the vicinity as the gravitational pull intensifies over time.
- The singularity runs indefinitely — there is no automatic end to its session.
ThunderStorm Ray
- Forces an effectively endless thunderstorm over the entire dimension.
- Generates powerful wind gusts that knock players and mobs back.
- Each cycle delivers four destructive lightning strikes that can destroy blocks at the target area.
- Thunder music loops as long as the storm is active.
Progression And Strategy
- The Doom Ray is your entry point — gather a Nether Star, Eyes of Ender, Obsidian, a Blaze Rod, and a Diamond to craft it.
- Treat it as a true late-game item: you need Nether access (Blaze Rods, Nether Star from the Wither) and End access (Eyes of Ender) before you can begin.
- The three advanced rays each consume one Doom Ray plus additional materials, so plan to craft multiple Doom Rays if you want the full toolkit.
- Fire rays away from your base. Crater carving, netherrack conversion, block-destroying lightning, and singularity demolition are all permanent terrain changes.
- The Plasma Sun Ray is effective for clearing hostile mob farms — its area ignition burns mobs without putting you at risk.
- The BlackHole Ray is the most unpredictable; activate it at a safe distance and watch the pull radius expand before approaching.
- If you want to restart the daylight cycle after using the Doom Ray or Plasma Sun Ray, you will need to manually re-enable it with the
/gamerule doDaylightCycle truecommand.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.



