Description:

This mod adds the Signal Strider, a mysterious mechanized version of the Strider that wanders the world with electric sparks and eerie chimes while periodically scanning for signals and responding to certain items or players. Normally neutral, it becomes a formidable foe if provoked—unleashing power surges that create bursts of flame and a disorienting weakening aura—while being immune to fire and boasting increased health and heightened senses, and it now spawns reliably without issues.
This mod adds a dangerous Desert Scorpion to Minecraft's desert biomes - a hip-height hostile creature that uses its deadly sting and powerful claws to attack players. When it strikes, the scorpion inflicts a poisonous sting that damages you over time, and it has a chance to grab you with its pincers, holding you in place while repeatedly dealing damage and pulling you closer. These aggressive arachnids spawn naturally in deserts and can climb walls like spiders, making them a formidable new threat to desert explorers.

The Abyssal Void Maw is a terrifying Enderman-like creature — a dark void wrapped in thick black smoke that drifts through the world, devouring nearby blocks and items as it grows, spawning hostile Endermen and causing unsettling hallucinations when stared at. Its smoky tendrils lash out to strike and shove anyone within about five blocks, and staring briefly builds up nausea, blindness and mining fatigue that only kick in after a short delay (looking away stops the buildup); players can slow its growth by throwing Ender Pearls or temporarily stun it by trapping it in lava, and its ambient shroud and tendril impact bursts now appear as deep, inky black to match its void-like nature.

This mod adds Knight Guardians—loyal armored medieval knights you can summon with spawn eggs that follow simple commands like Follow, Stay, Free Roam and Attack, can be promoted to Captains and Generals to lead squads and patrols, be organized into formations, and use helpful gear and modes such as the D Changer, Sigma TNT Blaster, a Limiter and a No Water mode that keeps them on dry ground. A safer co-owner system lets you invite other players to help manage guardians: invited co-owners must accept, can issue Follow and other permitted actions without stealing ownership or accidentally changing Stay/Free Roam orders, and guardians will properly recognize co-owners while remaining owned by the main player.
This mod is licensed under the CreativeMode Mods License.