Crimson Repulsor Orb
Quickstart
- Obtain the orb from the Creative inventory under Equipment, or use:
/give @s com_crimson_repulsor_orb_q5zsx3tb:my_sword
- Hold the Crimson Repulsor Orb in your hand.
- Use it normally to create a crimson orb in front of you. After a 3-second charge, it explodes.
- Sneak while using it to teleport toward the block, player, or mob you are looking at.
- Move away from the teleport orb quickly—the teleport ability detonates its own smaller burst after 1.5 seconds.
Overview
The Crimson Repulsor Orb is a single-slot, hand-held weapon with two separate abilities:
- Normal use: Charges a large crimson repulsive burst that damages and knocks back nearby entities.
- Sneak-use: Teleports you up to 64 blocks toward your view target, then creates a smaller delayed destructive orb.
Both abilities have their own 2-minute cooldown.
What It Adds
- A craftable crimson orb weapon
- A large charged repulsive explosion
- A long-range teleport ability
- Crimson particle effects during charging and detonation
- Block destruction around both types of orb
- A hand-held weapon with:
- 4 attack damage
- 250 maximum durability
- Maximum stack size of 1
- Sword enchantment compatibility
How To Use
Repulsive Burst
Use the orb normally while looking in the direction where you want the burst to appear.
- The orb forms about 2 blocks in front of you.
- It charges for 3 seconds.
- The growing crimson effect shows that it is charging.
- When it detonates, it affects a spherical area with a radius of 5 blocks.
- Entities with health in the area take 30 damage.
- Nearby entities are pushed away with strong horizontal and upward knockback.
- Blocks within the burst area are removed.
- You are not damaged by your own normal repulsive burst.
The burst location is chosen when you use the item, so aim before activating it.
Crimson Teleport Orb
Sneak while using the orb to activate the teleport ability.
- Look at a block, player, or mob within 64 blocks.
- If a valid target is found, you teleport to it:
- For a block, the destination is centered just above its top surface.
- For an entity, the destination is at the entity’s location when it is the closer valid target.
- After teleporting, a small crimson orb appears in front of your new position.
- The orb detonates after 1.5 seconds.
- Its blast has a radius of 3 blocks.
- It removes blocks in the area and deals 20 damage to nearby entities with health.
The teleport burst can affect you if you remain within its radius, so teleport away or move clear immediately after arriving.
Cooldowns
The repulsive burst and teleport ability use separate cooldowns. Each successful activation starts a cooldown lasting 2 minutes.
Trying to use an ability before it is ready displays its remaining cooldown on the action bar. When it becomes available, the action bar reports that the ability is ready.
Crafting And Obtaining
Craft the Crimson Repulsor Orb at a crafting table using redstone, an ender pearl, and a stick:
You can also obtain it from the Creative inventory’s Equipment category or with:
/give @s com_crimson_repulsor_orb_q5zsx3tb:my_sword
Abilities And Mechanics
| Ability | Control | Charge or delay | Area | Damage | Block effect |
|---|
| Repulsive Burst | Use normally | 3 seconds | 5-block radius | 30 | Removes blocks in the area |
| Crimson Teleport Orb | Sneak + use | 1.5 seconds after teleporting | 3-block radius | 20 | Removes blocks in the area |
The orb’s effects are centered at the displayed crimson particle orb rather than directly at your character. The normal burst excludes its user, while the teleport orb can damage any nearby entity with health, including the user.
Progression And Strategy
- Use the normal burst to clear groups of enemies, create space, or destroy terrain around a target.
- Begin charging before enemies reach you; the burst is delayed and cannot be triggered instantly.
- Aim slightly beyond a target so the blast is centered where enemies are grouped.
- Use the teleport ability to cross gaps, reach distant ledges, or reposition behind enemies.
- Avoid teleporting into a crowded area unless you intend to use the delayed burst offensively.
- Keep clear of the teleport orb after arriving, especially when using it in confined spaces.
- Because the abilities have independent cooldowns, combine them for mobility first and area damage second when both are ready.