July 5, 2026
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It has guns and armoury weapons

By ragnarokchess
You begin in ROOM 0’s compact starter base — bed, chest of Almond Water variants, a VHS‑tape TV and a hazmat suit whose headlamp toggles with F — then step out to explore layered Backrooms levels while managing sanity, blackout darkness and scarce consumables; the built‑in VHS overlay has been removed so external shaders work while the in‑world VHS tape player remains as your diegetic menu. Creature behavior and level design are tuned for tense, light‑focused play (Smilers on Level 1, loud Bacteria on Level 0 that can join Level 4 chases, Lost and Bacteria move faster, Skin Dogs hunt but vanish under flashlight/UV), with Levels 2 and 3 darker and flickery and Level 4 as a long hospital run that now opens into a luxury Grand Hall and elevator. Level 5 is a procedural abandoned hotel where you first arrive into a 30×30 reception lobby with a 60‑second safe window, must collect five unique glowing Hotel Master Keys (Reception Manager Office, Ballroom Security Room, Kitchen Storage, Presidential Suite, Maintenance Control Room) that persist through death, insert them in the Grand Elevator Hall to trigger ACCESS GRANTED and power the elevator, then ride a locked descent cinematic full of machinery and haunted audio to be transferred to the next destination.

By drewgoesboo
Adds 144 adorable, interactive 2D pixel‑art Furbies that naturally spawn across the Overworld and in revamped Furby Groves, with lit tree homes as their only housing and Furby Villagers appearing more frequently for variant distribution while using full vanilla villager AI and trading. Tame Furbies with crafted Furby Snacks and manage each one with a right‑click care menu (Follow, Wander, Play, Dance, Sing); enjoy dancing and singing animations while eating, teach phrases, receive gifts, craft Furby Fur armor, use a Furby teleport tool, and breed them with fruit (wild cooldown ~20 minutes, villager cooldown ~40 minutes, ~50% success, one baby per event) under a soft biome cap of roughly 35 Furbies.

By bedae4569
The Infinity Stone Gauntlet lets you channel seven stones — Space (teleportation and anchors), Soul (soul‑harvesting and Soulworld banishment), Reality (large‑area edits plus a Projectile Bubble Field that converts hostile projectiles into harmless bubbles), Power (destructive modes including the updated Blue Hellfire), Time (tick/world control), Mind (mass control), and the Power of All Stones (Omniscience Scan, Universal Shield Burst, and a Creator spawn‑egg inventory); Temporal Air‑Crush Launch and the Absolute Infinity Command are no longer present. Use sneak + right‑click to cycle stones (current stone appears in the tooltip and action bar), press the comma key to open stone‑specific sub‑options and use the mouse wheel to adjust values, hold right‑click to charge certain powers, melee strikes deal 10 damage, and hold Shift while hovering the gauntlet in your inventory for an expanded controls overview. The Power Stone’s Blue Hellfire, when selected from its sub‑options, now visibly ignites about 80% of eligible solid block tops within a 40×20×40 radius using real fire (like flint‑and‑steel) without replacing blocks, and the wearer gains short, continuously refreshed Fire Resistance while standing in or on either that soul fire or normal fire; the Shadowfire black‑concrete replacement will now only replace existing non‑air blocks so air spaces remain untouched.

By lv3
Nightpeek Stalker fills your world with tense, cinematic horror by adding several Nightpeek variants that peek from behind logs and walls to trigger loud jumpscares, screen darkening, nausea, slowness, particles and action‑bar horror messages before vanishing or burning in daylight. The forest‑bound Mimic (replacing the old Abomination) still spawns roughly 17 blocks away, copies your visible name and an unsettling skin, applies Blindness and begins chasing when you come within 12 blocks while leaving a longer, denser trail of green particle arrows toward a safety endpoint; Mimics are much rarer in the wild (about a 1 in 50 chance) though a Creative spawn egg is kept for testing. Freeze Watchers now spawn only in exact pairs at day, night or underground, remain inactive until you move within 6 blocks and stand perfectly still while you look at them, but when you look away they move far faster with increased health, damage and follow range and close in with denser soul particles, whisper sounds, darker and louder wake‑up feedback, stronger nausea/darkness effects and a larger, more terrifying close‑range scare; dying to a Nightpeek stare, Mimic, or Nightpeek hunt shows a full‑screen jumpscare overlay with a loud screech, and you can craft a single‑use Nightpeek Magic Stick (stack 1) that instantly kills a Nightpeek variant when right‑clicked.