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By steve12487
Build WoodLand – A New Minecraft Bedrock Dimension Create WoodLand, a completely new Minecraft Bedrock Edition dimension with its own world generation, biomes, creatures, resources, structures, items, and progression. WoodLand must feel like a living, independent world rather than a reskinned Overworld. 1. Oakwood Portal Players enter WoodLand through a custom portal: - Build a rectangular frame using Oak Wood Planks instead of Obsidian. - Activate it using Flint and Steel. - Generate a unique portal animation and interior. - Teleport players into WoodLand. - Generate a corresponding return portal. - Preserve player inventory and prevent incorrect teleportation. - Support Survival, Creative, and multiplayer. 2. Unique Dimension Create completely independent terrain generation featuring: - Massive forests. - Rolling green hills. - Deep valleys. - Mountains and cliffs. - Lakes and rivers. - Underground cave networks. - Enormous ancient trees. - Abandoned settlements. Give WoodLand its own sky, fog, atmosphere, lighting, and environmental effects. 3. Biomes Create at least 10 unique biomes: 1. Oakwood Forest 2. Ancient Forest 3. Golden Meadows 4. Darkwood Forest 5. Crystal Fields 6. Mushroom Valley 7. Frostwood Mountains 8. Emerald Swamps 9. Redwood Highlands 10. Forgotten Wilderness Each biome must have distinctive vegetation, terrain, resources, structures, and creature spawning. 4. Living Creatures Add at least 25 original creatures, separated into three categories. Passive mobs: - WoodLand Deer - Forest Rabbit - Wild Boar - Meadow Sheep - Golden Fox - Forest Turtle - Crystal Butterfly - Woodland Bird - Mountain Goat Neutral mobs: - Wild Bear - Forest Wolf - Giant Stag - Cave Guardian - Ancient Ent These creatures should only attack under appropriate conditions. Hostile mobs: - Shadow Stalker - WoodCreeper - Forest Reaper - Hollow Zombie - Thorn Beast - Night Howler - Corrupted Ent - Cave Horror - Ancient Destroyer Hostile creatures should have unique AI, attacks, animations, sounds, drops, and spawning conditions. Some should become more dangerous at night. 5. New Blocks and Items Introduce 100+ unique blocks and materials, including new wood species, stones, ores, plants, decorative blocks, crystals, and building materials. Add dimension-exclusive weapons, armor, tools, food, crafting materials, and rare artifacts. 6. Structures Generate villages, abandoned cabins, ancient temples, underground ruins, monster dens, castles, watchtowers, and hidden dungeons. Include loot chests and rare discoveries. 7. Survival Progression Create a progression system with increasingly dangerous areas, rare resources, powerful equipment, and unique bosses. Players should have reasons to explore, hunt, build, and survive in WoodLand. 8. Technical Requirements - Minecraft Bedrock Edition only. - Genuine custom dimension using supported APIs. - Valid behavior and resource packs. - Custom entity models, textures, animations, and sounds. - Persistent world generation. - Multiplayer compatibility. - Optimized for mobile devices. - Unique identifiers and valid manifests. - Proper portal destination tracking. 9. Final Deliverable Deliver a complete installable ".mcaddon" containing WoodLand, all creatures, biomes, structures, items, blocks, portal mechanics, and documentation. WoodLand should feel like an entirely new Minecraft game hidden behind an ordinary Oakwood portal.

By steve12487
Build BountyCraft — Minecraft Bedrock Expansion Create a fully functional, content-rich Minecraft Bedrock Edition add-on named BountyCraft. The goal is to dramatically expand Minecraft's survival experience by introducing dozens of new craftable foods, food blocks, weapons, tools, and loot items. All content must integrate naturally into vanilla Minecraft. 1. Food & Cooking Expansion Introduce at least 30 unique food items with custom names, textures, descriptions, hunger restoration, and saturation values. Include: - Burgers, cheeseburgers, sandwiches and hotdogs. - Pizza slices, whole pizzas and pies. - Donuts, cupcakes, cakes, cookies and pastries. - Tacos, burritos, wraps and nachos. - Cooked meals, soups, stews and specialty dishes. - New fruits, vegetables, and ingredients. Add placeable food blocks, including pizza boxes, stacked burgers, cake displays, bread baskets and food crates. Some foods should have special effects, such as temporary speed, regeneration or absorption. 2. Weapons & Combat Introduce at least 15 new weapons with individual stats, textures, crafting recipes and combat behavior. Examples: - Daggers and throwing knives. - Battle axes and heavy hammers. - Spears and tridents. - Katana-style swords. - Crossbows with specialized ammunition. - Explosive projectiles. - Rare legendary weapons with unique abilities. Balance damage, durability and attack speed. Weapons must work in actual survival combat, not just exist as decorative items. 3. Crafting System Every appropriate item must have a legitimate survival crafting recipe. Add new crafting ingredients where necessary. Recipes must: - Use vanilla crafting tables, furnaces and smokers wherever possible. - Have logical ingredient combinations. - Be discoverable in the recipe book when supported. - Never require creative mode to obtain ordinary items. Add specialized recipes for food preparation and advanced weapon crafting. 4. World Generation & Chest Loot Integrate new items into existing Minecraft loot systems. Make foods, ingredients, weapons and rare equipment naturally discoverable in generated chests, including: - Village chests. - Dungeon chests. - Mineshaft chests. - Desert temple chests. - Jungle temple chests. - Shipwreck chests. - Ruined portal chests. - Ancient city chests. - Trial chamber vaults and other appropriate loot containers. Balance loot rarity according to the difficulty and location. Legendary weapons should be exceptionally rare. 5. Blocks & Visual Design Create custom 16x16 Minecraft-style pixel textures. All items and blocks must have consistent vanilla-inspired artwork. Add decorative food displays, storage crates, ingredient blocks and kitchen decorations. Blocks must have appropriate placement, collision, drops and interactions. 6. Technical Requirements - Target Minecraft Bedrock Edition. - Use valid behavior packs and resource packs. - Include correct manifests, UUIDs, dependencies and version information. - Use supported Bedrock scripting and JSON systems. - Ensure crafting, loot tables, item behavior and textures actually work. - Avoid placeholder items, fake recipes and nonfunctional weapons. - Minimize experimental features and external dependencies. - Test for missing textures, invalid identifiers, broken recipes and runtime errors. Final Goal Deliver a polished, playable survival expansion with at least 30 foods, 15 weapons, multiple new blocks, extensive crafting recipes and integrated chest loot. The add-on should feel like a substantial official Minecraft content expansion, not a small collection of random items. Prioritize functionality, variety, balance and visual quality.

By steve12487
Build ExtraBlocks – 300+ Advanced Minecraft Bedrock Building Blocks Create ExtraBlocks, a massive Minecraft Bedrock Edition add-on that introduces at least 300 brand-new craftable and placeable blocks. The goal is to dramatically expand Minecraft's building possibilities with new materials, colors, patterns, architectural styles, and realistic PBR textures. 1. Block Collection (300+ Blocks) Create a minimum of 300 genuinely distinct blocks distributed across these categories: - Concrete: 32+ colors and variations, polished concrete, rough concrete, reinforced concrete, cracked concrete, concrete tiles, industrial concrete, and decorative concrete. - Wood: 50+ blocks featuring new fictional and natural wood species, including unique planks, logs, stripped logs, beams, wooden panels, carved wood, and decorative variants. - Stone: 40+ blocks including marble, limestone, granite variants, slate, basalt variants, polished stone, carved stone, and decorative masonry. - Bricks: 35+ variations including colored bricks, glazed bricks, industrial bricks, weathered bricks, and patterned brickwork. - Glass: 25+ blocks including tinted glass, frosted glass, reinforced glass, decorative glass, colored glass, and textured glass. - Metal: 30+ blocks including copper alloys, steel, aluminum, titanium, iron variants, metal panels, grates, and industrial plating. - Tiles and Flooring: 30+ blocks including ceramic tiles, marble flooring, geometric patterns, mosaics, and modern flooring. - Decorative Blocks: 40+ blocks including pillars, columns, panels, trims, architectural details, carved surfaces, and ornamental blocks. - Miscellaneous: Additional unique materials such as rubber, plastics, composite panels, insulation, and futuristic construction materials. Ensure the total exceeds 300 unique block identifiers. Do not count recolored textures alone as separate meaningful additions without providing actual usable block variants. 2. True PBR Textures Every suitable block must have properly designed PBR textures compatible with Minecraft Bedrock's supported Vibrant Visuals rendering pipeline. Include: - High-quality base color/albedo textures. - Normal maps for realistic surface depth. - Metallic maps for metallic materials. - Roughness maps for material-specific reflection behavior. - Appropriate emissive textures for special blocks. Concrete should look slightly rough, polished marble should have subtle reflections, steel should look metallic, and wood should show detailed natural grain. Avoid making every material equally shiny. 3. Crafting and Survival Integration Make the blocks obtainable in survival mode. - Add sensible crafting recipes. - Include stonecutter-compatible recipes where appropriate. - Use logical ingredients and balanced quantities. - Organize blocks into intuitive families. - Ensure every block is obtainable without creative mode. 4. Creative Inventory Organize blocks into recognizable categories with consistent naming conventions and intuitive inventory presentation. Every block must have a unique identifier and appropriate icon. 5. VibrantVisuals Compatibility Make ExtraBlocks compatible with the VibrantVisuals graphics framework. Use shared PBR conventions, consistent material definitions, and documented integration. Declare VibrantVisuals as a resource-pack dependency using its actual UUID and compatible version once available. Do not invent dependency identifiers. ExtraBlocks should remain functional as a building add-on and should not unnecessarily override vanilla textures or other add-ons. 6. Technical Quality - Target Minecraft Bedrock Edition. - Use valid manifests and unique identifiers. - Use proper block geometry and material definitions. - Avoid duplicate identifiers and broken textures. - Ensure correct block placement, mining, sounds, and hardness. - Optimize textures and assets for mobile hardware. - Test recipes, inventory organization, and block rendering. 7. Final Deliverable Deliver a complete, installable ".mcaddon" containing 300+ functional blocks, PBR assets, recipes, manifests, and documentation. The final result should feel like a professional Minecraft construction expansion, giving builders hundreds of new ways to create modern houses, cities, industrial facilities, futuristic structures, and detailed environments.

By steve12487
WILDLIFECRAFT — COMPLETE MINECRAFT BEDROCK ADD-ON Act as a senior Minecraft Bedrock Edition add-on developer specializing in entity AI, behavior packs, resource packs, animation controllers, and environmental simulation. Build WildlifeCraft, a complete, production-quality wildlife expansion for Minecraft Bedrock Edition 1.26.52. TARGET DEVICES: * iPhone * iPad * Mobile Bedrock Edition 1. WILDLIFE Implement fully functional custom animals: * Deer * Bears * Foxes * Owls * Squirrels * Raccoons * Wild boars * Elk * Frogs * Otters * Eagles * Rabbits Each animal must have: * Custom 3D model. * Original textures. * Unique animations. * Appropriate sounds. * Natural spawning rules. * Custom behavior and AI. * Health, movement, and interaction systems. 2. ADVANCED AI Implement: * Realistic wandering. * Predator and prey behavior. * Fleeing from threats. * Group and herd behavior. * Sleeping and resting. * Feeding and drinking. * Territory behavior. * Environmental awareness. * Natural animal interactions. Do not make animals passive decorations. 3. ECOSYSTEM Create interconnected ecosystems. Examples: * Deer graze in forests. * Foxes hunt smaller animals. * Bears search for food. * Owls are primarily active at night. * Animals seek shelter during dangerous weather. Avoid excessive entity processing. 4. PLAYER INTERACTIONS Implement: * Animal tracking. * Custom food interactions. * Breeding where appropriate. * Unique drops. * Animal observation. * Appropriate taming mechanics where supported. 5. SPAWNING Use biome-specific spawn rules. Animals must spawn naturally without requiring spawn eggs. Prevent excessive population growth. 6. PERFORMANCE * Optimize for iPhone and iPad. * Avoid expensive per-tick scripts. * Use event-driven systems where possible. * Prevent entity duplication. * Prevent memory leaks. * Avoid infinite loops. * Keep AI processing lightweight. * Avoid watchdog exceptions. 7. DELIVERABLES Generate the complete project: * Behavior pack. * Resource pack. * Manifest files. * Entity definitions. * Models and textures. * Animations. * Animation controllers. * Spawn rules. * Scripts only where necessary. * Installation instructions. * Testing report. Do not create placeholders, fake implementations, or incomplete animals. Preserve compatibility with other Bedrock add-ons. Test the complete implementation before declaring it finished.