Reelgravity

v3MC Bedrock

Description

Experiment with configurable gravity as nearby unsupported structures break loose, fall, and settle.

Mod Wiki

Reelgravity

Quickstart

  1. Reelgravity’s block gravity is enabled by default; there are no special items or recipes to find.
  2. Near your character, build a small structure with support underneath it, then break a supporting block. Watch the unsupported blocks fall and settle.
  3. Keep clear while testing: impact damage is enabled by default. An operator or Game Director can turn it off with /com_reelgravity_q6fdbzxw:settings.

Overview

Reelgravity makes nearby unsupported blocks break loose, fall, and settle in the world. Its physics apply to blocks, not to players or mobs. Block checks happen after players place or break blocks, and the area around online players is also checked periodically.

What It Adds

The mod adds configurable gravity and a settings screen, rather than new blocks, items, or creatures. Blocks fall as part of the world and keep their arrangement; they do not become dropped items.

How To Use

There is no tool to equip or special interaction to trigger. Build or alter structures nearby and let gravity check their support. Some attached, decorative, or stateful blocks—such as torches, signs, doors, rails, and chests—are excluded from falling.

Use /com_reelgravity_q6fdbzxw:settings to open the settings screen. Select Save settings to apply your choices; settings are saved for the world.

Crafting And Obtaining

There are no Reelgravity recipes or dedicated items to craft. The main way to experiment is to build structures and change their supports.

Abilities And Mechanics

A block’s weight affects how much load it places on supports and how quickly it falls. Blocks that are too heavy for their support, or that lose support altogether, can fall as connected structures. Falls accelerate and stop when the structure settles against support.

Default material tendencies include:

Block groupDefault behavior
Sand and gravelModerate weight and support
GlassLight, weak support, and fragile
Iron, copper, gold, and other metal-named blocksHeavy, stronger support, faster falls
Wood, logs, planks, and stemsModerate weight and support
Stone, concrete, brick, and similar blocksHeavy, stronger support, faster falls
LeavesLight, weak support, slower falls
Other eligible blocksStandard weight and support

Glass can break after falling at least four blocks. When Entity impact damage is enabled, nearby entities can take damage when a structure lands after a fall of at least four blocks. Item drops and experience orbs are ignored. Players in Creative mode can still take configured impact damage.

Progression And Strategy

There is no progression path: experiment with small, inexpensive builds first. Use the settings screen to tune the simulation:

SettingDefaultRange
Gravity enabledOnOn / Off
Physics work per tick244–64
Structure analysis cap96 blocks16–192
Nearby discovery per tick240–128
Entity impact damageOnOn / Off
Damage per block10–4

If a large connected build does not move, try raising Structure analysis cap. For safer building experiments, disable Entity impact damage or set Damage per block to 0.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.