Description:
The Storm King is a one-time world event boss. It spawns once per world — the first time any player joins, a two-minute timer begins. Once the boss has been defeated (or has appeared), it will never spawn again in that world. The encounter rewards the player with the Crown of Tempests, a powerful flight item tied to stormy weather.
| Content | Type | Notes |
|---|---|---|
| The Storm King | Boss entity | Giant floating boss, 8×8 blocks in size |
| Thunder Wolf | Hostile entity | Summoned by the Storm King during the fight |
| Crown of Tempests | Item (Epic) | Grants rain-powered flight; fireproof |

Timber Chainshot adds a craftable Chainshot tool that fells entire trees sideways: use the Chainshot on any log (right-click) to trigger a blade animation with sweep particles and chain/axe sounds, scan connected logs and leaves, remove the upright tree, and rebuild it rotated so the trunk lies on its side away from the clicked face (oversized trees are safely rejected). The Chainshot is obtainable in survival via a shaped recipe using iron ingots, sticks, chains, and a diamond, and appears in the Tools creative tab; it has durability and a cooldown and uses a custom handheld icon and model. This lets you quickly harvest wood in a single, cinematic action while preserving the blocks as a fallen trunk for easy collection and aesthetic landscaping.
This is the first fully functional, bug free version. Advancement Tab Sorter v7 lets you reorder the tabs on the vanilla Advancements screen by holding a configurable Pick Up Advancement Tab key (default: Left Shift; rebind it in Options → Controls → Key Binds) and dragging a tab to a new position. It is compatible with datapacks and mods that change, add, or remove advancements/advancement tabs. I personally use Blazeandcave's Advancement Pack and have experienced no issues. While dragging you get a highlighted border, a translucent ghost preview and a tooltip showing the tab's resource id, and your custom order is saved automatically with newly added tabs appended to the end — no commands or setup required beyond installing the mod.
The Seismic Geophone Surveyor (plus the Handheld Geophone, Seismic Node Surveyor, and Vibroseis Scan Controller) is a handheld geological scanner that now appears as a standard flat 2D item for a clean, consistent inventory look. Right-click any solid block to send a seismic pulse straight down that scans a 15-block column for Iron, Gold, Diamond, Emerald, Lapis, Redstone, and Copper; a sharp ping and chat message tell you what ore was detected and how far below you it is, while a dull thud and message indicate no finds. Each device has 50 charges with a 3-second cooldown between scans and retains its usual sounds, particles, durability behavior, and crafting—use charges wisely to pinpoint deposits.

Phantom Facade adds a placeable decorative block that can impersonate any other block: place a Phantom Facade then right-click it while holding any block item to change its appearance, with action-bar feedback and the disguise preserved across saves and synced in multiplayer. By default facades are non-solid so players and mobs can walk through them and they drop as items for easy relocation; right-clicking a Phantom Facade with a stick now toggles a locked/unlocked state—locked facades gain a full-block collision so no one can enter, while unlocked facades remain pass-through. You can craft them from glass and an ender pearl or find them in the Creative inventory; use a block item to disguise and a stick to seal or open, and the lock state is saved and synced for multiplayer.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.
This mod is licensed under the CreativeMode Mods License.