Description
Suit up, take to the skies, and unleash fiery projectiles on your foes!
Mod Wiki
Skyfire Armor
Quickstart
- At a crafting table, make the four armor pieces and equip them: [helmet](), [chestplate](), [leggings](), and [boots]().
- With the complete set equipped in Survival, jump once, then jump again while airborne within a brief moment. Avoid sneaking to keep the flight lift active.
- Craft a [Skyfire Launcher]() and [Ammo](). Carry Ammo in your inventory, hold the launcher, and use it to fire.
Overview
Skyfire Armor is a gold-and-copper armor set with a double-jump flight ability, plus a launcher that fires damaging projectiles. The armor’s flight requires the complete set and works in Survival.
What It Adds
| Item | Use |
|---|---|
| Skyfire Armor Helmet, Chestplate, Leggings, and Boots | Equip all four pieces to activate flight. Each piece has 800 durability. |
| Skyfire Launcher | Fires projectiles using Ammo carried in your inventory. |
| Skyfire Armor Ammo | Launcher ammunition; each crafting recipe yields 16. |
How To Use
Flight
Equip the helmet, chestplate, leggings, and boots together. Jump, then press jump again while airborne within about 12 game ticks of the first jump. Sneaking suspends the lift; landing resets the double-jump, so jump again after you take off.
Flight does not activate if any armor piece is missing, or outside Survival mode.
Launcher
Hold the Skyfire Launcher and use it to fire; it does not need to be charged. The launcher searches your inventory for Ammo, not your offhand. Each projectile deals 8 damage on impact and can knock targets back. In Creative mode, the launcher can fire without Ammo.
Crafting And Obtaining
Craft all six items at a crafting table. Gold ingots and copper ingots are used for the armor and Ammo; the launcher also requires redstone.
Skyfire Armor Helmet
Skyfire Armor Chestplate
Skyfire Armor Leggings
Skyfire Armor Boots
Skyfire Armor Ammo
Skyfire Launcher
Abilities And Mechanics
- Each armor piece has 800 durability and can be repaired with iron ingots.
- Flight is a brief lift sustained after the airborne second jump; sneaking pauses it, and landing ends the flight state.
- Launcher shots travel as projectiles and disappear when they hit.
Progression And Strategy
Craft the full armor set first to try its flight, then make Ammo in batches of 16 for the launcher. Keep extra ammunition in your inventory before heading into a fight, and use the armor’s lift to reposition while avoiding sneaking mid-flight.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




