Description
Consume the six eyes and gain unimaginable power.
Mod Wiki
Six Eyes Ascension
Quickstart
- In Creative mode, search for Six Eyes Ascension and place it in your hotbar. In Survival, craft it at a crafting table.
- Hold the item and use it like food. You can use it regardless of hunger; complete the eating animation to consume one eye.
- Consume six copies to unlock the full progression. Keep inventory space available because new ability items are granted automatically.
- Try each unlocked ability by holding its item and pressing the normal Use button:
- Blue Black Hole: Use once to create the hole; use again to detonate it.
- Reversal Red: Use to fire a destructive beam in the direction you are looking.
- Hollow Nuke: Use to begin its short charge-up and detonation.
- Void: Use to enter the Void; use it again to return.
Your ascension count is stored for your player, so losing the consumption item does not reset your progress.
Overview
Six Eyes Ascension turns repeated consumption of the Six Eyes Ascension item into a progression of increasingly powerful abilities. Each completed use grants combat effects, and key milestones automatically place new ability items in your inventory.
The six consumption milestones provide:
- Strength
- Resistance
- Speed
- Blue Black Hole
- Reversal Red
- Hollow Nuke
- Void access
Crafting And Obtaining
The main item is available in the Creative inventory under equipment. It can also be crafted at a crafting table using five Ender Eyes, one diamond, and one stick:


Each recipe produces one item. Craft six copies for a complete Survival progression.
Ability items are granted automatically as you advance:
| Eyes consumed | Unlock |
|---|---|
| 1 | Strength I, Resistance I, and Speed I |
| 2 | Blue Black Hole |
| 3 | Strength II and Speed II |
| 4 | Reversal Red and Resistance II |
| 5 | Strength III and Speed III |
| 6 | Hollow Nuke and Void |
Additional uses after the sixth milestone do not increase the ascension count beyond six.
Abilities And Mechanics
Ascension Effects
The Strength, Resistance, and Speed bonuses are continually refreshed while your ascension count is stored. At the normal maximum, you have Strength III, Resistance II, and Speed III.
For a special boost, rename a copy of the item to Sixth Eye before consuming it. Consuming that named copy activates a stronger set of ongoing bonuses: Strength II, Resistance IV, and Speed II.
Blue Black Hole
Hold Blue Black Hole and use it to create a hovering black hole several blocks in front of you.
- Pulls nearby living targets from within approximately 8 blocks.
- Targets caught by the hole remain marked even if they move away.
- Use the item again while the hole is active to detonate it.
- The detonation instantly kills the targets caught by the hole.
- The hole disappears after detonation.
The hole does not pull in or kill its owner.
Reversal Red
Use Reversal Red while looking toward your target area.
- Fires a beam approximately 100 blocks long.
- The beam is roughly 5 blocks wide.
- Destroys solid blocks along its path without producing normal block drops.
- Deals heavy damage to living targets in the beam, including other players.
- Does not damage the caster.
Use it carefully around builds, since the beam passes through and clears terrain.
Hollow Nuke
Use Hollow Nuke to begin a brief charging sequence as red and blue energy gathers around you. After the charge completes, it detonates around your current position.
- Kills other entities within approximately 24 blocks.
- Removes blocks in a large spherical area.
- Leaves a small standing platform beneath the caster.
- Does not kill the caster.
- Cannot be started again until the current detonation finishes.
This is a terrain-destroying ability, so use it away from structures you want to keep.
Void
Use Void to open a temporary trial in the dark Void arena.
When entering:
- Living entities within approximately 32 blocks of you are captured.
- Nearby mobs and players are taken into the arena with you.
- Captured entities are held at fixed arena positions while you move freely.
- You receive Resistance V for the duration of the visit.
- A Beheader is granted for the trial.
Use Void again to leave. You and captured entities are returned to the locations and dimensions they occupied before entry. Only one Void trial can be active at a time.
The Void-granted Beheader is removed when you leave, so it is intended for use during the current Void visit.
Beheader
Beheader is a single-stack sword with 512 durability and listed damage of 8.
Inside the Void, any successful hit with Beheader instantly kills the target. Outside the Void, it functions as a normal sword without its instant-kill effect.
Progression And Strategy
- Leave inventory room before consuming milestone copies so the unlocked ability items can be delivered.
- Use Blue Black Hole to gather enemies before detonating it.
- Use Reversal Red for long, straight-line destruction and Hollow Nuke for clearing a large area around yourself.
- Activate Void near the enemies or players you want to challenge, but remember that everything living within 32 blocks may be captured.
- Take advantage of the Void’s Resistance V and Beheader’s instant-kill effect for high-risk encounters.
- Consider preparing a named
Sixth Eyecopy before finishing your progression if you want the special Strength II, Resistance IV, and Speed II bonus.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




