Description:
Download the mod and follow the step-by-step installation guide.
Trident of Marinus is a silver, unbreakable trident adorned with pearls and a glowing seahorse that grants waterborne powers while held—water breathing, faster swimming, occasional storm-linked lightning strikes, enhanced control over sea storms, and a 15-damage melee attack. Use normally to summon an advancing wall of real water blocks (a temporary tsunami) in the direction you face, and sneak+use to cycle the weather between clear, rain, and thunder with on-screen feedback; both abilities now activate immediately on every use with no cooldown.
Alexandrite Flame Reaver — a high-tier battle axe forged from alexandrite, ruby and amethyst. Primary hit: 20 damage and applies Poison III and Wither III for 5s. Aura: nearby mobs within a 5x5 area take 10 damage and receive Wither II and Poison II for 3s. While held: grants Resistance II, Health Boost +10, and Regeneration III. While in inventory but not held: applies Strength III to the wielder. Special: crouch + right-click fires a fiery beam to the aimed location that deals 25 damage and launches targets upward ~iron-golem height. Visual: heavy pixelated axe head with a color-shifting alexandrite core (greenish-purple by day, reddish-purple by night), ruby/emerald checkerboard blade, magenta amethyst frame, and a purple/red gemstone handle with teal highlights.
Thragg Gripper is an invisible handheld tool—right-click to grab a nearby entity and right-click again to hurl it; grabbed targets are held close while the item stays mostly invisible, and thrown entities blast off at extreme speed, carving and explosively clearing blocks on impact with particles, sounds, shockwaves, and an expanding ring of explosion particles that grows to 20 blocks and orients to your aim. Extreme-velocity throws ignite for stronger impacts, throws launched above y:222 gain a dive boost, and impact power scales with nearby block density. While the Thragg Gripper is selected you gain +20 knockback resistance, and that resistance persists for 10 seconds after you stop holding the item before returning to normal.
This mod is licensed under the CreativeMode Mods License.