Description
Include dozens of unique powers with different abilities, rarities, strengths, weaknesses, cooldowns, and visual effects. Each power should feel different and change how the player explores, fights, and survives. Include Common, Rare, Epic, Legendary, Mythical, and God-tier rarities, with the strongest powers being harder to obtain. Players must not be able to reroll, choose, steal, or change their power through normal gameplay. POWER GUIDE ITEM When a player spawns and receives their power, automatically give them a special item called the Power Guide. This item explains their assigned power, all abilities, how to activate each ability, cooldowns, passive effects, weaknesses, and special mechanics. Using the item should open a readable interface or display clear information. The guide must always match the player's actual assigned power and should not be lost permanently if the player dies. PLAYER SUPERPOWERS Include many different powers, such as Fire Manipulation, Ice Manipulation, Lightning Manipulation, Earth Manipulation, Wind Manipulation, Water Manipulation, Super Strength, Super Speed, Teleportation, Invisibility, Regeneration, Flight, Healing, Shadow Control, Gravity Manipulation, Time Manipulation, Force Fields, Summoning, Poison Control, Explosion Control, Energy Blasts, and Reality Manipulation. Fire Manipulation allows players to launch fireballs, create explosions, summon firestorms, and resist fire. Ice Manipulation lets players freeze enemies, create ice walls, and launch ice spikes. Lightning Manipulation enables lightning strikes, electrical shockwaves, and short-range teleportation. Earth Manipulation allows players to raise protective walls, throw boulders, and create earthquakes. Wind Manipulation provides enhanced jumping, air blasts, tornadoes, and controlled flight. Teleportation allows instant movement over short distances and returning to marked locations. Super Strength increases melee damage, knockback, and ground-slam damage. Super Speed enables rapid running, dashing, and dodging. Regeneration restores health and provides resistance to negative effects. Shadow Control grants shadow projectiles, darkness abilities, and temporary invisibility. HEIGHT AND SIZE POWERS Include special powers that change the player's height and size. Giant makes the player much taller, increases melee damage and reach where supported, and creates powerful ground slams. Titan transforms the player into a massive powerhouse with enormous strength and resistance. Tiny shrinks the player, improves movement speed, and makes them harder to hit. Colossus grants extreme size, powerful stomps, and devastating shockwaves. Growth gradually increases the player's size and strength. Shrinking temporarily reduces their size to help them escape or evade enemies. Skybound grants enormous jumps and reduced fall damage. Gravity Giant makes the player heavier and stronger, damaging nearby enemies when landing. Levitation allows controlled floating and falling. Height Shift lets the player switch between multiple sizes with different advantages and disadvantages. Implement genuine player resizing wherever supported by the Minecraft Bedrock version and scripting APIs. If true player scaling is unavailable, simulate the abilities with supported effects and clearly defined gameplay changes rather than claiming the player has actually changed size. POWERED MOBS Mobs must also be capable of possessing superpowers. Zombies can gain super strength, regeneration, or summoning abilities. Skeletons can shoot explosive or lightning arrows. Creepers can create freezing blasts or lightning explosions. Spiders can use venom, webs, and enhanced speed. Endermen can gain advanced teleportation and shadow attacks. Pillagers can fire special projectiles. Wolves can gain super speed and powerful bites. Iron Golems can create earthquakes and shockwaves. Bosses should receive powerful unique abilities and special attacks. Some mobs should spawn naturally with random powers, while others have species-specific abilities. Powered mobs should be visually identifiable through particles, glowing effects, colours, or equipment. Their powers should scale with difficulty and make exploration more unpredictable. ABILITY ACTIVATION Make powers work on Minecraft Bedrock mobile, console, and PC. Use compatible item interactions, sneak interactions, or supported UI controls. Include cooldowns, particles, sounds, animations where possible, and clear feedback when abilities activate. Passive abilities should work automatically.persistent player power assignments, cooldown systems, and mob abilities. Ensure powers are assigned only once per player, survive death and rejoining, and work correctly in multiplayer. Balance powers enough to make survival fun while allowing rare powers to feel incredibly powerful. The finished add-on should create a world where every player automatically spawns with a random permanent superpower, receives a Power Guide explaining
Mod Wiki
Powerbound Realms
Quickstart
- Join the world. On your first spawn, you receive a random permanent power and a Power Guide. Your power and rarity are shown on screen.
- Select one of the three Ability I, Ability II, or Ability III items in the last three hotbar slots and use it. On mobile, tap; on console, use the interact button; on PC, right-click.
- Use the Power Guide to see your power’s passive effect, weakness, abilities, descriptions, and cooldowns. Open it with the same use control, choose an ability from the menu, and press Done to activate it.
- Try your passive abilities while exploring, then test your active abilities on nearby hostile mobs. Cooldowns are shown in seconds; if an ability is still cooling down, a message displays the remaining time.
The Guide and ability items are provided automatically. If your inventory is full, the Guide may appear at your location or ask you to free space. It is restored on respawn if you no longer have it.
Overview
Each player is assigned one power the first time they spawn. The assignment stays with that player through death and rejoining; players cannot normally choose, trade, or steal powers. Every power has three active abilities, a passive effect, a weakness, and a rarity.
Rarity determines how often a power is rolled:
| Rarity | Chance | Powers |
|---|---|---|
| Common | 48% | Stone Skin, Healing Touch, Water Manipulation, Wind Manipulation, Poison Control, Swift Step, Sparkcraft, Verdant Renewal |
| Rare | 26% | Fire Manipulation, Ice Manipulation, Super Strength, Super Speed, Summoning, Invisibility, Regeneration, Earth Manipulation, Springstep |
| Epic | 14% | Lightning Manipulation, Teleportation, Flight, Shadow Control, Gravity Manipulation, Force Fields, Explosion Control, Venom Sovereign, Shrinking |
| Legendary | 7% | Time Manipulation, Energy Blasts, Skybound, Giant, Titan, Phoenix Flame |
| Mythical | 3.5% | Growth, Colossus, Reality Manipulation, Dreamweaver, Tiny |
| God-tier | 1.5% | Gravity Giant, Height Shift, Starfire, Levitation |
What It Adds
Player powers
Your Guide is the in-game reference for your assigned power, including its exact ability names, descriptions, cooldowns, passive, and weakness. Powers cover several play styles:
- Elemental attacks and defense: Fire, Ice, Lightning, Earth, Water, Wind, Poison, and Starfire.
- Combat and support: Super Strength, Super Speed, Healing Touch, Regeneration, Summoning, Force Fields, Explosion Control, and Energy Blasts.
- Movement and stealth: Teleportation, Flight, Invisibility, Shadow Control, Springstep, Skybound, Dreamweaver, and Levitation.
- Unusual effects: Time Manipulation, Gravity Manipulation, Reality Manipulation, Sparkcraft, Verdant Renewal, and Phoenix Flame.
- Size powers: Giant, Titan, Tiny, Colossus, Growth, Shrinking, Gravity Giant, and Height Shift.
Abilities can launch projectiles, damage or hinder nearby enemies, heal or protect you and allies, summon temporary defenders, or move you through the world. Some attacks are designed not to damage terrain.
Powered mobs
Some hostile or powerful mobs spawn with a random ability and are marked by a glow and particles. Ordinary eligible mobs have an 8.5% chance to be powered; Warden, Wither, and Ender Dragon spawns are powered.
| Mob | Possible powered traits |
|---|---|
| Zombie | Brute strength, regeneration, or calling another zombie |
| Skeleton | Storm or explosive archer |
| Creeper | Frost or lightning blast |
| Spider | Venom, webs, or speed |
| Enderman | Rift-stalking or shadow attacks |
| Pillager | Volley or storm shots |
| Wolf | Direfang strength or speed |
| Iron Golem | Quake shockwaves |
| Witch | Hexes or blight |
| Warden, Wither, Ender Dragon | Unique boss attacks |
Powered mobs can use their abilities against nearby players, so glowing enemies are a warning to keep your distance and prepare for a tougher fight.
How To Use
- Ability items: Use the three ability items to cast the corresponding ability. They are placed in the final three hotbar slots when available. If another item is there, check your inventory for the ability item.
- Power Guide: Use the Guide to open its menu. Select Read guide (no ability) to browse, or choose one of the three abilities and press Done to activate it directly.
- Cooldowns: Each ability has its own cooldown. The Guide lists the duration, and an action-bar message shows how long remains when you try to use an ability too early.
- Aiming: Aim toward your intended target for forward projectiles and directional abilities. Close-range blasts and defensive pulses generally affect nearby enemies.
- Passive effects: These work automatically. Check your Guide to learn your power’s specific benefit and weakness.
Crafting And Obtaining
Powers and ability items are not crafted. Your power and Guide are granted on your first spawn, and the Guide is restored if it is missing when you respawn.
A Power / Race Reroll item is a rare drop from a Warden, Wither, or Ender Dragon: each has an 8% chance to drop one when defeated. Using it gives you a random power different from your current one. This is the exceptional in-game way to change a power; players cannot select the replacement.
Abilities And Mechanics
Power-specific abilities vary widely. For example, Fire Manipulation offers a fire projectile, a controlled blast, and a firestorm; Ice Manipulation can launch an ice spike, raise a temporary ice wall, or freeze nearby hostiles. Teleportation can blink forward or mark and return to a location, while Summoning calls temporary wolf allies or a snow golem guardian. Read your Guide for the complete details for your power.
Some powers alter player size with real changes to scale and collision:
- Giant is about 2× size; Titan and Colossus are about 2.5×.
- Gravity Giant is about 1.8×; Tiny is about 0.5×.
- Growth advances through three size stages. Height Shift cycles between normal, tiny, giant, and Titan sizes.
- Shrinking briefly reduces you to tiny size, then restores your normal form. Its abilities can end the shrink early or help you escape.
Larger forms can be blocked by low ceilings, narrow tunnels, and compact structures. Smaller forms have reduced reach; some size powers also trade maneuverability or knockback resistance for strength. Flight and levitation provide limited lifts rather than unlimited survival flight.
Progression And Strategy
Use your Guide to choose the ability that suits the moment: save defensive abilities for dangerous encounters, and keep movement abilities ready for escapes or difficult terrain. Try ranged attacks from a safe distance before closing in, especially against powered mobs. Powers with healing or support abilities can help nearby players, while summons provide temporary backup.
Higher rarity powers are less common, but every power has a distinct passive, weakness, and set of cooldowns. Plan around the weakness as well as the ability that looks strongest.
Recipes


How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




