Description:
Download the mod and follow the step-by-step installation guide.

Darkness Scythe is a sinister, high‑speed melee weapon that hits like netherite with double attack speed; while held at night you gain Invisibility, Speed II, Regeneration II and Health Boost II, but wielding it curses you with permanent Slowness during daytime. Right‑click to Shadow Step through walls (20 s cooldown), and sneak + right‑click at night to pacify hostile mobs within 20 blocks so they’ll attack whatever you hit (also 20 s cooldown); pacified mobs revert to hostility at dawn. A compact HUD appears on your action bar while holding the scythe showing time state and ability status (e.g. “Scythe | NIGHT | Blink: ✓ | Charm: 12.4s”); while holding the scythe Sneak + Right‑Click toggles that HUD on or off and shows a brief “HUD: ON” or “HUD: OFF” confirmation (toggle is per‑player and resets on world reload).

Void Devourer Staff is a legendary weapon that surrounds you with a black-and-red aura—granting Strength IV, Resistance III, Speed I, and Night Vision—while a void orb spins in a 10-block radius, sucking in and damaging nearby foes (ramping up to 35 DPS). Left-click (use in air) to fire a 1-second void beam that maims enemies without harming blocks, right-click on a target to summon a storm of red-themed lightning across a 16-block radius, and hold SHIFT for 15 seconds to charge a colossal void orb—release to launch it and unleash a terrain-shattering 16×16 explosion dealing 799 damage.

This light-green, unbreakable Deku Smash grants three abilities: hold right-click to charge a wind projectile (you rise slightly while charging) and release to fire — the charge shot has a 10-second cooldown and its single charge sound plays while following your position. Left-click performs an immediate, heavy wind smash in front of you but applies Slowness III to the user for 5 seconds as a recovery penalty and now imposes a short 2-second cooldown so it cannot be spammed. Crouch while holding the item to trigger a 15-second Speed V burst with a rainbow aura that cannot be retriggered until its cooldown expires.

Spellstorm Grimoire is a mystical book that gives you a huge arsenal of castable spells — lightning, fireball (and huge fireball), water surge, a visible black hole vortex, earth pillar, deflect, light, heavy, time stop, gravity, a floating sword attack, high velocity, heal, shield, teleport (recharging charges), freeze, an instant explosion, Domain Expansion, Zoltraak, and six devastating ultimates including Atomic, Meteor Swarm, Annihilation Halo, Time Erasure, Divine Chains, and World Rend. Controls are simple: Sneak + Use opens the spell picker (sorted by power), Use fires or shoots the selected spell at range (or places/aims terrain-targeted effects when used on a block), and self-only spells (Deflect, High Velocity, Heal, Domain Expansion and ultimates) activate immediately; Teleport recharges automatically and Domain Expansion creates a sealed arena that traps and damages foes. The Atomic ultimate has been made far more cinematic and destructive — selecting Atomic from the picker and using it while standing clear starts a brief camera zoom and purple charge beam, then detonates in a much larger purple blast with expanding shock-rings (now reaching roughly 48 blocks), a stronger bedrock-scouring core, and a taller, longer-lasting purple pillar; it has a 5 Minecraft day cooldown and will display “Atomic is recharging…” if used too soon.
This mod is licensed under the CreativeMode Mods License.