May 21, 2026
973 downloads


























































































































































































Filled with cool gadgets

By soularcher6758
Advanced Spawner — Universal Mob Foundry (UMF) is a placeable spawner block with a Buy Mobs GUI that lets you purchase and spawn built‑in mobs or enter any mob ID; spawned mobs deposit their natural drops into the spawner’s internal inventory over time and the spawner is upgradeable (now up to level 35) to boost spawn speed, expand storage, multiply loot, and enable per‑spawner settings like a Bottle o' Enchanting XP toggle and manual Loot Item Filters. To use it, place the spawner, open the Buy Mobs menu to choose a mob or enter an ID and quantity, then collect generated drops via the spawner UI or let hoppers pull stored loot (eligible resources auto‑compress at 9:1). This update synchronizes the XP Bottle Loot toggle with the manual loot filter so toggling one updates the other, and using Enable All in the manual filter will correctly re‑enable XP bottles; saved spawner data normalization now preserves existing post‑15 (up to level 35) upgrades.

By soularcher6758
Annihilation Beam: orbital railgun — use the beam to target a point; when activated it posts "WARNING" in chat as the 2-second charge-up begins, then launches a 50-second orbital strike sequence of five cinematic phases (target scan, energy formation, implosion, detonation, and final impact) with dramatic visuals, sounds and chat messages. The final impact (equivalent to ~400,000 TNT) carves a perfect downward semi-spherical crater open to the sky and lines the walls and floor at or below the target Y with magma, crying obsidian, and obsidian; all other phases, effects, messages, and crafting remain unchanged.

By soularcher6758
Arctic Icebinder Scythe — light blue and white scythe with an elongated black handle (texture faces left). On hit: encases the target in a solid 4x4x4 ice cube (not hollow) and applies Slowness II and Mining Fatigue II for 15 seconds. Sweeping Edge: sweeping attacks hit a 3x3 area and also apply the ice trap, Slowness II, and Mining Fatigue II to affected mobs.

By soularcher6758
Banner Workshop is a placeable block that sells banner pattern charges (Creeper, Skull, and Field Masoned) via an on-screen purchase menu. Place the Workshop and right-click it to open the GUI, choose a pattern and confirm the purchase—iron ingots are validated and consumed, with on-screen messages for success or insufficient iron and automatic refunds if your inventory is full. The GUI also uses a per-player lock to prevent rapid re-opening.

By soularcher6758
Better Saturation makes natural healing at full food saturation behave like Java Edition: when you have full saturation you regain health at the Java cadence of 1 health point every 10 ticks. The mod monitors each player's regen so it won't stack an extra pulse on top of vanilla, potion, or other addon heals and it cleans up correctly when players go offline. No commands or new controls — just install and your full-saturation natural regeneration will match Java.

By soularcher6758
Blazewither Ultimate Scythe — Melee scythe: 19 attack damage, 1300 durability. Sweeping-edge swings now cleave, damaging nearby mobs around the struck target and applying Wither X for 30 seconds (refreshes on hit); left-click to attack and trigger the cleave, right-click to launch a small blaze fireball about 2 blocks forward.

By soularcher6758
This mod adds a third nuke remote, the Slime Nuke, alongside the existing Charged Creeper and Wither Skeleton remotes, complete with its own slime-themed icon, name and crafting recipe so it’s fully usable in normal gameplay. Right-click with the Slime Nuke to open a confirmation GUI and confirm (or cancel); confirming spawns 400 slimes roughly 20 blocks above the targeted location using the same GUI-based deployment flow as the other remotes. Use with extreme caution — these remotes are powerful and fully usable in survival.

By soularcher6758
A devastating fishing rod that summons a concentrated vertical column of TNT from 20 blocks above, raining down with pinpoint accuracy. Upon impact with the ground, the delayed explosion carves out a massive 600-block deep crater, leaving a permanent scar on the landscape.

By soularcher6758
Doomsday TNT (v2) is a high-impact explosive block that, when ignited, briefly flashes black-and-white then spawns 230 primed TNT above it which fall and detonate for massive destruction. Use it like normal TNT — place and ignite with flint and steel, fire, or redstone — the block now has a more menacing, darker doomsday texture while its behavior remains unchanged.

By soularcher6758
Doomsday Wand — 1500 durability: a ten‑mode wand that lets you pick from devastating effects (explosive arrows, friendly Wither Skeleton vanguards, timed Absorption, long‑range lightning, a multi‑ring Nuke ~30 blocks above, Freeze/Blind beams, a temporary 30‑block Obsidian wall, a 3×3×3 cobweb cage, Heavy Hitter, etc.) and then activate the chosen ability. Hold the wand in your main hand; to cycle abilities crouch/sneak and press Use/right‑click (or tap Use on mobile) — cycling works in the air or on a block and shows the new ability in chat — to activate an ability press Use/right‑click (or tap) without crouching; left‑click is now only a normal melee hit. Heavy Hitter (ability 5) is special: when selected, right‑click while aiming at a target within about 4 blocks to deliver a 200‑damage heavy strike (three strikes available); using the last strike automatically switches the wand to the Nuke (ability 6) and notifies you in chat, and re‑selecting ability 5 resets its three strikes — all other abilities, durability, and messages remain unchanged.

By soularcher6758
Dragon Bone Blade — Sword dealing 7 attack damage and 600 durability; use it like a normal sword—swing to hit enemies. Each successful hit still triggers exactly one random chaotic effect from an expanded pool (knockback, fire, poison, slowness, wither, and more), and you can right-click while holding the blade to fire a dragon’s breath projectile forward for ranged damage.

By soularcher6758
This mod changes Dragonite Stone so it no longer generates naturally underground and must be crafted by the player. The recipe has been simplified and no longer requires dragon's breath, so you can obtain it directly via crafting (see the in-game recipe). The block behaves as before—place it like any other block and use it wherever Dragonite Stone is needed in crafting or building.

By soularcher6758
create a minecraft item that has the following description: A custom enchantment book for the elytra that deals damage to nearby mobs when the elytra is worn by a player and the enchantment is on the elytra. Make the Elytra able to be enchanted with this enchanted via anvil. Edit v2: Make it so that you can combine it with an elytra in an anvil to make the elytra enchanted with it. Edit v3: Tweak the crafting recipe so it does not include elytra.

By soularcher6758
Use the Guardian Tether on another player to attach the lead and bind them to you — only the tether holder can detach it, and the tether enforces a maximum range that will pull the tethered player back when exceeded. In Version 2 the pull is stronger and updates more frequently, so players who stray past the limit are dragged back more decisively with a snappier, less “rubber-bandy” feel while all other behavior remains the same.

By soularcher6758
create a minecraft item that has the following description: A Fun drink called Hot Chocolate. Make it give you regeneration 5 for 3 upon being drunk. Give it an in game item description of “A fun drink to enjoy when things get cold.” Give the drink a very modern texture of hot chocolate in a mug. Edit v2: Change duration of regeneration to 3 minutes. Edit v3: Once you drink the Hot Chocolate it gets converted to an empty bucket

By soularcher6758
create a minecraft item that has the following description: A pickaxe that mines a simultaneous 3 by 3 by 3 area when a block is mined using it. Crafted by combining 3 iron pickaxes in a crafting table. Give it 450 durability. Edit v2: Give it a different name. Edit v3: Rename it to Iron Trickaxe

By soularcher6758
Java TNT Carts makes TNT minecarts explode with Java-like blast behavior (base power 4) and preserves impact- and fall-triggered explosions for moving carts. Flaming arrows instantly ignite and remove TNT minecarts, with longer bow draw and the Power enchantment increasing the resulting blast strength. A new Reinforced Blast Cart can be crafted by surrounding a TNT minecart with iron ingots and placed on rails; reinforced carts deal double the base blast power (base power 8) while keeping all bow-charge, flame-arrow, Power enchantment, and impact/fall bonus behavior — no commands or setup required.

By soularcher6758
The Lag Macuahuitl is a fearsome wooden club-sword with obsidian blades — use it as a melee weapon by left-clicking to swing and strike enemies. It deals modest base damage while applying a 25% armor‑piercing effect and intermittently inflicting a glitching lag effect that briefly stuns or stutters targets; it now has 450 durability and can be enchanted like a normal sword (Sharpness, Fire Aspect, Unbreaking, Mending, etc.), with the armor‑piercing handled fully in‑game for consistent behavior.

By soularcher6758
Placeable Level Sprint Pad v2 is a placeable block that grants extra XP every second while you stand on it, with the bonus scaling in tiers based on your current level (for example +5 XP at levels 0–9 up to a maximum of +50 XP per tick). Simply place the pad and stand directly on top of it to receive the bonus; it does not increase movement or sprint speed. The crafted pad item now shows its own visible icon in inventories and crafting output so you can easily identify it.

By soularcher6758
Life Retriever adds a craftable device that lets you convert some of your permanent hearts into portable Permanent Heart items. Right-clicking the Life Retriever opens a simple slider GUI to choose how many hearts to store (always leaving at least one), creating items you can carry, trade, or stash; right-clicking a Permanent Heart consumes it to restore one permanent heart and gives a small immediate heal. Your permanent heart total is saved, automatically reapplied on spawn and world load, and periodically synchronized so backed-up hearts persist across deaths and sessions.

By soularcher6758
Adds four knife weapons: Cobblestone Knife (4 attack damage, 300 durability), Glass Knife (9 attack damage, very fragile with 3 durability), Obsidian Knife (9 attack damage, 300 durability), and Flint Knife (5 attack damage, 200 durability). Use them as melee weapons by left-clicking to attack — they lose durability with use and break at zero; each has a distinctive icon and renders held upright like a sword. All four knives are non-stackable (maximum stack size 1), so each occupies its own inventory slot.

By soularcher6758
Netherite Crown: A netherite helmet (displayed in-game as §d Netherite Crown) that, when equipped in the head slot, grants +10 hearts (Health Boost) and a strong, continuous Regeneration effect. This update refreshes the hotbar icon and the worn helmet texture to a darker netherite base with a vivid deep-blue diamond strip so the inventory icon and player-worn model match; equip it as usual to gain the benefits, and if the new textures don’t appear right away re-enter your world or toggle your resource pack.

By soularcher6758
create a minecraft item that has the following description: Nuclear infusion block that lets you alter current items and blocks and into other items and blocks. Makes it interactive using a GUI. Edit v2: Make any block or item in the game transformable in the reactor. Edit v3: Make the transformation random Edit v4: Give it a different crafting recipe

By soularcher6758
The Orbital Strike Remote lets you call powerful orbital strikes at any block or entity within 600 blocks line of sight, reliably triggering explosives and other timed effects even at long range. To use it, aim at a target within line of sight and right-click to call the strike; if nothing is in sight you'll receive a red "[Orbital Strike] No target in sight." message.

By soularcher6758
Place the surface activator and right-click it to teleport into a fully furnished, hidden underground survival base; use the internal exit block to return to the linked surface location. Each activator preserves and binds its own pocket base so you can deploy multiple independent bases, breaking an activator safely stores that specific base and returns the activator item while deployed bases are placed in collision-aware, non-overlapping hidden locations and their contents sync on exit or break. This update adds a dedicated extra storage room to the base layout — newly created bases include it automatically and existing bases are migrated to the new layout when redeployed while legacy migration logic keeps older bases working.

By soularcher6758
Right-click to fire a concentrated red energy beam up to 30 blocks; each shot consumes durability and triggers a 5-second cooldown while delivering lethal damage. The beam now pierces: any mob or player that directly contacts the beam along its entire path is instantly killed, allowing you to clear groups and hit multiple targets in one shot while still reliably finishing bosses. Beam visuals, particles, sounds, cooldown timing, and durability consumption remain unchanged.

By soularcher6758
Placeable Redstone Laser Array block with a GUI to add and save both vertical and sideways lasers—the controller GUI now shows separate sections for Vertical Lasers (heights) and Sideways Lasers (lengths) and includes Add Vertical Laser, Add Sideways Laser, and Remove Laser buttons to manage either type. Activate beams from the GUI or by powering the block with redstone; when active it renders upward vertical beams and horizontal sideways beams (sideways beams currently fire east) that instantly kill any living entity (players or mobs) that touches them. Deactivate in the GUI or cut redstone power to disable the beams; items and projectiles are unaffected.

By soularcher6758
Reinforced Netherite Armor is a full armor set (helmet, chestplate, leggings, boots) that offers Netherite-level protection, double the durability of standard Netherite, negates knockback, and grants Strength I per piece which stacks as you wear more pieces. This update only refreshes the helmet’s inventory icon to a darker black/charcoal-forward palette with reduced red accents for clearer, premium visuals; all gameplay, effects, and recipes remain unchanged—equip the pieces as normal to gain their benefits.

By soularcher6758
Schematics adds a craftable Schematic Tablet that opens a Bedrock-style UI so you can mark two corner points, save a named blueprint of all non-air blocks, and browse your saved blueprints. Each blueprint stores a material checklist with block counts, can be exported as a portable SCHEM1 code and imported into another world, or deleted from the tablet. Placing a blueprint spawns the build at your feet over multiple ticks with action-bar progress so you can watch construction, or you can use the material list to gather blocks and rebuild manually.

By soularcher6758
Silver Reaper Scythe — long, slightly curved silver iron blade that performs sweeping attacks. Crafted using an iron-axe recipe with an extra dangling iron piece. Attack Damage: 7. Enchantable with all standard sword enchantments plus the Breach enchantment. Grants permanent Strength II while held. Texture: 32x32.

By soularcher6758
Right-click/use to throw a snowball from eye level; when it hits a block or entity it spawns a dense campfire smoke cloud that fills a 10×5×10 area centered on the impact point (rising up to 5 blocks above the landing spot) and lasts 20 seconds. Multiple clouds can be active at once and each cloud automatically dissipates after 20 seconds. The smoke is tuned to be thick and immersive while keeping performance smooth (about 8,000 particles per cloud over its lifetime).

By soularcher6758
Soul Axe — a huge blue battle axe with 3400 durability and +15 attack damage, compatible with all enchantments and able to instantly mine wooden blocks. Hits apply Wither II and disable enemy shields for 30 seconds, and while the axe is held it grants the wielder Strength II and Resistance II. Right-click fires a fan of wind charge projectiles that deal direct damage and knock targets backward and upward, producing impact particles before they disappear.

By soularcher6758
Staff Of Universal Manipulation — Tool (1300 durability, +12 attack). Hold it and use Shift + Right-Click to cycle abilities, then Right-Click to activate the selected ability. Abilities include Heat Wave, Black Hole, Meteor Shower, Force Field, Bloodbending, Time Stop, Sight Warp, Invincibility, an empty slot, and Orbit Launch; Bloodbending is selected with Shift + Right-Click and then Right-Click to lock onto a target and drag it in real time until released or timed out. Meteor Shower has been reworked: when activated it targets the area you are aiming at (around 18 blocks ahead) and unleashes a sustained, cinematic bombardment of 16 waves of 4 falling meteors each (64 impacts total) made of netherrack or magma that descend as visible 3x3 clusters and explode on impact for heavier, more destructive effects.

By soularcher6758
The Stasis Rod and Stasis Remote now support cross-dimension stasis: sneak-use saves your current coordinates and dimension, and normal use teleports you back to the saved coordinates in the saved dimension. The Stasis Remote opens a menu listing your saved stasis points (each showing its dimension) so you can pick one to teleport to, and a Manage option lets you rename or delete entries without teleporting. Older saved points that lack dimension data remain usable and will fall back to your current dimension when activated.

By soularcher6758
Stone of Immovable Might — while held in either your main hand or off-hand grants Resistance 5 (very strong damage reduction) and Slowness 20 (extreme movement penalty); drop or switch it away to lose the effects. It makes you extremely hard to kill but nearly immobile, perfect for tanking heavy hits or anchoring a defensive position, and its crafting was updated so it no longer requires bedrock (now uses obsidian instead).

By soularcher6758
Placeable Survival Crates act as multiblock loot containers that, when broken, spawn a randomized set of beginner gear instead of dropping parts of the 3D crate model. Simply place the crate and break any part of it (top or bottom) to clear the entire crate and receive the randomized starter loot—crate blocks themselves will not drop as items.

By soularcher6758
Small handheld Game Trader phone (70 durability). Right-click to open an item browser listing all in-game items; select a target item to open a barter GUI, choose an item from your inventory to offer, then confirm the barter. Each barter has a 50% chance to succeed; on success you receive the target item and your offered item is consumed; on failure no exchange occurs.

By soularcher6758
This mod adds a towering Red Dragon that patrols the main End island as a hostile, repeatable late-game boss with roughly 5000 HP, a delayed bite attack, and new aerial circling and swoop maneuvers — the dragon now flies with visible wings and flapping animations, forcing players to use ranged tactics and movement to engage. During the fight the dragon can break nearby breakable blocks (while protecting critical blocks like bedrock, portals, command/structure blocks, obsidian, and liquids), making terrain and cover temporary and changing the battlefield as you battle. Slaying the dragon rewards the Dragon Fang — an extremely powerful sword that grants Resistance IV and a large temporary health bonus when held — plus Dragon Scales to craft a full set of Dragon Armor with diamond-tier protection and permanent fire resistance, along with gold, diamonds, emeralds, and randomly enchanted books for rich endgame progression.

By soularcher6758
A magical staff (3 attack damage, 600 durability). While held grants permanent Water Breathing; when held underwater grants Speed 5. Right-click summons a 5 by 9 tidal wave of water that continuously expands for 10 seconds. Sneak + right-click changes the phase of water in the targeted area.

By soularcher6758
The Toxic Mushroom Cannon is a devastating ranged weapon: right-click to fire a massive mushroom-shaped cylinder that applies Fatal Poison IV to any entity inside the cylinder while the lingering toxic cloud is active. Each shot leaves a toxic mushroom cloud at the impact site that now persists for 30 minutes, re-emitting mushroom pulse visuals regularly during that time before fully expiring and stopping its effects. The cannon has limited durability (900) and will damage mobs, players, and the environment within the cylinder, so aim carefully to avoid friendly fire and terrain destruction.

By soularcher6758
Tunnel Bore adds a craftable, placeable, rideable tunneling vehicle with an enclosed cockpit and a front drill that automatically mines a 3x3 tunnel in front of it as you drive. Mined blocks are stored inside the bore up to a fixed cargo capacity, and sneaking while right-clicking the vehicle from outside opens a cargo GUI to withdraw stored stacks. Obtain and place the Tunnel Bore via its crafting recipe and ride it with the normal mount control (right-click to board) to turn long excavation into a simple drive-and-collect gameplay loop.

By soularcher6758
Legendary, non-stackable Ultimate Sword grants Speed I and Strength II while held, deals a base 22 damage with 1900 durability, and features a falling-strike mechanic that adds 2 hearts (4 HP) of bonus damage per block fallen when you land—hold the sword to gain its buffs and left-click to attack; timing an attack during a fall triggers the extra damage and shows the bonus in the action bar with a burst of particles. This update only refreshes the 16×16 item icon to a luminous blue/cyan blade with a rich golden hilt, crossguard, and pommel (no white pixels); all gameplay, stats, and recipes remain unchanged and the mod was fully tested after the texture refresh.

By soularcher6758
create a mob that looks like a ravager which has the following appearance: 'Use Ravager's vanilla texture' and the following behavior/capabilities: 'Is rideable by players. Drops a saddle upon death. Is passive towards players. Attacks hostile mobs. Spawn egg is craftable by an egg surrounded by 4 iron. Is called War Mount. Make it able to step up 2 blocks at a time.' Edit v2: 1. Make it only drop a saddle 2. Make its spawn egg craftable

By soularcher6758
create a mob that looks like a skeleton which has the following appearance: 'Use Skeleton's vanilla texture' and the following behavior/capabilities: 'Dual wields iron axes. Has permanent strength and speed 2. Drops 1-3 bones, 1-5 arrows and 1-2 damaged iron axes upon death. Has regular amount of knockback when hit.' Edit v2: Tweak the appearance so that he holds 2 iron axes instead of a bow; one in his main hand(right hand) and the other in his offhand (left hand). Edit v3: Make it only drop one iron axe and rename the creature to Warrior Skeleton Edit v4: Make it spawn naturally anywhere with a light level of 0. Edit v5: Make it drop 9 experience orbs. Edit v6: Increase the spawn rate.

By soularcher6758
Wind Charge Staff — hold it in your main hand to continuously refresh Slow Falling and gain a brief levitation lift when you jump or fly (sneak to cancel), making fall-safe traversal smooth and controllable. Right-click/use to fire a Wind Charge projectile that spawns two blocks ahead at eye level and launches forward, knocking back and affecting mobs and players; each shot consumes the staff’s durability. The staff’s icon has been refreshed with a pale handle, cyan-to-teal gradient grip, a silver spiral-tipped head with wing-like prongs, and subtle wind streaks and glow for a cohesive wind-themed look.

By soularcher6758
Adds a craftable, placeable XP Tank block that you can right-click to open a GUI and deposit any number of XP bottles (type a number or use all/max to consume your inventory). When you stand inside the tank its stored XP is released all at once—items with Mending are repaired first and any leftover XP is granted to the player—and the block has pass-through collision and a glowing XP-themed look so you can stand inside it comfortably. Each tank’s XP is saved per-block across reloads, gives sound and action-bar feedback when used, and drops/cleans up its storage when broken, making it a convenient XP bank for bulk repairs and experience management.