Items or Blocks
February 25, 2026
1 download
































(Iron Man Armor does not have a texture and IDK how to fix)

By jaedotbee
A zombified cow with a 16-bit texture appearance. Aggressive mob that attacks players with three consecutive hits before self-destructing explosively. Features extreme player tracking capabilities, can destroy any block in its path, and constructs towers to reach players. Spawns exclusively at night in light levels of 10 or below.

By jaedotbee
Fantastic Supersuit (full armor set) grants extra reach and Jump Boost I and provides the Fantastic Fist weapon — melee hits deal 10 damage. Right-click with the Fantastic Fist to absorb and negate all incoming damage for 3 seconds, though you will be slowed and show blue/black particles while slowed. Landing 20 hits fills a charge meter to 100%; Shift + Right-click when charged triggers the ultimate: greatly increased jump height plus a ground-pound that damages and knocks back nearby entities in an area highlighted by a particle circle, and the Fantastic Fist now features a custom gauntlet-style icon to match the supersuit.

By jaedotbee
Iron Parry Relic — A skill-based melee relic focused on precision, momentum, and mastery. Abilities: Left click (Uppercut) performs a powerful upward strike that briefly stuns and vertically knocks targets into the air; short cooldown to prevent juggling. Crouch while mid-air (Ground Pound) slams downward, producing a shockwave that deals AoE damage and strong radial knockback; deals extra damage if used after an uppercut and includes brief landing end-lag. Right click (Block/Parry) holds a defensive stance that reduces incoming damage; a very short perfect-parry window negates all damage and reflects equal damage back to the attacker (works on melee and projectiles) with a bright metallic flash. Visual/audio design keeps particles minimal and readable: sharp metal impact effects, deep bass hit for ground pound, and a clean clang for perfect parries. Balancing notes: deliberate cooldowns and strict timing to reward skill; effective in PvP and PvE without being spammy. Crafting: shaped recipe using 9 Iron Blocks. Lore: 'Iron doesn’t think. The fighter does.'

By jaedotbee
Luna Snow Kit — a magic/support-control weapon: right-click fires ice-blue healing projectiles that steadily heal allies on hit, while crouch (sneak) toggles a secondary Ice Block Shots mode that fires compact ice shards dealing light damage, strong slowness, and slight knockback. The ultimate meter charges by damaging enemies with Ice Block Shots and persists through death; press the configured ultimate key to activate Luna Resonance, which plays music and summons a 15-second ring of glowing notes that buffs you (movement speed, fire rate, projectile strength) and creates a 6-block radius zone that weakens and disrupts enemies. Visual cues include pulsing note animations, frost mist, and an ice shimmer; sneak toggles show a short visual pulse, healing is steady rather than burst, and the kit rewards good positioning and timing — lore: Time to put on a show.

By jaedotbee
Equip the Iron Man armor to access its suit abilities: it grants flight (while flying your movement locks to the exact direction you are looking at a steady speed for precise aerial control), the boots negate fall damage and restore a small amount of health when they absorb a fall, and the set features a polished red-and-gold sci‑fi appearance. Use the repulsors with right‑click to fire: repulsor blasts now shoot as quick, snowball‑style explosive shots with reduced damage and a short 0.2s cooldown for a snappy rapid‑fire feel. Hold and charge the repulsor to release the Maximum Pulse — its impact now displays a thicker, fuller energy sphere with layered glow bursts for a more impressive visual payoff.

By jaedotbee
The Portal Gun: a sleek white-and-black physics/mobility tool that fires paired Blue and Orange portals. Controls: Right-click shoots the selected portal; Crouch+Right-click swaps Blue/Orange. Portals attach only to solid, flat surfaces (optional glass setting) and cannot be placed on liquids or transparent blocks. Only one portal of each color may exist; firing a new portal replaces the same-color portal. Entering one portal instantly exits the other; momentum, velocity, and direction are preserved (falling increases exit speed; angle of exit depends on portal orientation). Works on players, mobs, dropped items, and projectiles (projectiles preserve trajectory). Visuals: smooth swirling surface, blue/orange particle rings, subtle edge distortion, brief transit flash; subtle mechanical hum when held. Audio: classic portal firing sound, color-specific tones, soft whoomp on entry/exit. Focus: momentum-based, skillful movement and creative spatial play.

By jaedotbee
Thor's Hammer (Mjolnir): Hold to fly and continuously gain Fire Resistance and Resistance I; left-click to melee — critical hits (attacking while falling) call lightning on the struck target and create a 5‑block shockwave that knocks back nearby mobs (excluding players and the wielder). Right-click now charges a super jump — hold to charge and release to launch yourself forward and upward, and while airborne after that jump crouch to perform a ground pound that slams you down and calls lightning on nearby mobs on impact (the old thrown lightning projectile has been removed).

By jaedotbee
Weapon X Syringe — a consumable one-time enhancement that, when used, grants the Weapon X state until death: greatly increased melee damage, faster movement, extra maximum health, and slow low-level health regeneration. You receive Adamantium Claws as a custom item (dealing 7 damage) that visually replaces your hands, increases melee reach, and applies bleed-style damage; use left-click to attack and perform Jump + Left Click to trigger Berserker Barrage, a violent forward lunge that grabs enemies and slams them down for massive AOE damage with throwback and a moderate cooldown. All Weapon X buffs and the claws are removed on death, and the ability includes heavy sound and particle cues for an aggressive, high-risk playstyle.

By jaedotbee
Throwable trickster weapon: a deck of purple-flamed cards that fly perfectly straight with no drop and leave a constant purple flame trail; right-click to throw a card (each throw consumes one from the deck). The recipe has been made much more affordable and now yields ten cards per craft, so you can produce and stockpile them far more easily.