Items or Blocks
4 downloads


Description:
Throwable trickster weapon: a deck of purple-flamed cards that fly perfectly straight with no drop and leave a constant purple flame trail; right-click to throw a card (each throw consumes one from the deck). The recipe has been made much more affordable and now yields ten cards per craft, so you can produce and stockpile them far more easily.
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This mod is licensed under the CreativeMode Mods License.
This will create a new mod based on "Wooimboudamakeanameformahselfere" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
1
Jan 30, 2026, 01:08 AM
User request: Replace the Chorus Fruit and Nether star in the crafting recipe with something cheaper. When crafting the item have it give 10 per craft
2
Jan 26, 2026, 03:35 PM
User request: fix this error please: Unable to parse pack manifest with stack: * Line 4, Column 573 Missing ',' or '}' in object declaration * Line 3, Column 3 Missing '}' or object member name
1
Jan 26, 2026, 03:29 PM
User request: Gambit’s Playing Cards Type: Throwable Weapon / Ability Item Theme: Kinetic energy, purple flames, trickster combat Core Throwing Mechanics Right-click to throw a card Cards fly in a perfectly straight line Constant flaming purple trail (no arc, no drop) Fast travel speed, accurate at mid–long range Mode Toggle (R Key) Press R to switch card modes: Damaging Cards Deal 8 damage per hit Create a small, non-destructive explosion on impact Explosion only affects entities Purple kinetic blast particles on hit Healing Cards Heal 4 health (2 hearts) per hit Can heal: The player Allies Tamed mobs Impact creates a soft purple glow instead of an explosion Ultimate Ability (H Key) Name: Full House Activation Requires Ultimate Meter to be full Meter charges by dealing damage with cards Charge progress is saved permanently Dying does NOT reset progress Ultimate Effects Cards swirl around the player in a circular orbit Player gains a purple kinetic aura Buffs for 10 seconds: Small Damage boost Speed Boost Jump Boost During ultimate: Right-click shoots bursts of 4 cards at once No ammo cost during ultimate Faster throw rate Visual & Audio (Ultimate) Cards spin rapidly with motion blur Purple energy pulses outward Low humming energy sound Sharp “card snap” sound per burst Balancing & Limits Small cooldown between normal throws Ultimate has a short end-lag when finished Explosion radius is minimal to avoid terrain abuse Extra Details Cards cannot be picked up after throwing Slight knockback on damaging cards Healing cards cannot overheal past max health Lore "wooimboudamakeanameformahself'ere"