
By maccy0804
Random Drops deterministically randomizes every block and mob drop based on your world seed — breaking blocks or killing creatures yields seed-shuffled drops (spawn eggs still spawn the actual mob), mobs always produce at least one randomized drop, and the mod falls back to the full item registry if filters would otherwise leave no candidates. The improved Random Drops Settings screen gives per-world mappings and Item Drop Groups in a two-column, paginated layout with Disable Groups, Remove Specific buttons for Blocks/Items/Mobs (including modded entries), and a Done button to apply and sync changes to the server; you can preview mappings or spawn results with /seedshiftdrops, /seedshiftdrops block id, and /seedshiftdrops mob id. New toggles let you exclude survival-unobtainable content via Illegal Survival Blocks and Illegal Survival Items categories, and toggling Disable All Blocks now automatically disables all block subcategories (matching items and mobs) with server-side expansion so your saved settings remain consistent after applying and syncing.