

Description
Zephyr's Swift Edge is a Netherite-tier rapier with 2000 durability that grants you permanent Speed II and Jump Boost I while held, and passively builds Wind Marks on your target — every 3rd consecutive hit triggers a wind burst that deals 8 bonus damage. The sword has three active abilities: Sneak + Right-click activates Aero Burst, dashing you 12 blocks forward and dealing 10 damage to all enemies in your path while stunning them for 1 second (8-second cooldown); Right-click activates Cyclone Feint, sidestepping you 2 blocks laterally, cleansing crowd-control effects, and doubling your next melee hit (15-second cooldown); Sprint + Right-click unleashes Gale Force Domain for 6 seconds, granting Speed V and high resistance while causing every melee strike to teleport you directly behind your target (55-second cooldown). Each ability has its own independent cooldown, so using one will never lock out the others.
Mod Wiki
Zephyr's Swift Edge
Quickstart
- Craft Zephyr's Swift Edge at a crafting table (recipe below) — the recipe is unlocked automatically when you join a world.
- Hold the sword in your main hand. You immediately gain Speed II and Jump Boost I passively.
- Start attacking enemies — every 3rd consecutive hit on the same target triggers a wind burst for 8 bonus damage.
- Try your first active ability: Sneak + Right-click to dash 12 blocks forward through enemies.


Overview
Zephyr's Swift Edge is a Netherite-tier rapier built around aggressive, high-mobility combat. It rewards consecutive hits with escalating wind damage, and its three independent active abilities let you dash, sidestep, and dominate the battlefield without waiting on a shared cooldown. The sword sits in the Combat creative tab.
What It Adds
| Property | Value |
|---|---|
| Tier | Netherite |
| Durability | 2,000 |
| Passive effects (while held) | Speed II, Jump Boost I |
| Wind Mark burst damage | 8 (every 3rd hit) |
| Active abilities | 3 (independent cooldowns) |
Abilities And Mechanics
Passive: Wind Marks
Every time you strike the same target consecutively, a Wind Mark stacks on them. On the 3rd consecutive hit, the marks detonate in a wind burst that deals 8 bonus damage on top of your normal attack. Switching targets resets the mark count on your previous target, so stay focused on one enemy to chain bursts.
Active Ability 1 — Aero Burst
Input: Sneak + Right-click
Cooldown: 8 seconds
You dash 12 blocks forward, dealing 10 damage to every enemy you pass through and stunning them for 1 second. Use this to close gaps, punch through groups, or escape tight situations by dashing through a mob and turning around.
Active Ability 2 — Cyclone Feint
Input: Right-click (while not sneaking or sprinting)
Cooldown: 15 seconds
You sidestep 2 blocks laterally, instantly cleansing any crowd-control effects on you, and your next melee hit deals double damage. Use this to dodge an incoming attack, remove a debuff, and immediately punish the attacker with an empowered strike.
Active Ability 3 — Gale Force Domain
Input: Sprint + Right-click
Cooldown: 55 seconds
For 6 seconds, you enter a heightened state:
- Speed V (extreme movement speed)
- High damage resistance
- Every melee hit teleports you directly behind your target
This is your ultimate ability — save it for tough encounters, boss fights, or large groups of enemies where constant repositioning behind targets will keep you out of harm's way.
Progression And Strategy
- Cooldowns are fully independent. Using Gale Force Domain does not prevent you from using Aero Burst or Cyclone Feint, so chain all three abilities freely during a fight.
- Build Wind Marks before bursting. Land two quick hits on a target, then use Cyclone Feint — the doubled third hit will also trigger the Wind Mark burst, stacking both bonuses into a single strike.
- Gale Force Domain + Wind Marks is the highest burst window: Speed V lets you chain hits rapidly, and each teleport behind the target repositions you for uninterrupted combos.
- The 8-second Aero Burst cooldown is short enough to use in nearly every engagement. Lead with it to deal opener damage, then follow up with melee combos.
- The passive Speed II and Jump Boost I are active as long as the sword is in your hand — swap to it even when not fighting for quick traversal.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.