Description
Make Minecraft yours with Zenith’s searchable client modules, customizable HUD, and saved layouts.
Mod Wiki
Zenith Client
Quickstart
- Open Options → Controls and find the Zenith Client bindings. The ClickGUI opens with Right Shift by default; the HUD Editor has no default key, so bind it if you want a shortcut. You can also open Zenith from the button at the top-right of the title screen.
- In Modules, choose a category or search for a module. Click a module’s ON/OFF control, or select it and press Space, to toggle it.
- Try Coordinates, FPS Counter, or Keystrokes first. For a combat readout, enable Target HUD and aim at a living entity.
- Open HUD Editor to drag enabled HUD items into place and resize them with the mouse wheel. Changes are saved locally.
Zenith is a client interface and set of overlays; it does not add craftable items or blocks.
Overview
Zenith Client provides a searchable module manager, configurable HUD, waypoint markers, saved layouts, and video-performance presets. Most modules start off and can be enabled individually. HUD modules display information on screen; other modules change client-side movement or visual settings.
Open the ClickGUI with Right Shift by default. In the menu, click the tabs along the top to switch between Modules, HUD Editor, Profiles, Waypoints, and Booster.
What It Adds
| Category | Modules |
|---|---|
| Combat | CPS Counter (recent attack clicks), Armor HUD (equipped armor durability), Potion HUD (an active effect and its remaining time), Item Durability (held-item durability), Target HUD (living target and health), Reach Display (distance to that target), Combo Counter (consecutive attacks on a target), Kill Counter (tracked targets defeated after your attack) |
| Movement | Toggle Sprint (sprint while moving forward), Zoom (reduced field of view), Movement Info (horizontal speed) |
| Render | Fullbright (raises gamma) |
| HUD | FPS Counter, Ping Display, Coordinates, Waypoint HUD, FPS Graph, Keystrokes, Direction HUD, Sprint Indicator |
| Performance | Memory Display |
| Utilities | Stopwatch, Clock |
How To Use
Manage modules
In Modules, click a category in the sidebar to filter the list, or click the search field and type a module name. Select a module to see its controls. Click its ON/OFF control or press Space to toggle it.
With a module selected, press K and then a key to assign a toggle key. Press Escape while choosing a key to clear its binding. Assigned keys toggle modules during play.
For a selected module, C cycles its HUD text color, B changes its background, and [ or ] decreases or increases its size. These appearance controls apply to HUD modules.
Arrange the HUD
Open HUD Editor from the GUI or use its key if you have bound one in Controls. Drag an enabled HUD item on the preview canvas to reposition it; scroll over an item to resize it. Select an item to use C for text color or B for background. Press R to reset HUD positions. The layout saves automatically.
Save and load layouts
The Profiles tab has three local slots. Use SAVE to store the current setup in a slot and LOAD to apply it. Profiles store module toggles, hotkeys, colors, and HUD layout.
Mark places
In Waypoints, click Mark Current Position while in a world to save a marker at your location. Markers are named automatically and saved by dimension. Use DEL beside a marker to remove it.
Enable Waypoint HUD to see the distance to the nearest saved marker in your current dimension. If no marker is saved in that dimension, it shows no waypoint.
Abilities And Mechanics
- Target HUD and Reach Display show information about the living entity under your crosshair; without one, they show no target or reach.
- CPS Counter counts attack presses over the recent second. Combo Counter tracks consecutive attack inputs against the same target, resetting after a pause. Kill Counter counts tracked targets defeated after an attack.
- Toggle Sprint activates sprint while you hold forward and are not sneaking.
- Zoom reduces your field of view while enabled. Fullbright raises gamma. Both restore the previous setting when disabled.
- Booster offers three video presets: Potato PC uses 4 chunks of view distance and minimal particles; Balanced uses 10 chunks and decreased particles; Extreme FPS uses 6 chunks and minimal particles. Both reduced presets use 0.5 entity distance scaling; Balanced uses 0.75. These presets adjust video settings, but actual performance depends on your game and hardware.
- FPS Graph shows recent frame-rate samples. Ping Display shows server latency when available. Clock uses local system time; Stopwatch shows elapsed time since it started displaying.
Progression And Strategy
There is no item-based progression. Start with only the HUD modules you find useful, then arrange them so important information is easy to read. Save different combinations in the three profile slots—for example, a minimal exploration HUD and a combat-focused layout.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
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This mod is licensed under the CreativeMode Mods License.
