Description:

Level 402 is an enormous indoor complex dominated by a vast plastic-and-clay-brick settlement called the Plastic City. The whole level is reported to span thousands of miles; the Plastic City itself is estimated at roughly 500 miles across. The City is a dense, maze-like urban area of small-scale buildings (roughly 10 ft tall), narrow alleys (~2 ft) and narrow roads (~5 ft), all built from plastic and dark-red clay bricks. A central circular Main Plaza of dark-red bricks links the City and a smaller Village area and hosts the M.E.G. outpost “Plastic Center.” Scattered throughout the city are detailed plastic statues depicting humans and entities (deathmoths, dullers, hounds, facelings); some statues are intact, others decay, and the statues are associated with a persistent burning-plastic odor. Notable structures include numerous hospitals that are larger on the inside than their exteriors and supply bottles labeled “Miracle Serum” (which heal wounds but induce severe paranoia), sparsely-detailed police stations and convenience stores whose stocked items replicate themselves when removed. The Belltower at the city center is deceptively tall inside, filled with nonfunctional gears and a stair leading to an unbreakable sealed door at its top. The level lacks natural light, is disorienting to navigate, and contains hazardous psychological and environmental phenomena.

Large rectangular xianxia-style sect grand hall (approx. 25×25 blocks footprint, 12–15 blocks tall). Symmetrical, formal axial layout on a raised stone-brick and smooth-stone foundation with a wide front staircase. Light-wood walls and supporting pillars, dark-wood or tiled layered pagoda roof with broad eaves, and hanging lanterns for lighting. Single large open main interior hall, prominent central entrance with flanking pillars, open side balconies, and multi-tiered pagoda roof layers—elegant, spiritual traditional Chinese/immortal sect aesthetic with clean geometry.

A massive ancient Titan laboratory: a cavernous, multi-level stone complex with vaulted halls and towering pillars. A central reactor chamber houses colossal mechanical devices, arcane-forged apparatus, and a shattered energy core ringed by glowing crystals and etched runes. Connected wings contain alchemical workrooms, observation balconies, storage vaults, submerged catwalks and maintenance tunnels. Constructed from weathered stone, bronze-like metal and dark obsidian elements, with rusted pipes, broken scaffolding and collapsed walkways. Atmosphere of steam, faint arcane light, scattered relics and signs of long-abandoned advanced research.
The Illager Bastion is a portable structure spawner that creates a fortified Illager outpost complete with defensive towers, battlements, and hostile mobs. Right-click on any block to instantly construct an 11x11 fortified base with dark oak walls, watchtowers, arrow slits, and interior furnishings. Be prepared for battle, as the structure immediately spawns six hostile Illagers including Pillagers, Vindicators, and an Evoker that will not despawn.
The Explosive Leaping Slime is a dangerous explosive zombie that relentlessly hunts players, sprinting toward them and launching itself about 15 blocks into the air before crashing down in a devastating 5-block radius explosion that damages nearby creatures and breaks terrain. It repeats this leap-and-explode attack until it or the player is defeated, and it is completely silent at all times, producing no sounds when it spots, leaps, or lands.
This mod is licensed under the CreativeMode Mods License.