Description
Dimension: Dark Nightmare. An endless void that only has a fighting arena.
Mod Wiki
Void Nightmare Arena
Quickstart
- Craft a Nightmare Sigil from amethyst shards, ender pearls, and obsidian using the recipe below.
- Use the Sigil and choose Enter The Dark Nightmare. On your first visit, the arena forms and you arrive inside it.
- Bring the world difficulty to Easy or higher, then use a Nightmare Bell inside the dimension to begin the fight. Defeat each wave to summon the next.
- Use the Sigil again and choose Return home when you want to leave.
Overview
The Dark Nightmare is a dark, seemingly endless void with a fighting arena as its main destination. The dimension stays at night while occupied, and ordinary mob spawning is suppressed; arena enemies are called by the Nightmare Bell.
What It Adds
- Nightmare Sigil: Opens a menu to enter the Dark Nightmare or return to the Overworld.
- Nightmare Bell: Starts the arena challenge when used inside the dimension.
- Five enemy waves: A gradually tougher fight against familiar Minecraft mobs.
How To Use
Use the Sigil to open its travel menu, then select Enter The Dark Nightmare or Return home. The arena is set up on arrival; if the Bell says it is still forming, wait briefly and try again.
Use the Bell inside the arena to start a run. Waves advance automatically when all enemies from the current wave are defeated. A run cannot be started on Peaceful difficulty. If a player dies in the dimension during a run, the run ends for everyone; leaving the dimension also ends the run if nobody remains there.
Crafting And Obtaining
Craft both items at a crafting table. Their recipes unlock when you have the listed ingredients.
Nightmare Sigil


Nightmare Bell


Abilities And Mechanics
| Wave | Challengers |
|---|---|
| 1 | 3 zombies, 1 skeleton |
| 2 | 2 zombies, 1 husk, 2 skeletons |
| 3 | 2 husks, 2 skeletons, 2 spiders |
| 4 | 3 cave spiders, 2 vindicators, 1 skeleton |
| 5 | 1 ravager, 2 vindicators, 2 skeletons |
The action bar shows the current wave and remaining enemies. The Bell only starts a run when no run is already active.
Progression And Strategy
Prepare armor, weapons, food, and healing before ringing the Bell: the challenge runs through all five waves without a separate start between them. After completing the final wave, each player still in the dimension receives 12 amethyst shards and 20 XP.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.