Description
Ever wanted to enchant anything? Well, this mod does just that! Want fire protection on a sword? Yep! Have fun experimenting with this mod!
Mod Wiki
Universal Enchantments
Quickstart
Craft a Universal Enchanter at a crafting table using . Keep an item you want to enchant in your inventory, then hold the enchanter and use it to open its menu. Choose the target item, an enchantment, and a level, then select Enchant.
Each level costs 2 experience levels. Try applying Efficiency to an item and holding it, or Sharpness to an item you use to attack.
Overview
The Universal Enchanter lets you apply any of its listed enchantments to an item in your inventory, without the usual item-category restrictions. Enchantments are applied to the selected item and shown in its lore. When an item accepts a vanilla enchantment, the enchanter also tries to apply it normally.
An enchantment recorded on an unusual item may not have its usual vanilla effect. The special cross-item effects this mod provides are described below.
What It Adds
The mod adds one item: the Universal Enchanter.
These enchantments are available, with the listed maximum level:
| Group | Enchantments |
|---|---|
| Protection and movement | Protection IV; Fire Protection IV; Feather Falling IV; Blast Protection IV; Projectile Protection IV; Thorns III; Respiration III; Depth Strider III; Aqua Affinity I; Frost Walker II; Soul Speed III; Swift Sneak III |
| Melee and mace | Sharpness V; Smite V; Bane of Arthropods V; Knockback II; Fire Aspect II; Looting III; Density V; Breach IV; Wind Burst III; Lunge III |
| Tools | Efficiency V; Silk Touch I; Unbreaking III; Fortune III; Mending I |
| Bow | Power V; Punch II; Flame I; Infinity I |
| Fishing | Luck of the Sea III; Lure III |
| Trident | Impaling V; Riptide III; Loyalty III; Channeling I |
| Crossbow | Multishot I; Piercing IV; Quick Charge III |
| Curses | Curse of Binding I; Curse of Vanishing I |
How To Use
- Put the item you want to enchant in your inventory.
- Hold and use the Universal Enchanter.
- Choose the target, enchantment, and level in the menu, then select Enchant.
The menu shows each enchantment’s maximum level. Levels are limited to that maximum, even though the level control goes up to 5. Applying an enchantment you already have replaces its recorded level. If you do not have enough experience levels, the enchantment is not applied.
Crafting And Obtaining
Craft the Universal Enchanter at a crafting table:
Abilities And Mechanics
- Extra attack damage: When attacking while holding an item enchanted with Sharpness, Smite, Bane of Arthropods, Impaling, Density, or Breach, their recorded levels contribute bonus damage.
- Fire and knockback: Fire Aspect or Flame can set a hit target on fire. Knockback, Punch, and Wind Burst contribute to extra knockback.
- Efficiency: Holding an item with Efficiency grants Haste, scaled to its level.
- Protection response: After a player takes a hit, protection records on items anywhere in their inventory can grant a short Resistance effect. Protection, Fire Protection, Blast Protection, Projectile Protection, and Feather Falling all count; the highest recorded level among them determines the effect.
- Vanilla enchantment effects: On items that accept them, the enchanter also attempts to apply the corresponding vanilla enchantment. Other recorded enchantments may not provide their usual effect on an incompatible item.
Progression And Strategy
Each enchantment level costs 2 experience levels, so a higher level costs more. Choose the item and enchantment with the intended use in mind: combat bonuses and Efficiency work while the enchanted item is held, while the protection response can come from an item anywhere in your inventory. Curses are also available, so consider their consequences before applying them.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




