Description
TOWERS OF LEGENDS: RELICS OF THE ANCIENTS Minecraft Bedrock – Standalone RPG Add-on Create a new RPG add-on featuring legendary towers, bosses, weapons, artifacts, and godlike armor. Prioritize functionality, Android compatibility, and lightweight performance. 1. LEGENDARY TOWERS Generate 8 rare towers across the Overworld, Nether, and End: - Shadows – Dark magic. - Flames – Fire monsters. - Frost – Ice creatures. - Thunder – Lightning enemies. - Void – Void creatures. - Celestials – Divine guardians. - Abyss – Sea creatures. - Dragons – Dragon guardians. Each tower needs unique architecture, multiple floors, stronger enemies, traps, treasure rooms, and a final boss guarding a legendary reward. 2. BOSSES Create unique bosses with custom models, health bars, animations, attack patterns, abilities, particles, and sounds. Give each boss functional AI, challenging combat, and guaranteed rewards. 3. LEGENDARY WEAPONS Create at least 15 weapons, including: - Shadow Sovereign Blade – 15 damage, Shadow Slash. - Infernal Greatsword – 18 damage, Inferno Burst. - Frostbite Scythe – 14 damage, Frozen Domain. - Thunder God's Spear – 16 damage, Thunderfall. - Void Reaper – 20 damage, Void Collapse. - Celestial Excalibur – 22 damage, Divine Judgment. Each weapon needs a unique model, texture, icon, damage, attack speed, durability, particles, sounds, and working ability. 4. DAMAGE DISPLAY Display actual attack damage, attack speed, durability, and ability name like ordinary Minecraft weapons. Displayed damage MUST match real in-game damage. Use functional Bedrock-compatible mechanics, not descriptive text alone. 5. MOBILE ABILITIES Design for Android touchscreen: - Hold the screen to charge. - Release to activate. - Use block-breaking-style touch interaction where supported. - Add charging effects, cooldowns, and indicators. - Prevent accidental activation while mining. - If unsupported, use a custom mobile skill button. - Never require keyboard shortcuts. Every weapon needs its own functional ability. 6. LEGENDARY ARMOR Create 8 complete sets: Shadow Monarch, Infernal King, Frost Guardian, Thunder God, Voidwalker, Celestial Emperor, Abyssal Lord, and Dragon Sovereign. Each set needs four armor pieces, real protection, durability, passive bonuses, and visual effects. Full sets unlock additional abilities. 7. ANCIENT ARTIFACTS Add functional collectibles: - Heart of the Dragon – Combat boost. - Eye of the Void – Defense. - Crown of Thunder – Lightning powers. - Soul of the Phoenix – Fire ability. - Celestial Core – Ability enhancement. - Ancient Rune – Weapon enhancement. 8. PROGRESSION Early towers contain rare weapons, intermediate towers legendary gear, and advanced towers godlike artifacts. Add hidden towers, secret bosses, and exclusive rewards. Some artifacts unlock special locations. 9. FUNCTIONALITY Highest priority: - Weapons and abilities work in Survival Mode. - Bosses spawn, fight, and drop rewards. - Towers generate correctly. - Armor bonuses, recipes, and loot tables function. - No fake abilities or placeholders. - Use supported Bedrock APIs and components. - Avoid Java-only mechanics. - Check scripts, identifiers, manifests, and dependencies. - Support multiplayer where possible. 10. LIGHTWEIGHT PERFORMANCE Optimize for low and mid-range Android: - Small packs and optimized textures. - Lightweight models and animations. - Efficient scripts without unnecessary loops. - Limit particles and entity spawning. - Clean up temporary effects and entities. - Optimize structure generation. - Prevent memory leaks, crashes, freezes, and FPS drops. 11. DEVELOPMENT AND TESTING Build in stages: 1. One functional weapon. 2. One tower, boss, and reward. 3. Mobile ability system. 4. Remaining weapons, towers, and bosses. 5. Armor and artifacts. 6. Full testing and optimization. Test every weapon, ability, cooldown, boss, tower, loot table, and armor bonus. Fix errors before expanding. Never claim testing that wasn't performed. FINAL REQUIREMENT Deliver a playable ".mcaddon" with connected behavior and resource packs and installation instructions. Disclose unsupported features. PRIORITY: FUNCTIONALITY > MOBILE COMPATIBILITY > PERFORMANCE > VISUAL QUALITY. Ten working weapons are better than fifty broken ones.
Mod Wiki
Towers Of Legends
Quickstart
- Craft an Ancient Tower Sigil at a crafting table: .
- Select the sigil and use it in a spot with room around and above you. It places the Shadow Tower nearby and summons the Shadow Warden. The sigil has a 2-minute cooldown.
- Fight the Warden and claim its guaranteed Shadow Sovereign Blade drop. The boss has 180 health, deals 14 damage per hit, and has a boss health bar.
- Equip the blade and use it to activate Shadow Slash. On touch controls, use the normal item-use action; abilities do not require a keyboard shortcut or hold-and-release charge.
In Creative, you can also look for the Shadow Warden Spawn Egg.
Overview
The current playable loop centers on crafting legendary weapons, summoning the Shadow Tower with its sigil, and fighting the Shadow Warden. The tower is placed when you use the sigil rather than being something you need to find through exploration.
What It Adds
- 15 craftable weapons, each with its own named ability.
- The Ancient Tower Sigil, which places the Shadow Tower and summons its boss.
- The Shadow Warden, with a boss health bar and a guaranteed Shadow Sovereign Blade drop.
The available content centers on this single tower and boss. Other tower variants, armor sets, artifacts, and secret-boss paths are not available as usable content here.
How To Use
Summon the encounter: Use the Ancient Tower Sigil in a clear area. The tower appears nearby, and the Warden is summoned above your position. If the sigil is cooling down, its remaining time appears on the action bar.
Activate a weapon ability: Hold a weapon and use it. The ability activates immediately; it does not charge while held. A message on the action bar shows the ability name and hit count, or the remaining cooldown.
Most abilities affect nearby non-player entities, so they can also hit non-hostile mobs. The Celestial Longbow and Shadow Crossbow abilities instead target the first entity in your line of sight within range.
Crafting And Obtaining
All weapon and sigil recipes below are shapeless crafting-table recipes. Tap or hover over a recipe icon to view its ingredients.
| Item | Damage | Durability | Ability |
|---|---|---|---|
| Abyssal Trident | 13 | 1,600 | Tidal Grasp — 7 ability damage, slowness, 5-block radius; 8-second cooldown |
| Ancient Tower Sigil | — | — | Places the Shadow Tower and summons its boss; 2-minute cooldown |
| Celestial Excalibur | 22 | 2,600 | Divine Judgment — 12 ability damage, 5-block radius, and regeneration for you; 12-second cooldown |
| Celestial Longbow | 10 | 1,100 | Sunbolt — 15 ability damage to a target up to 18 blocks away; 8-second cooldown |
| Dragonfang Dagger | 10 | 1,100 | Dragon's Vigor — 5 ability damage within 3 blocks and strength for you; 7-second cooldown |
| Emberfang | 11 | 1,200 | Ember Lunge — 7 ability damage, 3-block radius, and fire; 7-second cooldown |
| Frostbite Scythe | 14 | 1,700 | Frozen Domain — 6 ability damage and slowness within 5 blocks; 9-second cooldown |
| Glacial Mace | 12 | 1,450 | Glacier Slam — 8 ability damage, slowness, and knockback within 4 blocks; 8-second cooldown |
| Infernal Greatsword | 18 | 2,200 | Inferno Burst — 10 ability damage and fire within 4 blocks; 10-second cooldown |
| Phoenix Flameblade | 15 | 1,800 | Phoenix Rebirth — 8 ability damage and fire within 4 blocks, plus regeneration for you; 10-second cooldown |
| Rune Hammer | 14 | 1,700 | Rune Quake — 9 ability damage and knockback within 4 blocks; 8-second cooldown |
| Shadow Crossbow | 9 | 1,000 | Umbral Bolt — 16 ability damage to a target up to 16 blocks away; 9-second cooldown |
| Shadow Sovereign Blade | 15 | 1,800 | Shadow Slash — 8 ability damage and weakness within 4 blocks; 8-second cooldown |
| Stormbreaker Axe | 13 | 1,550 | Storm Arc — 8 ability damage and lightning within 5 blocks; 9-second cooldown |
| Thunder God's Spear | 16 | 1,900 | Thunderfall — 9 ability damage and lightning within 6 blocks; 10-second cooldown |
| Void Reaper | 20 | 2,400 | Void Collapse — 14 ability damage, weakness, and knockback within 5 blocks; 12-second cooldown |
The Warden’s guaranteed drop is also craftable: .
Abilities And Mechanics
The damage and durability figures in the table are the weapons’ configured stats. Ability damage is separate from a weapon’s regular hit; listed effects such as fire, lightning, slowness, and weakness are additional. Timed effects last a few seconds.
The weapon definitions provide damage and durability, but do not set a separate attack-speed stat. Abilities use the regular item-use interaction and cooldowns; there is no charge-and-release control or separate mobile skill button.
Progression And Strategy
The sigil and crafted weapons give you a direct route into the Shadow Tower encounter. Bring a strong weapon and leave yourself room to move: the Warden has substantial health and hits hard in close combat. For safer attacks, try the Sunbolt or Umbral Bolt abilities from a distance, aiming at the Warden.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.