Build ziplines from string, rope, iron, or copper chains, then ride low and race across the world on glowing lines.
Mod Wiki
Skybound Zipline
Quickstart
Obtain a Zipline Anchor and place two anchors in the same dimension. Keep them no more than 96 blocks apart.
Choose a line material: String, Rope, Iron Chain, or Copper Chain.
Hold the material and interact with the first anchor, then interact with the second anchor using the same material. One item is consumed at each end.
Look for the glowing particle line connecting the anchors.
Empty your hand and interact with an anchor to ride. Use the higher anchor for String and Rope; Chains can be ridden from either end.
Sneak at any time to dismount.
For a quick start, craft the anchor with and craft Rope with .
Overview
Skybound Zipline lets you connect distant locations with suspended, rideable lines. Anchors support the line, while the material used to connect them determines the ride direction, speed, appearance, and durability.
Each anchor can support one zipline. A line must connect two different anchors in the same dimension.
What It Adds
Zipline Anchor block for mounting lines
Rope item crafted from String
Four zipline materials:
String
Rope
Iron Chain
Copper Chain
Rideable lines displayed with glowing particle effects
Sneak-to-dismount controls
Support for up to 64 active ziplines in one world
How To Use
Building a Zipline
Place two Zipline Anchors where you want the line to begin and end.
Hold the material you want to use.
Interact with the first anchor.
Interact with the second anchor while still holding the same material.
The line is created only when both ends use the same material. You cannot attach another zipline to an anchor that is already in use.
String and Rope lines need a difference in height. The anchor used to start the ride must be higher than the other anchor. Iron Chain and Copper Chain lines work in both directions, even when they are level or sloped upward.
Riding
Empty your hand before interacting with an attached anchor.
Interact with the higher anchor to ride a String or Rope zipline downhill.
Interact with either anchor to ride an Iron Chain or Copper Chain zipline.
Follow the line automatically while suspended below it.
Sneak to dismount.
Keep the route clear of solid blocks. If the rider encounters a wall or another obstruction, the ride stops.
Removing A Zipline
Hold Shears and interact with either attached anchor to cut the zipline.
Mining or removing either anchor also removes its connected zipline.
A mined Zipline Anchor drops itself.
Crafting And Obtaining
Rope
Rope is crafted from String and is used as a more durable downhill zipline material.
Zipline Anchor
The Zipline Anchor recipe uses Iron Ingots, an Iron Chain, and Redstone.
String, Iron Chains, and Copper Chains must be obtained separately. In Creative mode, these materials and the Zipline Anchor are available from the item or construction inventory.
Abilities And Mechanics
Material
Direction
Ride speed
Durability
String
Downhill only
Fastest
Wears down while ridden
Rope
Downhill only
Fast
Does not wear out
Iron Chain
Both directions
Slowest
Does not wear out
Copper Chain
Both directions
Slowest
250 ride uses
String durability is consumed as you travel. A full-length String line lasts roughly one complete downhill ride, while shorter lines and partial rides preserve more of the line.
Copper Chain durability is consumed when a ride begins. Its final use can carry you to the other anchor, after which the line snaps.
The line’s particles vary by material, making different routes easy to identify. While riding a String or Copper Chain line, an on-screen durability percentage shows the remaining durability.
Progression And Strategy
Use String for quick temporary routes when speed matters more than longevity.
Craft Rope for permanent downhill routes that should be faster than chain lines.
Use Iron Chain for reliable permanent routes and travel in either direction.
Reserve Copper Chain for routes where limited-use two-way travel is worthwhile.
Build anchors above valleys, ravines, bases, towers, and other landmarks for useful downhill runs.
Leave plenty of open space around and below the line because the rider hangs beneath the cable.
Plan around the one-zipline-per-anchor limit when designing networks.