Description
Silent Aegis: an invisible forcefield that repels foes, deflects explosions, banishes Creakings, and flings iron golems far away, damaging them.
Mod Wiki
Silent Aegis Field
Quickstart
- Get the Silent Aegis Guide item — it will be given to you automatically the first time the mod detects you in the world (no crafting required).
- Simply carry on playing: the Silent Aegis effect works passively around you once it's active. There's nothing to place or equip beyond receiving the guide.
- Walk near hostile mobs, Creakings, and Iron Golems to see the field react — enemies get repelled, projectiles get deflected, Creakings get banished, and iron golems that turn hostile toward you get flung away and damaged.
- Check the guide item for a reminder of what the field does.
Overview
Silent Aegis Field surrounds you with an invisible protective aura. It's a passive, always-nearby defense system rather than a placeable structure or wearable armor — it quietly watches for danger around you and reacts automatically. It targets hostile mobs and dangerous projectiles, has special behavior against Creakings and Iron Golems, and slowly ramps up in strength as you use it.
What It Adds
- Silent Aegis Guide — an informational item that introduces the aura and its effects. You receive one automatically when the system first sets up for you.
- An invisible defensive aura that follows you and reacts to nearby threats without needing to be triggered manually.
- Automatic protective responses against:
- Hostile mobs (a wide range of common hostile creatures, including things like blazes, bogged, breezes, cave spiders, creepers, drowned, and more)
- Dangerous projectiles, including wither skulls and wind charges
- Creakings, which are teleported away from you
- Iron Golems that become hostile toward you, which get thrown away and take damage
Abilities And Mechanics
- Aura Damage: Hostile mobs that get too close to you while the field is active take periodic damage.
- Creaking Banishment: If a Creaking approaches, the aura teleports it a fixed distance away from you, keeping it at bay.
- Iron Golem Repulsion: If an iron golem becomes angry and threatens you, the field marks it as hostile toward you for a period of time. While in that state, getting close to you causes the golem to be teleported far away and take significant damage as punishment.
- Projectile Deflection: Dangerous projectiles (such as wither skulls and wind charges) fired near you are pushed away with force, redirecting them from hitting you.
- Toggleable Field: The aura's active/enabled state is tracked per player, meaning it can be turned on or off (through in-game mechanisms tied to the mod).
- Upgrade Levels: The field supports progression through upgrade levels (shown with Roman numerals 0 through III) that improve certain effects, such as increasing the damage dealt when knocking away golems (a "thorns"-style bonus) and improving loot outcomes from repelled threats.
Progression And Strategy
- The Silent Aegis field starts at a base level and can be leveled up over time, increasing its combat bonuses — particularly extra damage dealt to iron golems that get flung away.
- Because the field also affects loot behavior, playing more with the aura active can improve what you get from encounters it participates in.
- Use the field defensively while exploring dangerous areas: it continuously repels hostile mobs, redirects dangerous ranged attacks, keeps Creakings away, and turns iron golem aggression into a costly mistake for the golem instead of you.
- Keep the Silent Aegis Guide item as a reference for what the field does — it's your primary in-game explanation of the mechanic.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.