Description
Create a chest crafted with 1 chest and 1 Redstone powder, any tool or weapon placed inside it becomes fully enchanted.
Mod Wiki
Redstone Enchanter
Quickstart
- Craft a Redstone Enchanter from a chest and redstone.
- Place it on the ground like a normal block.
- Hold a tool, weapon, or armor piece in your selected hotbar slot.
- Interact with the Redstone Enchanter while holding the item.
The Enchanter immediately applies every compatible enchantment it can use at its highest supported level. A level-up sound and success message confirm the enchantment.
Overview
The Redstone Enchanter is a powerful block for instantly enchanting equipment. It requires no enchanting table, experience levels, or lapis lazuli.
It applies compatible enchantments directly to the item in your hand. Enchantments that conflict with one another or do not belong on the item are skipped.
Crafting And Obtaining
Craft the Redstone Enchanter at a crafting table using one chest and one redstone dust:


The crafted block can be placed and mined normally. When broken, it drops a Redstone Enchanter.
How To Use
- Place the Redstone Enchanter.
- Select the item you want to enchant in your hotbar.
- Interact with the block.
- Check the item in your hand to see its new enchantments.
The block uses the item in your selected slot; it does not open as a storage chest and does not enchant items placed in an inventory.
Valid Items
You can use the Enchanter with:
- Pickaxes, axes, shovels, hoes, and other tools
- Swords and other weapons
- Bows and crossbows
- Tridents and maces
- Helmets, chestplates, leggings, boots, and other armor
Items without an enchantable component cannot be enchanted. If an item has no compatible enchantments, it remains unchanged.
Abilities And Mechanics
The Enchanter attempts to apply the following enchantments at their maximum supported levels:
| Equipment type | Enchantments |
|---|---|
| General tools | Efficiency V, Unbreaking III, Mending I |
| Mining tools | Fortune III or Silk Touch I |
| Swords and melee weapons | Sharpness V, Smite V, Bane of Arthropods V, Knockback II, Fire Aspect II, Looting III, Sweeping Edge III |
| Bows | Power V, Punch II, Flame I, Infinity I |
| Crossbows | Quick Charge III, Piercing IV, Multishot I |
| Tridents | Impaling V, Loyalty III, Riptide III, Channeling I |
| Maces | Density V, Breach IV, Wind Burst III |
| Armor | Protection IV, Fire Protection IV, Blast Protection IV, Projectile Protection IV |
| Helmets | Respiration III, Aqua Affinity I |
| Armor with applicable movement effects | Feather Falling IV, Thorns III, Depth Strider III, Frost Walker II, Soul Speed III, Swift Sneak III |
Some enchantments are mutually exclusive, such as Fortune and Silk Touch or the different protection types. The Enchanter follows the item's normal enchantment rules and skips incompatible enchantments.
Existing compatible enchantments are left in place while the Enchanter attempts to add other applicable enchantments.
Progression And Strategy
- Enchant valuable equipment after crafting or obtaining it to save time.
- Use Fortune or Silk Touch tools according to the task you plan to perform.
- Keep separate armor sets for general protection, fire, explosions, or projectiles, since conflicting protection enchantments cannot all be applied.
- Enchant a bow, crossbow, trident, or mace for a powerful specialized weapon.
- Place the Enchanter near your storage or equipment area for quick upgrades.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




