Description
A Handheld Keypad that does nothing on its own, but there are items called modules that when used changes how your scanner works. different modules do different things. The End Module allows you to teleport wherever you are looking when you use it. The Hungry Module gives the user a random food item including a chance to get a Taco food item which when eaten, the user gets 5 hunger points and regeneration 2 for 10 seconds. The Explosion Module places a tnt on the ground. The Ore Module which, when used, gives you a random ore, but can only be used once every minute. V2: Added the Effect Module, fixed scanner name problem, and added module loading. FYI: My video recording hardware plays the audio at a different time than the video. Sorry about that!
Mod Wiki
Pocket Module Scanner
Quickstart
- At a crafting table, make a Handheld Keypad Device and one module from the recipes below.
- Keep the module in your inventory and hold the keypad. Sneak and use the keypad to open its menu, then choose Insert a Module. Only one module can be installed at a time.
- Stop sneaking and use the keypad to activate the installed module. Try the Hungry Module for a food item, or look at a block and use the End Module to teleport to the space above it.
- Sneak and use the keypad again to remove the module and return it to your inventory.
Overview
The Handheld Keypad Device is a controller for interchangeable modules. It has no effect until you install a module; once installed, using the keypad activates that module. You can change modules through the keypad menu.
What It Adds
| Item | What it does |
|---|---|
| End Module | Teleports you to the clear space above the block you are looking at. |
| Hungry Module | Gives you one random food item. There is a 1-in-8 chance it will be a Taco. |
| Explosion Module | Places a TNT block in the clear space above the block you are looking at. |
| Ore Module | Gives you one random ore-related item: coal, raw iron, raw copper, raw gold, redstone, lapis lazuli, diamond, or emerald. |
| Effect Module | Gives you one random beneficial effect and one random harmful effect at the same time. |
The keypad, modules, and Taco can be crafted at a crafting table.
How To Use
- Sneak and use the keypad to open its menu. Choose Insert a Module to install a module from your inventory, or Remove a Module to take the installed module back.
- Use the keypad while not sneaking to activate its installed module.
- If you have no module installed, using the keypad has no effect. You cannot install a second module until you remove the first.
- The End and Explosion Modules need a block in your line of sight and a clear space above it. If the space is occupied, they will not work. The End Module can target blocks up to 64 blocks away.
Crafting And Obtaining
Each recipe makes one item unless noted otherwise. Ingredient summaries are provided for convenience; use the recipe info icon to view the complete layout.
- Handheld Keypad Device — 4 iron ingots, 4 redstone, 1 glass pane:
- End Module — 4 ender eyes, 4 ender pearls, 1 amethyst shard:
- Hungry Module — 4 wheat, 2 apples, 2 bread, 1 cooked chicken:
- Explosion Module — 4 gunpowder, 4 redstone, 1 TNT:
- Ore Module — 4 iron ingots, 4 redstone, 1 diamond:
- Effect Module — 4 redstone, 4 glowstone dust, 1 amethyst shard:
- Taco — 2 wheat, 2 cooked beef, 1 carrot, 1 sugar; makes 2:
Abilities And Mechanics
- Hungry Module: Most uses give one of these foods: apple, bread, carrot, baked potato, cooked chicken, cooked beef, melon slice, or cookie. A Taco restores 5 hunger points and grants Regeneration II for 10 seconds when eaten.
- Ore Module: Gives one item from its random pool and has a 1-minute cooldown.
- Effect Module: Applies one random beneficial effect—such as speed, strength, or fire resistance—and one random harmful effect—such as slowness, poison, or blindness. Both last 45 seconds. It has a 3-minute cooldown.
- Explosion Module: Places TNT; take care where you use it.
Progression And Strategy
Choose a module for the task at hand: the End Module for reaching a spot you can see, the Hungry Module for a food surprise, or the Ore Module for a periodic resource. The Effect Module can provide a useful boost, but its harmful effect arrives at the same time. Keep spare modules in your inventory so you can swap functions whenever you need to.
How to install
Download the mod and follow the step-by-step installation guide.
Players also liked
Spellstorm Grimoire

Spellstorm Grimoire is a mystical book that gives you a huge arsenal of castable spells — lightning, fireball (and huge fireball), water surge, a visible black hole vortex, earth pillar, deflect, light, heavy, time stop, gravity, a floating sword attack, high velocity, heal, shie…
Glock Seventeen

A sleek modern pistol that launches a small stone-disc projectile dealing 5 damage per hit. Left-click fires in your selected mode, while right-click toggles between semi-automatic and three-round burst (the active mode shows in the item tooltip). Quick and precise, the Glock Sev…
This mod is licensed under the CreativeMode Mods License.





