Description
You can also obtain the items in Creative inventory or with:
/give @s com_nether_star_rapier_ioa23gvr:wither_star_stasis /give @s com_nether_star_rapier_ioa23gvr:my_swordThe Nether Star Rapier is a high-damage weapon built around continuous attacks. Successful hits build Flow, apply Wither, increase damage, and unlock temporary speed bonuses. Maintaining a chain lets you overwhelm a target, while reaching maximum Flow unleashes a nearby-area finisher.
The rapier also has two active abilities:
| Item | Description |
|---|---|
| Nether Star Rapier | An epic, glinting sword with 9 base damage, special hit effects, Flow mechanics, and two abilities. |
| Wither Star Stasis | A rare, unstackable crafting catalyst used to create the rapier. Only one stasis can be claimed in a world. |
Hold the rapier in your selected hotbar slot and attack an entity.
Every successful hit:
Flow is lost if you go more than 20 seconds without a successful hit.
The rapier displays combat information while held:
Ability statuses show their remaining active time, cooldown, or READY.
Craft the stasis at a crafting table with a Nether Star, Obsidian, and Blaze Powder.
The stasis is unstackable and has an epic rarity. The first stasis present in a world claims that world's unique stasis. Once claimed, additional copies—including dropped copies—are removed.
Using an unclaimed stasis claims it without consuming it. After the world is claimed, using a stasis consumes one copy. Save the claimed stasis for the rapier recipe.
Craft the rapier at a crafting table with:
The crafting process consumes the Wither Star Stasis.
The rapier has:
Repair it with Nether Stars or Blaze Rods. Each repair item restores 390 durability points.
Flow increases the rapier's magic bonus damage as you keep landing hits.
| Flow | Bonus magic damage | Hit speed effect |
|---|---|---|
| 0–4 | +0 | None |
| 5–9 | +1 | None |
| 10–14 | +2 | Speed I |
| 15–19 | +3 | None |
| 20–24 | +4 | Speed II |
| 25–29 | +5 | None |
| 30 | +6 | Speed III |
The speed effect is refreshed by successful hits. Every fifth Flow hit restores 2 health to the attacker.
The first hit on a target applies Wither for 3 seconds. Hitting the same target again within 8 seconds continues the chain and increases the Wither duration.
The chain can reach 30 hits and a maximum Wither duration of 33 seconds. Switching targets or waiting too long breaks the chain.
When you land the hit that reaches 30 Flow, the rapier releases a finisher:
Be careful when fighting near allies or other players, since the finisher affects all nearby living entities except you.
Begin sneaking while holding the rapier to activate Armor-Piercing Stance.
Press the use button while holding the rapier to activate Acceleration.
A rapier hit between two players can start a duel when either player has 10 health or less.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.