Description
Moon Val Gauntlet adds two matching magical melee weapons—the pale Moon Val Gauntlet and its aggressive counterpart, the Blood Moon Val—each granting a set of six unique combat and utility abilities split between main-hand and off-hand use. Both gauntlets share the same core mechanics but apply their own themed effects, letting you build a full "dual gauntlet" playstyle by wielding one in each hand.
| Item | Description |
|---|---|
| Moon Val Gauntlet | Epic-rarity gauntlet themed around lunar energy. Functions as a weapon and ability trigger. |
| Blood Moon Val | Epic-rarity gauntlet themed around blood-moon power. Same mechanics as the Moon Val Gauntlet with a darker ability set. |
Both gauntlets:




Both recipes require a golden helmet, nether star(s), and a stick, arranged on a crafting table. The Blood Moon Val additionally requires a redstone block.
Each gauntlet has six abilities: three tied to the main hand and three tied to the off-hand. Activate abilities with your normal use/attack input ("Activate Ability"); the game briefly limits rapid re-clicking to avoid misfires.
Moon Val Gauntlet abilities:
| Hand | Ability | Effect Style |
|---|---|---|
| Main | Lunar Shatter | Short-range burst that damages and knocks back nearby enemies |
| Main | Moonstride | Extended mobility buff |
| Main | Crescent Burst | Quick offensive burst |
| Off | Lunar Ward | Defensive effect over a longer duration |
| Off | Tidal Drift | Sustained utility/movement effect |
| Off | Pale Pulse | Area regeneration effect around you |
Blood Moon Val abilities:
| Hand | Ability | Effect Style |
|---|---|---|
| Main | Blood Moon Rend | Aggressive melee-focused burst |
| Main | Crimson Rush | Extended speed/mobility buff |
| Main | Eclipse Fang | Quick offensive strike effect |
| Off | Sanguine Aegis | Long-duration defensive effect |
| Off | Blood Tide | Sustained utility effect |
| Off | Harvest Pulse | Area-based recovery effect |
Dual-Fire Sync: Wielding a gauntlet in each hand allows their main-hand and off-hand abilities to trigger together, letting you layer offense and defense (or utility) in the same action.
Passive Effects: Simply fighting with a gauntlet equipped can proc passive effects on a short internal cooldown, such as brief slows on enemies or bonus regeneration when both hands are dual-wielding gauntlets.
Activation Inputs: Abilities respond to use-item input, with support for detecting sneak-based double-activation and jump-timed inputs, giving you a few reliable ways to trigger specific effects.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.