Description:

drake_holmes
Java 1.21.5

create a mob that looks like a iron_golem which has the following appearance: 'Kolossos had a similar appearance to Sonic.EXE, that was a bloody, possessed version of Sonic the Hedgehog with black eyes and red pupils. However, unlike Sonic.EXE, his right arm was instead a fleshy rod of spikes, and his left arm has claws. He also has no teeth, darker fur, more dilated pupils, and is considerably bigger in size than any other character.' and the following behavior/capabilities: 'once the player spawns in the monster known as kolossos will spawn with them constantly pursuing them no matter where the player goes kolossos deals 65 damage per hit and can use abilities like a charge to deal 25 damage, a grab that can keep the player for escaping for a short time and the ability to climb any surface just to reach the player if killed kolossos will drop one netherite bar and redstone and after a day of being killed kolossos will return to continue hunting the player' Edit v2: make the mob use the reference image and actually match, make the spawn egg appear dark with red eyes staring straight ahead, change the name from kolossos unending hunt to just kolossos, make kolossos spawn in when the player spawns into the world, make the spawn ten blocks away from the player, make kolossos do a fast charge (like a lunge) towards the player, make kolossos randomly pick up the player to count as a grab, make kolossos not instantly kill the player Edit v3: make kolossos match the image completely, no longer use the model of the iron golem make a custom one to match image, make kolossos able to climb any block to reach the player, add chase music whenever the player is being chased by kolossos, make kolossos have infinite to always find the player no matter what, the texture must match the image and not be terrible must be perfect Edit v4: make it so only one kolossos can exist in a world, lower the volume of the chase music, use the texture given for kolossos Edit v5: make it so the chase music only plays one per loop, make kolossos not instantly kill the player so the player has a fighting chance, make kolossos always path find to the player even when high up Edit v6: make it so the chase music plays when kolossos is close to the player, make kolossos not jump when not needing to

This mod adds six multi-tools—the Wooden, Stone, Iron, Gold, Diamond, and Netherite Paxels—that combine pickaxe, axe, and shovel functions so you can mine, chop, and dig without swapping tools; equip and left-click to break appropriate blocks (stone, ores, wood, dirt, sand, gravel, etc.). All paxels now also perform full axe and shovel right‑click actions: right‑click logs to strip them and right‑click grass to create paths, and each paxel retains its tiered speeds and durabilities (Wooden: 100; Stone: 250; Iron: 500; Gold: 64 with faster speed; Diamond: 2,000; Netherite: 4,000

The Nice Wand is a magical tool that converts hostile mobs into friendly companions. Simply right-click on any hostile mob (such as zombies, skeletons, creepers, or spiders) to remove their aggressive behavior, prevent them from attacking, and mark them as friendly with a custom aqua-colored name tag. The wand has 64 uses before breaking, and each successful conversion is accompanied by heart particles and a magical sound effect.

Hey, you! Do you hate making a bunch of potions for you or your friends? Hate wasting the bottles to shatter against mobs? Behold the catalyst jar! The catalyst Jar stores a drinkable potion and, when activated, creates a 5‑block radius cloud that follows you and reapplies the potion’s effects every second for the jar’s active duration. To use: hold a drinkable potion in your off‑hand and right‑click with the jar in your main hand to fill it (potion consumed, bottle returned), right‑click to activate the cloud. sneak + right‑click without a catalyst to cycle target mode (All → Players only → Mobs only), and sneak + right‑click with a catalyst in the off‑hand to consume it and upgrade the jar’s tier/duration (Base 20s; Coal 30s; Iron 60s; Gold 90s; Diamond 120s; Netherite 180s). While the jar is active you cannot refill, upgrade, or change modes (you’ll see “The jar is active. Please wait until it finishes.”), and Instant Health/Damage potions are blocked — attempts to fill with them are rejected due to how overpowered it is.
This mod is licensed under the CreativeMode Mods License.