Description
/summon com_jules_pair_of_illagers_smfcanj4:swamp_spell_caster or /summon com_jules_pair_of_illagers_smfcanj4:magicspeller.This mod adds two hostile mobs: a villager-like spellcaster found in swamps and an illager that combines ranged attacks with several magical and close-range abilities.
| Mob | Where to find it | Main threats |
|---|---|---|
| Swamp Spell-Caster | Naturally spawns on the surface in swamps, in low light, usually in groups of one or two | Attacks with evocation fangs and melee strikes |
| Magicspeller | Naturally spawns on the surface in dark forests, in low light, alone | Fires arrow volleys and uses fangs, vexes, and a knockback roar |
There are no special player controls for either mob: they attack automatically when they target you. Spawn them with their eggs or commands to try them out in a safe, prepared area.
The Swamp Spell-Caster looks like a villager but is hostile and offers no trades. The Magicspeller is also hostile and can attack players, villagers, and iron golems.
There are no crafting recipes for the mobs. Find them in their natural biomes, or use their spawn eggs in Creative mode.
Defeated Swamp Spell-Casters may drop emeralds and slimeballs. Magicspellers may drop emeralds and arrows, and can sometimes drop a crossbow.
Treat both mobs as combat encounters rather than villagers to approach for trading. Against a Magicspeller, watch for arrow volleys and keep moving to avoid fang attacks; closing in does not remove the danger of its roar. Against a Swamp Spell-Caster, avoid standing still near it, where its nearby fangs can strike.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.