Description
Survive three waves of park sentinels, earn tokens, and replay with your arcade blaster.
Mod Wiki
Indigo Park Adventures
Quickstart
- Craft an Indigo Park Pass and find an open area to start the challenge.


- Use the pass, or enter
/park start. The challenge begins around you. Use/park statusto check your wave and token count. - Defeat the sentinels with your usual weapons, or craft an Arcade Blaster and use it while holding an Arcade Token—it spends one token per shot.
- Clear all three waves. Each sentinel defeated by a player earns a token, and nearby players receive eight bonus tokens for completing the challenge.
Only one challenge can run in a world at a time.
Overview
Indigo Park Adventures is a three-wave combat challenge. Starting it spawns park sentinels around the player who began the event. Clear a wave, wait five seconds, and the next wave arrives. The challenge ends when the third wave is cleared—or if the player who started it dies.
What It Adds
| Item | Use |
|---|---|
| Indigo Park Pass | Starts the challenge when used. |
| Arcade Token | Challenge reward and Arcade Blaster ammunition; also used to craft the Confetti Popper. |
| Arcade Blaster | Fires a token-powered shot at a target in front of you. |
| Park Medkit | Restores health and grants brief regeneration. |
| Sentinel Whistle | Makes nearby challenge sentinels glow. |
| Confetti Popper | Spends tokens to damage nearby challenge sentinels. |
How To Use
Use items from your hand:
- Park Pass: Starts the challenge; it is consumed outside Creative mode.
- Arcade Blaster: Use while aiming at a target. It shoots up to 24 blocks, damages the first living target along its path, and consumes one Arcade Token even if it misses.
- Park Medkit: Use to restore 6 health points and gain 4 seconds of regeneration.
- Sentinel Whistle: Reveals challenge sentinels within 28 blocks with the glowing effect for 6 seconds.
- Confetti Popper: Spends 2 tokens to deal 5 damage to each challenge sentinel within 5 blocks.
Use /park status to see whether the challenge is ready or active. An operator can use /park reset to end an active challenge and clear its sentinels.
Crafting And Obtaining
Craft these items at a crafting table:
| Item | Recipe |
|---|---|
| Arcade Blaster | |
| Arcade Token (makes 3) | |
| Confetti Popper | |
| Park Medkit (makes 2) | |
| Sentinel Whistle |
Tokens also come from defeating challenge sentinels: player kills award one token each. Completing all three waves awards eight bonus tokens to each player near the challenge area.
Abilities And Mechanics
The first wave has four sentinels, the second six, and the third eight. The first wave includes zombies and husks; later waves use husks. Third-wave enemies are named Midway Stalker.
After all sentinels in a wave are defeated, the next wave starts after five seconds. The challenge status appears to players near the area while it is running.
Progression And Strategy
Bring Arcade Tokens if you plan to use the blaster or Confetti Popper, and prepare healing before starting. The whistle can help spot sentinels nearby; save the Confetti Popper for when several are close. The challenge begins where you use the pass or run /park start, so make room around that spot before starting.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
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This mod is licensed under the CreativeMode Mods License.





