Description







Interact with the rocket to open the Frontier Rocket Console. Choose a destination, or select Return to Previous Anchor to return to your last departure point. A safe arrival pad is prepared automatically, and a vehicle you are riding can travel with you.
Use the rocket to visit the Creeper Prime Homeworld first. Look for Creeprite Ore, neutral profession Creepers, futuristic structures, and machines.
Craft a Creeper Prime Tablet and use it to open the mod's menus.


Visit a Holographic Display or use the tablet to read the archive, view mission directives, trade, manage vehicles, and track space discoveries.
For a fast combat test, craft a Creeprite Railgun, equip it, and use it to fire.









Creeper Tech Frontier is a spacefaring technology and exploration mod centered on the reclaimed Creeper civilization. Build industrial bases, recover Creeprite materials, trade with neutral Creepers, deploy vehicles, explore custom planets, and progress from basic frontier equipment to Ultra Suit technology.
The main progression loop is:
The on-screen status bar tracks your current Reputation, Tech level, Ultra Suit modules, and recovered Lore records.
Creeprite materials are used for tools, weapons, machines, vehicles, armor, and space equipment.
A complete Ultra Suit provides strong defensive effects, regeneration, and slow falling. With enough installed modules, it also provides stronger protection and fire resistance.
Ground, hover, aquatic, aerial, and space vehicles include:
Neutral and specialist Creepers include:
Hostile or expedition creatures include Voidmites, Kharos Stalkers, and other Creeper variants encountered around frontier structures and planets.
Place a Frontier Rocket and interact with it to open its console. Available routes include:
| Destination | Description |
|---|---|
| Creeper Prime Homeworld | Reclaimed Creeper terrain, Creeprite fields, and frontier settlements. |
| Creeper Prime Orbital Relay | A cold, elevated relay with sparse rock, suspended platforms, and emergency beacons. |
| Kharos Red World | A harsh red desert expedition zone with Kharos Sand and open terrain. |
| Overworld Crash Colony | A damaged Ark-ship crash site with Creep blocks, wreckage, and outposts. |
| Nether Research Gate | A reinforced research area built into the Nether. |
| Return to Previous Anchor | Returns you to the location where your last rocket trip began. |
Rockets create or reinforce an arrival pad when necessary. Keep the area around the rocket clear, especially if you are travelling in a vehicle.
Use the Creeper Prime Tablet to open the main frontier menu. Its options include:
Interact with a Holographic Display to open the Creeper Prime Archive. The archive contains four lore records:
Later records cover lost Ark signals and end-game objectives. Reading records increases lore progress and can improve reputation or unlock technology.
Interact with a profession Creeper to open its native trading interface. Different districts favor different professions:
Do not attack neutral city Creepers. Hurting them can reduce your reputation.
Use the Structure Spawn Wand in Creative Mode to choose and place prepared structures. Available choices include:
The Planetary Capital Beacon creates a large furnished capital around the point where it is used. It can only anchor one capital, so choose a clear location with room for streets, districts, vehicle bays, factories, laboratories, reactor rooms, and the central Overmind tower.
Several machines contribute to a shared base-power reserve when used. Reactor cores, conduits, generators, anchors, field emitters, and other advanced blocks are most effective when placed together.
Useful power blocks include:
Interact with a Creeprite Reactor to open its terminal. The terminal can:
The reactor tracks heat. At maximum heat it shuts down, resets its heat, may summon corrupted hostiles, and can reward a Void Shard. Reactor safe mode prevents terrain damage during an overload.
The Ultra Forge is the late-game crafting station. It must be built into a powered structure:
Once assembled, the Ultra Forge can produce:
The Forge also has an emergency charge option that consumes Creeprite Rods to restore stored power.
Use a vehicle placer on a clear block to deploy its vehicle. Interact with the vehicle to mount it and use movement controls normally.
While driving:
Use a Vehicle Assembly Platform to obtain, repair, refuel, and upgrade vehicles. Its services include weapon modules, armor modules, engine modules, drone deployment, and additional chassis assembly.
Equip all four Ultra Suit pieces to activate the suit's main protection. Interact with a Neural Console or use the tablet's Ultra Suit Modules option to install up to eight modules.
Modules improve the suit with functions such as:
A fully equipped suit grants Resistance, Regeneration, and Slow Falling. Higher module counts improve these effects and can add Fire Resistance.
Use the Pulse Carbine, Void Lance, Cryo Blaster, Energy Blade, and other weapons normally from the hotbar. The Cryo Blaster fires cryogenic projectiles, while the Creeprite Railgun launches a powerful explosive projectile.
The Railgun can be crafted directly:










Use grenades and strike equipment from the hotbar:
C4, Claymores, and mines can harm their owner or allies. Keep clear after planting them.
The Space Frontier menu tracks discoveries and opens expedition zones such as:
These zones contain special terrain, structures, materials, vehicles, and local creatures. Typical rewards include Quantum Creeprite, Neural Processors, Singularity Cores, and Void Shards.
Void Moon expeditions may contain Voidmites. Kharos expeditions may contain Kharos Stalkers.
Creep Base X is an endless one-floor Nether complex. Open its route from the tablet's frontier or space menus.
The route begins in the Nether at a stabilized gate. Every cubicle is 24×24 blocks and has aligned north, south, east, and west halls. Walk through the exits to extend the complex as you explore.
Cubicles are generated with different functions:
Each room may contain a specialist Creeper and useful equipment. Trade rooms contain storage services, foundries contain fabrication machines, laboratories contain Neural Consoles, security rooms contain Defense Turret Bases, and reactor rooms contain power equipment.
The larger Creep Base X districts include:
Talk to district specialists for trades, services, lore, and reputation tasks. The Overmind Core is intended for the highest-clearance stage of progression.
Use a crafting table for the recipes below. Recipe icons show the output; hover over or tap an icon to view its complete ingredients and layout.
| Item | Recipe |
|---|---|
| Creeper Alloy Block | |
| Creeprite Lens / Creeper Prime Tablet | |
| Creeprite Axe | |
| Creeprite Hoe | |
| Creeprite Pickaxe | |
| Creeprite Plate | |
| Creeprite Rod | |
| Creeprite Shovel | |
| Creeprite Sword | |
| Airframe Core | |
| Avionics Suite | |
| Creeprite Railgun |
The Creeprite Plate recipe is a useful early processing step:







| Item | Recipe |
|---|---|
| Alloy Smelter | |
| Bio Reactor | |
| Creeper Fabricator | |
| Creeprite Reactor | |
| Creeprite Reactor Core | |
| Cargo Loader | |
| Cryo Chamber | |
| Defense Turret Base | |
| Dimensional Anchor | |
| Drone Terminal | |
| Energy Battery | |
| Energy Conduit | |
| Force Field Emitter | |
| Fuel Pump | |
| Glowsteel Plating | |
| Gravity Lift | |
| Hazard Sensor |
| Item | Recipe |
|---|---|
| Frontier Crawler | |
| Frontier Rocket | |
| Frontier Arrival Platform | |
| Drone Bike | |
| Deep Sub | |
| Creeper Assault Tank | |
| Aerial Gunship | |
| Elite Launchpad | |
| Grass Airstrip |
A Frontier Rocket can be crafted directly:



| Item | Recipe |
|---|---|
| Cryo Blaster | |
| Creeper Frag Grenade | |
| Creeper Flashbang | |
| Creeper C4 Charge | |
| Creeper Claymore | |
| Creeper Anti-Personnel Mine |
The Anti-Personnel Mine produces three mines:



Flashbangs are made by upgrading Frag Grenades with Glowstone Dust and Redstone:



| Item | Recipe |
|---|---|
| Flight Computer | |
| Flight Manual |
The Vehicle Assembly Platform and the Ultra Forge provide additional vehicle and aircraft fabrication options that use Credits, Vehicle Cores, Creeprite parts, crystals, and high-tier materials.
Start by finding Creeprite Ore and establishing a small base. Make Creeprite tools, Plates, Rods, and basic machines. Use Traders and Engineers to obtain Credits, Vehicle Cores, and additional materials.
Craft a Creeper Prime Tablet early so you can access the archive, trades, contracts, and space menus.
Build transport equipment, reactors, and a Vehicle Assembly Platform. Explore the Orbital Relay and Void Moon routes. Collect Energy Crystals, Neural Processors, Plasma Crystals, and Void Shards.
A Cryo Chamber, Energy Battery, Hazard Sensor, Portal Stabilizer, and Gravity Lift are useful preparations for longer expeditions.
Reach Kharos and other red-world expedition areas. Establish a launch pad, use a Portal Stabilizer, and bring combat equipment for Kharos Stalkers and other expedition threats.
The Interplanetary: Kharos stage also opens access to more advanced vehicle services and helps prepare the route to Creep Base X.
Build and power an Ultra Forge. Use Quantum Alloy, Neural Processors, Plasma Crystals, Void Shards, Quantum Creeprite, and Singularity Cores to fabricate advanced machines, vehicles, weapons, and the Ultra Suit.
Read all archive records and complete city contracts to increase reputation and unlock higher-clearance services.
At the highest stages:














































































































































































































































































































































































Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.