Description:
Copper 9 Escape Arsenal is a survival-horror escape scenario. You are stranded on Copper‑9, a frozen wreck of an industrial zone. Your goal is to scavenge materials, work through an atomic crafting chain, assemble the Escape Rocket, and launch yourself off the planet. The mod wraps this around a persistent Tactical XP and Rank system, a 192-entry weapons requisition catalog, random horror events, and a suite of utility items to aid your survival.
| Item | Purpose |
|---|---|
| Rocket Crafter | Main crafting station for all Copper‑9 components and the Escape Rocket |
| Tactical Armorer Tablet | Menu UI for starter kits, ammo resupply, weapon attachments, and the full requisition catalog |
| Copper‑9 Salvage Pack | Opens to yield scavenged materials |
| Emergency Repair Kit | Field repair and healing consumable |
| Ore Pulse Scanner | Scans nearby terrain and highlights ore deposits |
| Horror Lure | Deliberately triggers a horror event at your location |
| Aztec Death Whistle | Kills nearby hostiles, teleports item drops to you, and highlights ores — 10‑second cooldown |
| The Cross | Legendary artifact; hold or offhand for massive passive buffs, 128 base damage, fast mining across all block types, and item duplication on use |
Eight high-powered v5 fusion weapons are available through the Tablet catalog or crafting. Each has a tier, base damage, and effective range displayed on the HUD when held.
| Weapon | Tier | Damage | Range |
|---|---|---|---|
| Helix Breach PDW | 4 | 12 | 28 |
| Chimera Fusion Rifle | 5 | 18 | 52 |
| Wyrmfire LMG Scorcher | 5 | 16 | 42 |
| Vortex Battle Carbine | 6 | 20 | 55 |
| Revenant DMR‑12G | 6 | 22 | 64 |
| Titanfall AKM‑MG | 7 | 28 | 58 |
| Starfall Rail Sniper | 8 | 48 | 96 |
| Eclipse Void Launcher | 9 | 64 | 40 |
| AK‑74.PP‑9192.6.350 Cal BMG | 10 | 120 | 110 |
The AK‑74 ultra‑hybrid is crafted via a fusion grid using a Nether Star, applying a 25× power boost over the base weapon.
All of these are produced inside the Rocket Crafter:
| Material | Key Ingredients |
|---|---|
| Bismuth Ingot | 2× Amethyst Shard + 1× Copper Ingot |
| Copper‑Steel Alloy | 2× Copper + 2× Iron + 1× Coal |
| Titanium Plate | 2× Iron Ingot + 1× Quartz |
| Cryo Circuit | 1× Bismuth Ingot + 1× Blue Ice + 2× Redstone |
| Reactor Shard | 1× Echo Shard + 1× Blaze Rod + 1× Diamond |
| Nanite Cluster | 1× Copper‑Steel Alloy + 1× Slimeball + 1× Redstone |
| Memory Chip | 1× Cryo Circuit + 1× Nanite Cluster + 1× Gold Ingot |
| Copper‑9 Alloy | 1× Bismuth + 1× Copper‑Steel + 1× Titanium Plate + 1× Nanite Cluster |
| Reinforced Hull | Crafted from advanced alloys |
| Plasma Thruster | Advanced rocket component |
| Navigation Core | Advanced rocket component |
| Reactor Cell | Advanced rocket component |
| Escape Rocket | Final assembly of all rocket components |
Hold the Rocket Crafter and use it to open its menu. Select the recipe you want, confirm you have the listed ingredients in your inventory, and the output item is produced instantly. Work through the material chain — basic alloys first, then circuits and clusters, then rocket sub‑assemblies, and finally the Escape Rocket itself.
Hold the Tablet and use it to open a form menu with these sections:
While playing, your action bar displays: current Rank, XP, held weapon name, ammo count, damage, effective range, lock status, and your current Paranoid pressure level. Keep an eye on Paranoid — it rises during horror events and applies darkness and slowness until it clears.
Once you have assembled the Escape Rocket, hold it and use it. Successful launch awards a significant amount of Tactical XP and registers your escape.
Rocket Crafter — craft this first; it unlocks the entire Copper‑9 progression:


Tactical Armorer Tablet — your command interface for kits and the requisition catalog:


Copper‑9 Salvage Pack — breaks open for scavenged resources:


Emergency Repair Kit — field healing and repairs:


Ore Pulse Scanner — shaped recipe using Copper, Redstone, Quartz, and Iron:


Horror Lure — deliberately summons a horror event:


All Copper‑9 alloys, circuits, rocket parts, and the Escape Rocket itself are crafted exclusively inside the Rocket Crafter, not on a standard crafting table.
You earn Tactical XP by surviving, launching the Escape Rocket, and completing combat. There are 11 rank thresholds (XP required: 75 / 175 / 350 / 600 / 950 / 1,400 / 2,000 / 2,800 / 3,800 / 5,200). Higher ranks unlock higher-tier weapons in the Tablet catalog.
Approximately every 15 minutes there is a chance for a horror event to trigger. One of five entities may appear: The Man From The Fog, Entity303, Herobrine, Goat Man, or Siren Head. These entities can dig through terrain toward you and inflict the Paranoid status, which causes darkness and slowness. Paranoid pressure is shown on the HUD and clears when the threat passes. Use a Horror Lure if you want to trigger an event on your own terms.
When a horror entity is nearby or attacks you, your Paranoid meter fills (up to 1,200 ticks). While Paranoid is active you suffer darkness and slowness effects. The meter drains naturally once the horror retreats.
Hold and use the Aztec Death Whistle to simultaneously:
It has a 10-second cooldown.
Hold The Cross in your main hand or offhand to receive its passive effects at all times:
The Cross has a 1-second use cooldown and is enchantable in the sword slot.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.