Description
Classbound Arsenal is a class-based combat and progression mod. Your class determines your starting equipment, available weapon forge, and five-node skill tree. Weapons and skills use class XP, earned by defeating mobs. Your summoned lizard can also earn XP for you by defeating mobs.
Each class has 25 class weapons organized into five tiers, plus its own skill tree.
| Class | Starting gear | Playstyle |
|---|---|---|
| Melee Vanguard | Stone Sword | Close combat; class weapons can trigger extra combat effects. |
| Ranged Ranger | Bow and 24 arrows | Bow combat and aimed attacks with forged class weapons. |
| Mage | Laser Staff | Use different staffs and foci to cast damaging, area, control, or restorative spells. |
| Summoner | Lizard Caller | Summon a lizard to fight alongside you. Summoning weapons call different forms with varying strength, vitality, and sometimes flight. |
| Healer | Bloodsucker and 3 Healing Draughts | Siphon health from enemies and heal teammates with draughts. |
Higher tiers require more skill nodes. The Forge Weapons menu shows the XP cost and requirements for each weapon.
| Tier | Melee Vanguard | Ranged Ranger | Mage | Summoner | Healer |
|---|---|---|---|---|---|
| 0 | Stone Sword, Iron Saber, Bronze Cutter, Oak Knocker, Flint Edge | Ash Bow, Hunter Bow, Shortbow, Birch Recurve, Flintlock Bow | Laser Staff, Prism Staff, Spark Wand, Amethyst Rod, Apprentice Focus | Lizard Caller, Brood Totem, Rune Crook, Moss Whistle, Hatchling Staff | Bloodsucker, Rose Scythe, Siphon Rapier, Sanguine Staff, Lifebloom Blade |
| 1 | Ember Greatsword, Titan Hammer, Moonsteel Blade, Briar Axe, Crag Maul | Longshot Bow, Storm Crossbow, Yew Longbow, Twinstring Bow, Gale Repeater | Storm Wand, Nova Staff, Frost Scepter, Sunray Baton, Wildfire Rod | Beastcaller Staff, Dragonbone Crook, Wildheart Totem, Basilisk Caller, Grovekeeper | Vitality Mace, Petal Edge, Crimson Siphon, Pulse Wand, Kindred Rod |
| 2 | Void Cleaver, Sunfall Saber, Warden Halberd, Frostbite Glaive, Redstone Fist | Starpiercer, Moonshot, Sunflare Bow, Frostline, Thunderstring | Void Scepter, Gravity Staff, Moon Prism, Thunder Core, Starweaver | Spirit Fang, Echo Bell, Scaleweaver, Druidic Rod, Saurian Crook | Mercy Glaive, Heartwood Staff, Redmoon Scythe, Lifeweaver, Seraphic Knife |
| 3 | Dragonfang, Dusk Reaver, Obsidian Knight, Starbreaker, Stormcleaver | Phantom Bow, Windrunner, Raven’s Eye, Crystal Crossbow, Voidshot | Rift Lance, Comet Staff, Aurora Scepter, Soul Lantern, Prismatic Ray | Elder Brood, Twin Summoner, Verdant Idol, Reptile Oracle, Ancient Howler | Sanctuary Blade, Soulmender, Dawn Siphon, Rose of Mercy, Lifeline Spear |
| 4 | Worldsplitter, King’s Last Word, Eclipse Brand, Nether Crown, Eternal Edge | Worldseeker, Dragon’s Breath Bow, Eclipse Bow, Horizon Piercer, Astral Ballista | Astral Crown, Eclipse Staff, Worldspark, Everlight, Archmage’s Finale | Primal Conduit, Worldroot Staff, Soul of Scales, First Brood, Apex Caller | Everlasting Bloom, Guardian Angel, World Healer, Crimson Covenant, Last Light |
Use the Classbound Ledger’s Forge Weapons option to obtain class weapons. The forge spends class XP rather than requiring a crafting-table recipe. Tier 0 weapons cost 5 XP each; tiers 1 through 4 cost 12, 19, 26, and 33 XP. A weapon’s tier also requires at least that many unlocked skill nodes.
Your starter weapon and class supplies are given when you choose your class. The ranged starter is a regular bow with arrows; its class-specific aimed attack is available on forged ranged weapons.
Each skill tree has five skills unlocked in order. Skills are permanent for that character and also open the next weapon tier.
| Class | Skill tree |
|---|---|
| Melee Vanguard | Keen Edge, Stoneguard, Battle Rhythm, Veteran’s Instinct, Champion’s Might |
| Ranged Ranger | True Aim, Quick Draw, Far Sight, Fletching Lore, Deadeye |
| Mage | Focused Beam, Arcane Reserve, Searing Light, Mana Flow, Prismatic Mastery |
| Summoner | Bonded Scales, Pack Tactics, Lizard Vitality, Call of the Wild, Ancient Bond |
| Healer | Gentle Touch, Blood Siphon, Renewal, Vital Surge, Sanctuary |
Skill costs, in order, are 12, 20, 28, 36, and 44 XP. Class weapons and skills can improve combat damage, survivability, attack range or cooldowns, companion strength, and ally healing.
Defeat mobs to build class XP, then spend it between forging weapons and unlocking skills. Unlocking the first skill opens tier 1 weapons; each additional node opens the next tier. The ledger’s menus show your current XP and requirements, so you can plan whether to invest in a skill or save for another weapon.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.