

Description
The Fire Flower is a throwable item that launches a bouncing fireball projectile when you right-click, arcing downward as it travels and leaving a visible trail of flame and smoke. It bounces off the ground and walls up to 20 times before despawning, deals one heart of damage to any mob it hits without setting them on fire, consumes one Fire Flower per throw, and has a short cooldown between throws.
Mod Wiki
Fire Flower
Quickstart
- Craft a Fire Flower using the recipe below, or grab one from the Combat tab in Creative mode.
- Hold the Fire Flower in your hand and right-click to throw a bouncing fireball.
- Watch it arc downward, bounce off the ground and walls, and home in on nearby mobs — each hit deals 1 heart of damage.
- Each throw consumes one Fire Flower and triggers a short cooldown before you can throw again. Stack up to 16 to carry a good supply.


Overview
Fire Flower adds a single throwable item that lets you hurl a physics-driven fireball projectile. The fireball bounces around the environment like a rubber ball — useful for hitting mobs around corners, across uneven terrain, or in enclosed spaces. It is a purely mechanical weapon: it deals impact damage but does not set targets on fire.
What It Adds
| Item | Stack Size | Found In |
|---|---|---|
| Fire Flower | 16 | Combat creative tab, crafting |
How To Use
- Right-click with a Fire Flower in hand to launch a fireball in the direction you are looking.
- The projectile arcs downward under gravity, leaves a trail of flame and smoke particles, and plays a Blaze shoot sound on launch.
- When it hits the ground it bounces upward at a consistent height (Mario-style), retaining most of its horizontal speed. When it hits a wall it reflects off the surface.
- The fireball despawns after 20 bounces or roughly 10 seconds, whichever comes first.
- If the fireball strikes a living mob it deals 2 damage (1 heart) and despawns immediately — it does not set the target on fire.
- One Fire Flower is consumed per throw in Survival mode. In Creative mode your supply is not reduced.
- A brief cooldown (half a second) applies after each throw.
Crafting And Obtaining
The Fire Flower recipe is unlocked automatically when you join a world.
Surround a central Gunpowder with three Fire Charges and finish with a Slime Ball at the bottom. The Slime Ball is what gives the fireball its bouncy physics.
Abilities And Mechanics
| Property | Value |
|---|---|
| Damage per hit | 2 (♥) |
| Sets target on fire | No |
| Max bounces | 20 |
| Max lifetime | ~10 seconds |
| Ground bounce | Reflects upward, retains ~95 % horizontal speed |
| Wall bounce | Reflects horizontally, retains ~80–95 % speed |
| Throw cooldown | ~0.5 seconds |
Progression And Strategy
- Carry multiples. Each throw uses one item, so bring a full stack of 16 for extended combat.
- Use terrain to your advantage. The bouncing trajectory lets the fireball round corners and travel through corridors, hitting mobs that are not in your direct line of sight.
- Aim slightly downward. The projectile already arcs downward on launch; aiming at or just below a mob's level gives the most direct hit before the first bounce.
- Enclosed spaces. Caves and rooms amplify the fireball's effectiveness — it will keep bouncing until it finds a target or exhausts its bounce count.
- No fire damage. The Fire Flower will not burn mobs immune to fire damage, but the impact damage still applies, making it effective against Blazes and Nether mobs.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.