7 downloads


Description:
Blood Leech is a cursed netherite scythe that, when held in your main hand, grants a 5% movement speed boost and instantly applies Sweeping Edge III. Left-click swings deal 10 damage at 0.6 attack speed, erupt in a burst of blood-red dust, and heal you for 2 hearts on each hit. Landing a killing blow permanently raises your maximum health by half a heart (up to reset to 20 hearts on death).
Manage versions and create new iterations of this mod.
This will create a new mod based on "Blood Leech" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Blood Leech" for Minecraft Java 1.20.1. The original mod will remain unchanged.
7
Sep 16, 2025, 05:43 AM
User request: a scythe called the Blood Leech (with a red text color). It has a long curved wooden handle, and the blade is red with a sharp flare at the back. When held you gain a small speed buff, but its attack speed is 0.6 and does 11 damage. When it is hits an entity it creates a small amount of red particles that burst from the entity. When you hit an enemy with it you are healed the amount of damage you did, if you are full health it adds hearts equal to the amount of damage dealt. Edit v2: change its damage to 10, make it burst the heart and falling_lava particles when attacking, make it give you +1 absorption heart for each kill on any entity or player Edit v3: it should ONLY heal 2 full hearts (4 health points) when used. when the user kills any entity or player: set their base max_health attribute by 0.5 but set the base back to 20 once the user dies Edit v4: remake the item texture, remove the heart particles and add many more lava_dripping particles, give it sweeping_edge 3 Edit v5: remove the combat stats tooltip, remove the particle description in the tooltip, remove the phrase (resets on death) from the tooltip. remove the lava_dripping particles and replace them with dust_color_transition {from_color:[0.67,0.0,0.0],to_color:[1.0,0.5,0.5],scale:1} ~ ~1 ~ .5 .5 .5 .001 20 force
0
Sep 15, 2025, 06:34 AM
User request: a scythe called the Blood Leech (with a red text color). It has a long curved wooden handle, and the blade is red with a sharp flare at the back. When held you gain a small speed buff, but its attack speed is 0.6 and does 11 damage. When it is hits an entity it creates a small amount of red particles that burst from the entity. When you hit an enemy with it you are healed the amount of damage you did, if you are full health it adds hearts equal to the amount of damage dealt. Edit v2: change its damage to 10, make it burst the heart and falling_lava particles when attacking, make it give you +1 absorption heart for each kill on any entity or player Edit v3: it should ONLY heal 2 full hearts (4 health points) when used. when the user kills any entity or player: set their base max_health attribute by 0.5 but set the base back to 20 once the user dies Edit v4: remake the item texture, remove the heart particles and add many more lava_dripping particles, give it sweeping_edge 3
0
Sep 15, 2025, 06:17 AM
User request: a scythe called the Blood Leech (with a red text color). It has a long curved wooden handle, and the blade is red with a sharp flare at the back. When held you gain a small speed buff, but its attack speed is 0.6 and does 11 damage. When it is hits an entity it creates a small amount of red particles that burst from the entity. When you hit an enemy with it you are healed the amount of damage you did, if you are full health it adds hearts equal to the amount of damage dealt. Edit v2: change its damage to 10, make it burst the heart and falling_lava particles when attacking, make it give you +1 absorption heart for each kill on any entity or player Edit v3: it should ONLY heal 2 full hearts (4 health points) when used. when the user kills any entity or player: set their base max_health attribute by 0.5 but set the base back to 20 once the user dies
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This mod is licensed under the CreativeMode Mods License.