Description:


The Barbed Bloodhammer is an Epic-rarity melee weapon for Minecraft Bedrock Edition 1.21.93. It's a giant blood-soaked war hammer wrapped in barbed wire that punishes groups of mobs with a single swing — dealing direct damage, blasting nearby enemies into the air, and punctuating every kill with an ominous evil laugh sound.
| Detail | Value |
|---|---|
| Item ID | com_barbed_bloodhammer_mjjiqfsz:my_sword |
| Rarity | Epic (enchanted glint) |
| Direct damage | 10 |
| Area-of-effect damage | 6 (to nearby mobs) |
| AoE radius | 4 blocks |
| Durability | 1,561 |
| Stack size | 1 |
| Enchantable | Yes (sword slot) |
Every time you land a hit that connects, the hammer triggers three effects simultaneously:
An eerie laugh plays at the point of impact, audible to anyone nearby.
All mobs within 4 blocks of the struck target take 6 damage in addition to any other damage they may have already received. Players are not caught in the splash.
Craft the Barbed Bloodhammer at a crafting table using the recipe below:


The hammer can also be repaired using Iron Ingots at an anvil (each ingot restores a significant chunk of durability). It accepts any sword-compatible enchantment (e.g., Sharpness, Looting, Unbreaking) and has shredding speed against cobwebs built in.
Download the mod and follow the step-by-step installation guide.
This mod turns a custom return item into an in-game base manager: using the item opens a menu where you can save your current location as a named base, browse and teleport to any saved base, delete bases, or teleport to the world spawn; saved bases are unlimited, stored per-player, and now persist after leaving and rejoining the world. The menu also adds a Deathback option that records your last death location so you can teleport back to it later (works across dimensions), and the Teleport to Spawn option has been fixed to reliably send you to the proper overworld spawn area instead of placing you extremely high in the air. Use the item (right-click on PC / tap on mobile) to open the menu, then choose Save Current Location, Teleport to Saved Base, Delete Saved Base, Deathback, or Teleport to Spawn — the menu includes back buttons and on-screen feedback for saves, teleports, and deletions.

Security Automator: Place a Redstone Block. Stand on the Redstone block and use the wand on it. The Redstone block is now your personal monster sensor activating when they are within 16 blocks of it. When they are not in it's area of influence it becomes an obsidian block. Great for automatic lights and security doors!

Adds a spear‑forging system for trident‑style weapons that lets you socket elemental cores and fuse spears into more powerful variants while preserving their melee and riptide‑style dash behavior. Use left‑click for melee; tap/use for a short dash, hold/use (~1s) for a charged dash, and hold/use while sneaking for a fully charged dash (consumes extra durability and triggers a spear‑specific burst); off‑hand dashes work by using any item while the spear is in your off‑hand (sneak to charge). Fused spears remain enchantable and repairable (Heart of the Sea or Trident Core Shards), display a special glint and colored name, and cores alter dash and on‑hit effects — and now each socket core has its own themed inventory icon (Core of the Deep: prismarine/teal orb with bubble runes and a soft water glow; Core of Flame: red/orange faceted ember with ember sparks; Core of Motion: light‑cyan kinetic swirl with motion lines; Core of Shadow: deep purple/black crystalline gem with a crescent motif) — all gameplay, drops and recipes are unchanged.
Alexandrite Flame Reaver — a high-tier battle axe forged from alexandrite, ruby and amethyst. Primary hit: 20 damage and applies Poison III and Wither III for 5s. Aura: nearby mobs within a 5x5 area take 10 damage and receive Wither II and Poison II for 3s. While held: grants Resistance II, Health Boost +10, and Regeneration III. While in inventory but not held: applies Strength III to the wielder. Special: crouch + right-click fires a fiery beam to the aimed location that deals 25 damage and launches targets upward ~iron-golem height. Visual: heavy pixelated axe head with a color-shifting alexandrite core (greenish-purple by day, reddish-purple by night), ruby/emerald checkerboard blade, magenta amethyst frame, and a purple/red gemstone handle with teal highlights.
This mod is licensed under the CreativeMode Mods License.