Description
Build powered armor, soar on reactor energy, and fight with repulsor blasts.
Mod Wiki
Arcforge Exosuits
Quickstart
- Make an Arc Circuit and Servo Bundle, and smelt an iron ingot into a Refined Alloy Plate. Use those parts to craft an Arc Cell and a Mark I Exosuit Chestplate.
- Craft and place an Arc Charger. Equip the suit in your chest slot, keep an Arc Cell in your inventory, then right-click the charger to fill the reactor. Each use consumes one cell.
- Press G to toggle powered flight. Steer with your movement keys, use Space to rise and Shift to descend, and hold Left Alt to boost. You can remap these keys under Controls → Arcforge Exosuits.
- Craft a Repulsor Emitter and hold it in either hand. Right-click while wearing an exosuit to fire at a target in front of you.
- Press J to open JARVIS diagnostics. The HUD also shows reactor energy, flight status, and health while you wear a suit.
Overview
Arcforge Exosuits centers on wearable powered chestplates: charge their reactors, use that energy for flight and repulsor attacks, and craft successive suit models for larger energy reserves. Suits begin with an empty reactor. While you wear one and are not flying, it slowly recharges by 1 unit every 80 ticks.
What It Adds
- Eight exosuit chestplates, from Mark I through Mark LXXXV.
- Crafting components: Arc Circuits, Servo Bundles, Refined Alloy Plates, and Arc Cells.
- The Arc Charger, which fills an equipped suit using an Arc Cell.
- The Repulsor Emitter, a hand-held weapon powered by your equipped suit.
- A flight HUD and JARVIS diagnostics screen.
In Creative Mode, the items and charger are available in the Combat inventory tab.
How To Use
Powered flight
Wear an exosuit chestplate with at least 2 reactor units, then press G to engage or disengage flight. Movement keys steer horizontally; Space and Shift control altitude. Hold Left Alt to boost, which increases flight energy use by 40%.
Flight ends if you remove the suit, enter water, die, change dimensions, or run out of energy. Keep an eye on the reactor readout in the HUD or suit tooltip.
Repulsor attacks
Hold the Repulsor Emitter in your main or off hand and right-click while wearing an exosuit. Aim at a living target within 24 blocks and keep a clear line of sight. A successful blast uses the suit’s listed repulsor energy cost and knocks the target back. The burst needs both a target and enough reactor power.
Arc Charger
Place the charger and right-click it while wearing an exosuit. Have an Arc Cell in your inventory; the charger consumes one and fills the suit’s reactor to capacity. It cannot charge a full reactor. In Creative Mode, charging does not require a cell. Mine the charger with a pickaxe to retrieve it.
Diagnostics
Press J to view health, equipped suit, reactor charge, plating condition, altitude, weapon status, and flight status. The HUD displays reactor charge, flight status, and health whenever you wear an exosuit.
Crafting And Obtaining
The main components are crafted or smelted as follows:
- Smelt an iron ingot into a Refined Alloy Plate:
- Craft an Arc Circuit:
- Combine an iron ingot, piston, and copper ingot for a Servo Bundle:
Craft an Arc Cell from iron, redstone, a diamond, and an Arc Circuit:



Craft your first suit using an iron chestplate, alloy plates, a Servo Bundle, and an Arc Cell:








Craft an Arc Charger with iron, Servo Bundles, Arc Circuits, and a copper block:





The Repulsor Emitter recipe uses alloy plates, an Arc Circuit, and a Servo Bundle:







Suit models
Each upgrade recipe uses 4 Refined Alloy Plates, 1 Servo Bundle, and 1 Arc Cell, along with the previous suit. The Mark I instead uses an iron chestplate.
| Suit | Reactor capacity | Flight draw (units/tick) | Repulsor cost | Recipe |
|---|---|---|---|---|
| Mark I | 160 | 1.5 | 10 | |
| Mark II | 220 | 1.3 | 9 | |
| Mark III | 300 | 1.1 | 8 | |
| Mark V | 260 | 1.0 | 8 | |
| Mark XLII | 420 | 0.9 | 7 | |
| Mark XLVI | 500 | 0.8 | 7 | |
| Mark L Nanotech | 640 | 0.7 | 6 | |
| Mark LXXXV | 720 | 0.65 | 6 |
Abilities And Mechanics
- Reactor energy powers flight and repulsor blasts. Each suit has its own capacity, flight draw, and blast cost; its tooltip shows those figures and current charge.
- Flight consumes energy continuously. Boosting uses more energy, so save it for when you need extra speed.
- Passive recharge restores 1 unit every 80 ticks while you wear the suit and are not flying. The Arc Charger provides a quick full recharge at the cost of an Arc Cell.
- Repulsors require a clear shot at a nearby living target. A blocked or targetless shot does not spend reactor energy.
Progression And Strategy
Start with a Mark I, then upgrade through Mark II → Mark III → Mark V → Mark XLII → Mark XLVI → Mark L → Mark LXXXV. Higher models offer greater reactor capacity and lower listed energy costs, letting you fly longer and fire more blasts between charges.
Carry Arc Cells when exploring and use chargers to refill before long flights or fights. For economical travel, leave boost off unless you need the extra speed; for combat, check that your suit has enough energy for a repulsor blast before engaging.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.