Adds two matching golden elixirs: a throwable Haunt of Life Elixir (splash-only) and a drinkable Haunt of Life Draught, each granting the custom Haunt of Life protective effect. Use (right-click) the splash elixir to throw it and coat an area on impact, or drink the draught to apply the effect to yourself; while active the effect emits dramatic golden tendril particles that grab and fling nearby hostile mobs and, once per activation, forcefully equips a Totem of Undying and applies recovery to reliably prevent death. The repel behavior is much more responsive and visually active than before, updating rapidly with proximity-based grab-and-throw knockback for a livelier, more defensive feel.

The Over-Pass is an unbreakable golden tool that generates an ornate wooden bridge one block above water, keeping a straight, level path from its starting elevation as it spans bodies of water. It now stops immediately when it reaches solid land on the far side and automatically places paired torches every six blocks along the left and right edges above the rails for consistent lighting and visibility. Hold the tool and right-click (use) to place the bridge instantly in front of you.

Caving Torch is a placeable light block that emits light level 15 and, when placed, instantly runs a 40-block radius light scan that finds low-light air spaces and automatically places vanilla torches on valid solid floors or walls without replacing existing blocks. The block keeps all original behavior (only placing into air on valid supports) and now spaces its automatic torch placements at least 7 blocks apart to avoid overcrowding while still quickly lighting caves.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot now carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (players holding an offhand Totem will consume it instead of dying); the Teleport Rod launches you up to 300 blocks and breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves while the Cleanup rod removes them; the Orbital Railgun is used like a bow (hold and release) to fire a tightly stacked volley that consumes one arrow. The Orbital Remote is a handheld device—right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and if you hit a mob or player while in Stab mode that target is locked so the next Stab strike will track them; all special item activations, including mode switching, share a short 0.5‑second cooldown.

This light-green, unbreakable Deku Smash grants three abilities: hold right-click to charge a wind projectile (you rise slightly while charging) and release to fire — the charge shot has a 10-second cooldown and its single charge sound plays while following your position. Left-click performs an immediate, heavy wind smash in front of you but applies Slowness III to the user for 5 seconds as a recovery penalty and now imposes a short 2-second cooldown so it cannot be spammed. Crouch while holding the item to trigger a 15-second Speed V burst with a rainbow aura that cannot be retriggered until its cooldown expires.
Adds two matching golden elixirs: a throwable Haunt of Life Elixir (splash-only) and a drinkable Haunt of Life Draught, each granting the custom Haunt of Life protective effect. Use (right-click) the splash elixir to throw it and coat an area on impact, or drink the draught to apply the effect to yourself; while active the effect emits dramatic golden tendril particles that grab and fling nearby hostile mobs and, once per activation, forcefully equips a Totem of Undying and applies recovery to reliably prevent death. The repel behavior is much more responsive and visually active than before, updating rapidly with proximity-based grab-and-throw knockback for a livelier, more defensive feel.

Repulsor Flight Armor adds a full Iron Man–style armor set: the charged chestplate grants creative‑style flight (press Space to take off), R fires a powerful repulsor beam and X launches explosive rockets, leggings give Speed V and Jump Boost II while sprinting (charged), boots negate fall damage (charged), and all pieces slowly deplete charge while worn; restore armor charge by right‑clicking an Armor Charger while wearing damaged pieces. Press Y to conjure a Nano Blade directly into your selected main hand (left‑click to attack); pressing Y again or scrolling away makes the blade vanish and it will also be removed immediately if the chestpiece decharges or is taken off. The blade can only ever exist in your currently selected main‑hand slot (any copies elsewhere are removed), conjuring will move whatever is in your main hand into your inventory (or drop it if full), and a 1‑second cooldown is applied whenever the blade is toggled off, scrolled away, or removed so it cannot be spammed or duplicated.

``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.