March 25, 2026
6 downloads
























2 classes a death class and a nature class death gets the web grenade and nature gets big raga everything else u can figure out. both classes get chest plate and the curse focus (if i can get the chest plate to act right cursed focus will be removed)

By calvinl0l96
Aridne's Web Domain blankets a 15x15 floor in cobwebs and instantly summons two loyal spiders that spawn opposite each other when you right-click; the webs still hinder enemies but no longer slow or trap you. Using the item consumes 5 hunger shanks (10 food points), requires that hunger to activate, has 250 durability and a 40-second cooldown. The summoned spiders are now faster and will aggressively pursue and attack nearly any living non-player creature while remaining strictly loyal — they will not attack players, normal spiders, cave spiders, or each other.

By calvinl0l96
This mod adds the Grave-Robber Bandit, a hostile humanoid mob that spawns in dangerous packs of 5 to 12 throughout the Overworld; they wear dark hoods and carry randomized weapons like wooden swords, golden swords, bows, and iron axes, with golden sword wielders gaining a brief speed boost after landing hits. They remain non-aggressive toward each other but will call the whole group to attack if one is provoked, now spawn more frequently, and reliably drop a small amount of gold nuggets (scaling slightly with Looting) along with dungeon-style loot.

By calvinl0l96
Right-click with the Big Rogga Summon Rod to call forth Big Rogga, a colossal, twice-as-large Iron Golem; the rod is not consumed, summoning has a cooldown, and a server-wide chant announces his arrival. Big Rogga will fight by your side for 30 seconds—now moving noticeably faster during his loyal phase thanks to a stronger Speed boost, detecting threats from farther away and aggressively targeting non-player creatures—then turns against you when betrayal begins, so use him aggressively but be prepared to retreat.

By calvinl0l96
The Binding Vow Chestplate is a cursed chest armor that doubles your maximum health to 20 hearts, grants strong chestplate protection (10 armor) while removing armor toughness and disabling natural health regeneration, and provides a persistent movement speed boost and increased jump height; it no longer grants a floaty slow-fall effect but instead directly reduces fall damage by 50% while worn. Hold R while wearing the chestplate to enter the Reverse Curse Healing Stance, which consumes your hunger and saturation to rapidly heal 2 hearts every half second, and while sneaking you slowly restore hunger/cursed energy (this pause while using an item and caps at normal hunger/saturation), with updated in-game tooltip explaining these effects.

By calvinl0l96
This mod adds the Blindfold Boom Zombie, a flying undead mob inspired by Satoru Gojo that hovers about three blocks above the ground and pursues players through the air. When it gets close enough to a player, it announces "nah i'd win" in purple text before exploding after a brief pause, dealing two hearts of damage to anyone nearby. The zombie features a distinctive white-haired appearance with a blindfold and doesn't burn in daylight like regular zombies, making it a persistent aerial threat throughout both day and night.

By calvinl0l96
The Broken Oath Watcher is a colossal celestial guardian over 13 blocks tall with a glowing outline and a massive battlefield presence: it boasts around 300 hearts of health, moves slowly, is immune to knockback, relentlessly targets nearby life within 60 blocks, periodically rains explosive fireballs from the sky, rarely spawns in the Overworld with a hard cap of four, does not despawn, and drops a Conduit plus 32 Quartz Blocks when defeated. Its melee damage has been significantly reduced to make fights less instantly punishing, and when weakened it can summon 2 to 3 hostile defenders such as Zombies or Skeletons and unleash a forceful pushback burst that knocks nearby enemies away while dealing slight damage.

By calvinl0l96
This mod overhauls village generation into ruined Cobblewood Monster Villages, replacing bright terracotta-style builds with stone bricks, cobbled deepslate, oak timbers and supports while embedding dungeon-style loot chests and hostile mob spawners for tougher, more rewarding raids. Each world is guaranteed to generate one Cobblewood Monster Village near the world spawn the first time the world is loaded, so you can reliably find one close to spawn; the placement is performed only once per world to prevent duplicates. Changes apply automatically to newly generated villages—explore new chunks or use world/structure-regeneration tools to update existing worlds—and the updated villages include glass windows and warm torch lighting for better readability and atmosphere.

By calvinl0l96
The Crimson Dusk Vampire is a hostile vampiric figure with pale skin, glowing crimson eyes, and a tattered Victorian cape that stalks the Overworld. Its melee strikes steal life, healing it for half the damage dealt, and now also briefly slow targets for about 3 seconds to make close encounters more dangerous. It no longer burns in daylight, so it remains a threat both day and night.

By calvinl0l96
The Cursed Defender Hand is a diamond-tier sword that also functions as a summoning tool; right-click to summon a loyal Skeleton defender at your location that will stand guard and proactively hunt hostile mobs on your behalf. The summoned skeleton now aggressively draws hostile mob aggro to protect you and allies but will never target players, and the item enforces a 20-second cooldown (visually displayed on the icon) before you can call another defender. Summoned defenders retain any helmet, persistence, and command settings they are given, and will remain until killed.

By calvinl0l96
The Cursed Focus is a powerful off-hand item that grants two distinct modes depending on whether you are sneaking. While standing normally with the Cursed Focus in your off-hand, you enter Movement Mode, granting Speed IV, Jump Boost IV, Haste III, and complete immunity to fall damage, with electric sparks crackling around you as a visual cue. Crouch while holding it to switch to Recharge Mode, which rapidly restores your hunger and saturation over time, but at a steep cost: you are slowed significantly and take greatly increased damage from all sources, with eerie soul particles swirling around you to warn of the danger. Removing the Cursed Focus from your off-hand will instantly clear all of its effects, making it safe to swap out whenever needed.

By calvinl0l96
The Emberhair Hexcaster is a witch-like humanoid with fiery red hair, pale skin, and blue eyes that stays neutral unless provoked, striking back with deadly fireballs, splash potions of harming, and melee attacks if you get too close. You’ll now encounter it far more often across the overworld, where it spawns naturally in small ground-level groups and remains active in daylight thanks to its sunlight immunity.

By calvinl0l96
The Frostvenom Broodmother is a massive ice-themed spider that towers at twice the size of regular spiders, making it an intimidating sight with its frozen appearance. This slow-moving predator compensates for its reduced speed by hitting twice as hard in melee combat and launching poisonous projectiles that inflict both poison and a severe slowing effect on its victims. Found roaming the Overworld, this formidable creature retains the wall-climbing abilities of its smaller cousins while boasting double the health and a deadly arsenal of debilitating attacks.

By calvinl0l96
Grave Yard Escape is a defensive consumable activated by right-clicking that instantly encases you in a 10x10x6 cobweb cage with reinforced 2-block-thick walls and roof, and summons 10 allied skeletons (a mix of sword- and bow-wielders) to defend you for 20 seconds. The item has 100 uses, a 60-second cooldown, and activation immediately drains your hunger and saturation; summoned skeletons remain allied to you and will aggressively target nearby non-player living entities (excluding players and other skeletons), retargeting if their current target becomes invalid.

By calvinl0l96
Hungerflight Boots are wearable boots that grant you creative-style flight when equipped in the boots slot, allowing you to fly freely without any special input beyond wearing them. While flying they now drain hunger twice as fast—1 hunger point every 50 ticks—so keep food on hand; if your hunger bar empties flight will stop and you will begin to fall, and the in-game tooltip has been updated to show the faster drain rate.

By calvinl0l96
Hungerstep Boots let you throw a teleporting pearl in the direction you are looking; equip them in your feet slot and sneak + jump to toss an Ender Pearl that will teleport you where it lands instead of instantly relocating you. Each use consumes 2 hunger, damages the boots by 1 durability, and triggers a short 1-second (20-tick) cooldown while playing the vanilla pearl-throw sound. The boots also prevent the wearer from taking the normal self-damage caused by pearl-based teleportation.

By calvinl0l96
Right-click with the Inevitable End Totem to activate its Domain of Decay: every hostile mob within 50 blocks is afflicted with Wither IV and Slowness V for 10 seconds while the grass beneath you decays to dirt and haunting soul-particle tethers and ominous sounds mark each doomed target. The totem does not harm or get consumed by the wielder but recharges per item over 2 minutes, and attempting to use it while recharging displays an action-bar countdown showing the remaining cooldown in seconds. Activation now also summons a dramatic storm of soul, smoke, and crackling energy particles filling the entire domain and calls down lightning—striking up to eight nearby hostile targets and several additional random positions across the area for a far more catastrophic and cinematic effect.

By calvinl0l96
The Nature Domain Totem is a powerful right-click activatable item that instantly heals you to full, summons eight oak trees in a circle, and calls ten loyal, fully-tamed wolves to fight by your side; activation also fully drains your hunger and saturation, consumes one of the totem's 500 uses, and triggers a 2-minute cooldown. Using the totem additionally creates a temporary iron-bar cage around the combat area (only placing bars into empty space so terrain is not destroyed) to contain nearby enemies; the cage and summoned creatures last about 20 seconds before the temporary bars are removed and non-player creatures in the zone are cleaned up. The summoned wolves remain non-hostile to players while aggressively targeting other non-player living creatures, and the effect includes nature particles and sound—right-click to activate and monitor the totem's remaining uses and your emptied food bar after use.

By calvinl0l96
The Nature Warden Helm is a netherite-tier helmet that grants fire resistance, an enchanted glow while worn, and strong protection with high toughness and knockback resistance. When equipped in the head slot, press the V key (remappable in Controls) to unleash the helm’s Sonic Blast — a roughly 25-block sweeping beam that affects a 3x3 area per step, breaking and converting struck stone to moss while dealing damage and knockback with flashy particle effects and fully draining your hunger and saturation on use. The Sonic Blast now enforces a 30-second cooldown after each use.

By calvinl0l96
Nature's Thorn Branch is a magical iron-tier sword that excels at melee combat with strong damage and heavy knockback, while also serving as a potent ranged weapon. Right-click fires a shotgun-style burst of five thorn projectiles in a wide spread that apply Slowness II for 3 seconds and cannot be picked up; there is no firing cooldown so you can spam shots, though each shot still consumes hunger and durability. Left-click performs the heavy knockback melee strike, and the item's original sounds and durability behavior are preserved.

By calvinl0l96
This mod adds the Piglin Thrall, a hostile undead servant with a ghoulish piglin appearance that attacks all players and mobs on sight. Unlike regular piglins, the Piglin Thrall will not zombify in the Overworld and can survive in any dimension without transforming. With combat strength similar to a zombie, this aggressive creature spawns naturally in overworld biomes and can be summoned using its spawn egg from the creative inventory.

By calvinl0l96
The Sandweb Trap Ball is a reusable throwable: right-click to toss it like a snowball at mobs or the ground to create a temporary entangling trap that immobilizes enemies. When it lands it spawns a 3x3 cage of two-block-high cobweb columns over a 3x3 magma block floor that disappears after about 60 seconds; it uses an internal charge system (up to 3 charges), spends one charge per throw with a short 1-second activation delay, recharges over time while carried with charges and recharge progress shown in the tooltip, and each use also costs 2 hunger shanks (4 hunger points) so it will not activate if you lack the required hunger. Direct hits on entities now also apply an immediate burst of extra magic damage and inflict the Wither status effect, making trapped targets take ongoing damage while inside the snare.

By calvinl0l96
Soul Bolt Leggings are netherite-tier armor that let you fire soul-bolt wither-skull projectiles while wearing them; crouch and swing your arm to launch a bolt. Each shot consumes two food points (one hunger drumstick), deals roughly arrow-level damage, and enforces a short cooldown of about 10 ticks between shots, so keep your hunger topped up and pace your attacks.

By calvinl0l96
The Spectral Fist Helmet is a netherite-tier enchanted helmet that grants a devastating ground-slam ability when worn—press V to unleash a massive invisible force 10 blocks ahead that deals 12.5 hearts of damage, launches nearby enemies, and leaves a crater with explosive, smoky, fiery and firework-style bursts plus extra flame particles on struck targets. Activating the slam costs exactly 3 shanks of hunger (6 food points) and clears your saturation, and the ability now has a 20-second cooldown.

By calvinl0l96
This mod adds the Wandering Witcher, a skilled monster hunter who roams the Overworld hunting zombies, skeletons, creepers and other hostile creatures while remaining neutral to players unless provoked; he wields a powerful enchanted iron sword, uses fire-based attacks, has high damage resistance and deals extra damage to undead. You can hire him with gold ingots or emeralds to follow and protect you for a limited time, and he now spawns naturally and more reliably across the Overworld under normal land conditions in small groups for balanced encounters.