April 25, 2026
103 downloads








a lot of strong GUIs

By keistation5
Elemental Ascension adds a five-element spell progression (Fire, Lightning, Ice, Dark, Nature): earn XP from kills to level up, spend spell points to unlock 54 spells, browse and manage them in the Codex (sneak + use), assign spells to four persistent spell slots, and cast your active spell with a normal use (right-click) — casts have double-cast protection and emit an elemental hit pulse that damages nearby hostile enemies; you start with 6 spell points and gain +1 every five hostile kills. This update adds five unique tier-6 all‑element ultimates — Prismatic Cataclysm (mass pull into a devastating meteor impact), Elemental Starfall, Genesis Annihilation, Void Worldstorm, and Ascendant Overgrowth — each a multi‑phase, massive AoE attack that deals huge bonus damage and heavy status effects; unlock and assign them like any other spell, then cast them with the usual right-click.

By keistation5
Handheld Hunter Quest Display that adds a Monster Hunter–style HUD. Look at any mob to see a floating health bar with name and HP, a quest panel in the top-right tracking your current hunt and kill progress, and a large centered “KO!” when you finish a target. Right-click to accept a random hunting quest (example: kill X Zombies/Creepers/Endermen). Complete quests to earn rewards and XP; a new quest is automatically assigned. Quest progress, rewards, and HUD elements (mob HP, KO message, quest panel) continue to track and display passively even when the item is not held.

By keistation5
A GUI-driven tool that activates a futuristic HUD when held in either hand. Shows a color-coded health bar, hunger level, in-game time with day phase, and coordinates. Lists nearby living entities within 24 blocks on the right with name, distance, and color-coded health percentage. Press M while holding the Atlas to toggle a centered top-down mini-map that displays terrain and colored dots for nearby creatures (press M again to close).

By keistation5
Void Slice Katana is a chargeable katana that players automatically receive when they spawn (if they don’t already have one). Hold use to charge and release to perform a wide close-range cone slash; when fully charged the attack also fires a long-range slash wave that breaks blocks, damages and knocks back enemies, and has the usual charge time and cooldown for balancing.