Zombie Apocalypse Rising

v1MC Bedrock
9 downloads

Description

Zombie Apocalypse turns every night into an escalating survival challenge by adding a full horde system and a dozen custom zombie variants — Super, Normal, Wither, Baby, Military, Mutiny, Mutant, Skeleton, Creepy, Crawling, Running, Tank, and Iron Golem zombies — each with unique textures, behaviors and themed loot. A night-time horde controller periodically spawns waves near players, caps nearby hordes, and displays a live action-bar horde status; variants have special effects like wither-on-hit, blindness, crawling/spider movement, high speed, or tanky extra-damage behavior to force different combat approaches. Start playing by surviving nights: build defenses, fight or kite waves, use spawn eggs to summon or test specific variants, and progress as waves grow tougher and rarer heavy foes appear.

Mod Wiki

Zombie Apocalypse Rising

Quickstart

  1. Install the .mcaddon and create a new world with both the Behaviour Pack and Resource Pack applied.
  2. Set difficulty to Easy, Normal, or Hard — zombies do not spawn on Peaceful.
  3. Wait for night to fall. Waves of custom zombies will begin spawning 24–46 blocks around you automatically.
  4. Watch your action bar for the "Zombie Apocalypse Rising | Night horde nearby: X" counter to track how many horde zombies are close.
  5. To test specific variants without waiting, use the Creative inventory to find any of the 13 custom Spawn Eggs and place them directly.

Overview

Zombie Apocalypse Rising transforms every night cycle into a mounting horde survival challenge. A built-in horde controller watches the clock and, once night begins, periodically spawns waves of 2–5 zombies around each player. Up to 28 horde zombies can be active near any one player at a time — once that cap is hit, the wave system pauses for that player until numbers drop. Thirteen distinct zombie variants populate these waves, each with its own look, stat profile, special on-hit effects, and loot table.


What It Adds

Zombie Variants

VariantNotable TraitsCommon Loot
Normal ZombieStandard threat; most common in wavesRotten flesh; rare iron ingot/carrot/potato
Baby ZombieSmall, fast (Speed I); spawns in groupsRotten flesh; rare iron ingot/carrot/potato
Running ZombieVery fast (Speed II)Rotten flesh; rare iron ingot/carrot/potato
Super ZombieStrength I + ResistanceRotten flesh; rare iron ingot/carrot/potato
Wither ZombieStrength I; inflicts Wither on hitRotten flesh; rare iron ingot/carrot/potato
Military ZombieHigh resistance (Resistance I); spawns in squadsRotten flesh; rare iron ingot/carrot/potato
Mutiny ZombieSpeed I + Strength; fast and hits hardRotten flesh; rare iron ingot/carrot/potato
Mutant ZombieStrength II + Resistance I; rare heavy hitterRotten flesh; rare iron ingot/carrot/potato
Skeleton ZombieSpeed; always drops a bow; chance for leather armourBow; leather helmet/chestplate (chance)
Creepy ZombieInvisible (Invisibility); inflicts Blindness on hitRotten flesh; rare iron ingot/carrot/potato
Crawling ZombieLow profile, spider-like movement, Speed IString; spider eye (killed by player)
Tank ZombieExtreme Resistance III + Strength II, slow; deals bonus damageRotten flesh (1–3)
Iron Golem ZombieMaximum Resistance IV + Strength III; rarest; deals bonus damageSaddle (killed by player)

All variants also naturally spawn at night in monster-biomes via the world's normal mob-spawning system, in addition to appearing in scripted horde waves.


How To Use

Surviving the Night

Night runs from roughly day-tick 12500 to 23500. During this window the horde controller fires every few seconds, spawning a small cluster of zombies at a random angle 24–46 blocks from you. Keep an eye on the action bar — the horde counter tells you how crowded things are getting. When the count approaches 28, the waves pause; thinning the horde resumes spawning.

Reading the Action Bar

Zombie Apocalypse Rising | Night horde nearby: 14

The green/red colour-coded text updates live. Use it to judge when to fall back, build, or push aggressively.

Using Spawn Eggs

Every variant has a dedicated Spawn Egg available in the Creative inventory. Use them to:

  • Practise against a specific type before encountering it in a wave.
  • Set up a custom challenge or arena.
  • Quickly test defences without waiting for night.

Abilities And Mechanics

On-Hit Status Effects

Several variants apply debuffs the moment they land a hit:

ZombieDebuff Applied to Player
Wither ZombieWither (7 seconds)
Creepy ZombieBlindness (4 seconds)
Tank ZombieExtra damage (bonus hit on top of normal attack)
Iron Golem ZombieExtra damage (bonus hit on top of normal attack)

Horde Cap

The horde system counts all horde-tagged zombies within 72 blocks of a player. If that count exceeds 28, no new wave spawns for that player until the number falls. This prevents runaway lag while still keeping pressure high.

Drowned Conversion

Baby Zombies (and some other humanoid variants) will convert into Drowned if submerged in water long enough — so flooded bases are not a safe refuge.


Progression And Strategy

Early nights — Normal and Baby Zombies dominate. A sword and basic shelter will carry you. Light up your base perimeter to reduce ambient spawning.

Mid nights — Running, Military, Mutiny, and Wither Zombies appear more frequently. Prioritise milk buckets to cleanse Wither, and consider iron armour before nightfall. Ranged attacks help with runners.

Heavy threats — Mutant, Tank, and Iron Golem Zombies are rare but devastating. Tank and Iron Golem Zombies deal a bonus hit on every attack, so never tank their hits in iron gear. Kite them, use ranged attacks, or lure them into environmental hazards.

Creepy Zombie — Nearly invisible and inflicts Blindness. Listen for footsteps and use area-of-effect damage (splash potions, sweeping sword attacks) to catch what you cannot clearly see.

Skeleton Zombie — Always drops a bow on death, making it a priority target if you need ranged ammunition. It spawns in smaller groups than most variants.

Looting enchantment pays off significantly: most variants have rare-drop tables (iron ingots, food) gated behind a Looting check, and several drops scale with Looting level.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.