Description
war
Mod Wiki
Warbound Realms
Quickstart
- At a crafting table, make a Field Rifle, its matching Field Rifle Magazines, and Field Orders using the recipes below.
- Put the rifle in your main hand and carry its magazines in your inventory or offhand.
- Hold Use to fire; release to stop. Shots travel instantly along your aim and stop at a block or the first target in their path.
- When ready for a fight, use Field Orders. They start a three-wave battle at your location, so prepare your weapons and ammunition first.
Overview
Warbound Realms is a combat mod with four firearms, matching ammunition, two weapon attachments, and a wave-based battle challenge. Use the firearms against targets in the world or deploy with Field Orders to fight waves of hostiles.
What It Adds
| Item | How it works |
|---|---|
| Field Rifle | Automatic fire while held; 6 damage per shot and a 40-block range. |
| Field SMG | Faster-feeling close-range automatic fire; 3 damage per shot and a 24-block range. |
| Warbound Marksman Rifle | One shot per use; 14 damage and a 48-block range. |
| Warbound Flamethrower | Hold Use for a close-range stream; 3 damage per hit, a range of 11 blocks, and ignites targets for 4 seconds. |
| Field Optic | Adds 8 blocks to a fitted firearm’s range. |
| Field Suppressor | Reduces the firing sound of a fitted firearm. |
| Field Orders | Starts the wave battle where you are standing. |
How To Use
Firearms and ammunition
Use the matching magazine or fuel canister for each firearm: Field Rifle Magazines, Field SMG Magazines, Warbound Marksman Rifle Magazines, or Warbound Flamethrower Fuel Canisters. Keep ammunition in your inventory or offhand.
Hold Use to fire the Field Rifle, Field SMG, or Flamethrower continuously; release to stop. The Marksman Rifle fires once each time you use it. Aim at a target: shots are instant, but blocks and nearer targets stop them.
Fitting attachments
Carry a Field Optic or Field Suppressor and at least one Warbound firearm in your inventory, then use the attachment. Choose a firearm from the menu to fit it. In Survival, fitting consumes one attachment; in Creative, it does not. Each firearm can have one optic and one suppressor fitted.
Crafting And Obtaining
Craft these items at a crafting table. Recipe images open the full recipe when selected.
| Item | Recipe |
|---|---|
| Field Orders | |
| Field Rifle | |
| Field Rifle Magazine (16) | |
| Field SMG | |
| Field SMG Magazine (16) | |
| Field Optic | |
| Field Suppressor | |
| Warbound Flamethrower | |
| Warbound Flamethrower Fuel Canister (16) | |
| Warbound Marksman Rifle | |
| Warbound Marksman Rifle Magazine (8) |
Abilities And Mechanics
- Each firearm uses its matching ammunition. Firearms are held in the main hand; ammunition can be in the inventory or offhand.
- Firing produces a visible beam along the shot’s path. Aim carefully: the beam stops at blocks and the first target it reaches.
- The Field Optic extends a firearm’s effective range by 8 blocks. The Field Suppressor makes its firing sound quieter.
- Flamethrower hits set targets on fire for 4 seconds.
Progression And Strategy
Use Field Orders to deploy a battle at your current location. The challenge has three waves: 3 zombies, then 4 zombies, then 5 hostiles, including husks. Clear a wave to start the next after a short pause.
You have up to 8 minutes to finish. Dying ends the battle. Winning all three waves awards 2 Field Rifle Magazines; a loss ends the deployment. Equip and stock up before using Field Orders, and use the Marksman Rifle’s longer range to engage from a distance.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.